74 static u8 const m[112];
Definition d_a_npc_shad.h:70
static u8 const m[112]
Definition d_a_npc_shad.h:851
~daNpcShad_Param_c()
Definition d_a_npc_shad.cpp:2528
Shad.
Definition d_a_npc_shad.h:14
void lookat()
Definition d_a_npc_shad.cpp:2381
~daNpcShad_c()
Definition d_a_npc_shad.cpp:845
void EvCut_DiscoveryCannonSkip(int)
Definition d_a_npc_shad.cpp:2226
void EvCut_WiretapSponsor(int)
Definition d_a_npc_shad.cpp:2282
void main()
Definition d_a_npc_shad.cpp:2328
void EvCut_Meeting(int)
Definition d_a_npc_shad.cpp:2135
void EvCut_Disappear(int)
Definition d_a_npc_shad.cpp:2231
void playExpression()
Definition d_a_npc_shad.cpp:2338
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_shad.cpp:1027
u8 field_0x568[0xe24 - 0x568]
Definition d_a_npc_shad.h:65
void wait_type1(void *)
Definition d_a_npc_shad.cpp:2033
bool setMotionAnm(int, f32)
Definition d_a_npc_shad.cpp:1056
void setWaitAction()
Definition d_a_npc_shad.cpp:1066
void Delete()
Definition d_a_npc_shad.cpp:1004
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_shad.cpp:1033
void EvCut_CallBack(int)
Definition d_a_npc_shad.cpp:2270
void ctrlBtk()
Definition d_a_npc_shad.cpp:2348
void talk(void *)
Definition d_a_npc_shad.cpp:2065
void EvCut_WiretapEntrant(int)
Definition d_a_npc_shad.cpp:2287
void setMotion(int, f32, int)
Definition d_a_npc_shad.cpp:1988
void setExpression(int, f32)
Definition d_a_npc_shad.cpp:1993
daNpcShad_c()
Definition d_a_npc_shad.cpp:828
void EvCut_Introduction(int)
Definition d_a_npc_shad.cpp:2130
void EvCut_ToChantSpell1(int)
Definition d_a_npc_shad.cpp:2189
bool drawDbgInfo()
Definition d_a_npc_shad.cpp:2386
static u8 mEvtSeqList[168]
Definition d_a_npc_shad.h:569
void isSneaking()
Definition d_a_npc_shad.cpp:1076
void leave(void *)
Definition d_a_npc_shad.cpp:2117
void setExpressionAnm(int, bool)
Definition d_a_npc_shad.cpp:1045
void EvCut_ToChantSpell2(int)
Definition d_a_npc_shad.cpp:2202
void getPathPoint(u8, int, Vec *)
Definition d_a_npc_shad.cpp:1071
void reset()
Definition d_a_npc_shad.cpp:1061
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_shad.cpp:1039
void wait_type0(void *)
Definition d_a_npc_shad.cpp:1983
void setExpressionBtp(int)
Definition d_a_npc_shad.cpp:1051
void EvCut_DiscoveryCannon(int)
Definition d_a_npc_shad.cpp:2220
void demo(void *)
Definition d_a_npc_shad.cpp:2070
void CreateHeap()
Definition d_a_npc_shad.cpp:939
void EvCut_ToChantSpell2Skip(int)
Definition d_a_npc_shad.cpp:2207
void Execute()
Definition d_a_npc_shad.cpp:1009
void wait_type2(void *)
Definition d_a_npc_shad.cpp:2053
void setAttnPos()
Definition d_a_npc_shad.cpp:2368
void Draw()
Definition d_a_npc_shad.cpp:1014
void Create()
Definition d_a_npc_shad.cpp:920
void EvCut_DisappearSkip(int)
Definition d_a_npc_shad.cpp:2236
void setParam()
Definition d_a_npc_shad.cpp:2323
void playMotion()
Definition d_a_npc_shad.cpp:2333
STATIC_ASSERT(sizeof(daNpcShad_c)==0xe24)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:18
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8