24 void setBck(
int, u8, f32, f32);
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
White Wolfos.
Definition d_a_e_ww.h:18
int field_0x72c
Definition d_a_e_ww.h:92
s16 field_0x6ce
Definition d_a_e_ww.h:86
u8 field_0x759
Definition d_a_e_ww.h:104
f32 field_0x6a8
Definition d_a_e_ww.h:73
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_ww.cpp:179
u8 field_0x6b5
Definition d_a_e_ww.h:77
u8 isAttack()
Definition d_a_e_ww.h:58
void createWolf(cXyz, u8)
Definition d_a_e_ww.cpp:613
cXyz field_0x65c
Definition d_a_e_ww.h:66
f32 field_0x6ac
Definition d_a_e_ww.h:74
void setGroundAngle()
Definition d_a_e_ww.cpp:401
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_ww.cpp:198
void mtx_set()
Definition d_a_e_ww.cpp:1905
void setRandamNumber()
Definition d_a_e_ww.cpp:361
bool checkAttackWall()
Definition d_a_e_ww.cpp:489
u8 field_0xeb8[0xec0 - 0xeb8]
Definition d_a_e_ww.h:115
s16 field_0x750[3]
Definition d_a_e_ww.h:100
int field_0x730
Definition d_a_e_ww.h:93
void executeAttack()
Definition d_a_e_ww.cpp:872
u16 field_0x724
Definition d_a_e_ww.h:90
bool checkWalkStart()
Definition d_a_e_ww.cpp:1603
s32 mActionMode
Definition d_a_e_ww.h:81
int field_0x728
Definition d_a_e_ww.h:91
int field_0x6fc[10]
Definition d_a_e_ww.h:89
csXyz field_0x674
Definition d_a_e_ww.h:68
f32 checkCreateBg(cXyz)
Definition d_a_e_ww.cpp:458
dCcD_Sph mSph2[2]
Definition d_a_e_ww.h:113
dCcD_Stts mCcStts
Definition d_a_e_ww.h:111
void cc_set()
Definition d_a_e_ww.cpp:1916
bool checkBck(int)
Definition d_a_e_ww.cpp:282
int field_0x744[2]
Definition d_a_e_ww.h:98
void executeChase()
Definition d_a_e_ww.cpp:1089
s32 field_0x6c4
Definition d_a_e_ww.h:83
void damage_check()
Definition d_a_e_ww.cpp:300
f32 const getSpeedF()
Definition d_a_e_ww.h:60
void setBck(int, u8, f32, f32)
Definition d_a_e_ww.cpp:278
int _delete()
Definition d_a_e_ww.cpp:2131
int create()
Definition d_a_e_ww.cpp:2176
Z2CreatureEnemy mSound
Definition d_a_e_ww.h:65
s16 field_0x67e
Definition d_a_e_ww.h:71
int field_0x738
Definition d_a_e_ww.h:95
s32 mAction
Definition d_a_e_ww.h:80
void action()
Definition d_a_e_ww.cpp:1825
u8 field_0x6b6
Definition d_a_e_ww.h:78
int field_0x740
Definition d_a_e_ww.h:97
fpc_ProcID mChildID[10]
Definition d_a_e_ww.h:72
bool field_0x75d
Definition d_a_e_ww.h:108
u8 field_0x6b4
Definition d_a_e_ww.h:76
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_ww.h:64
bool calcMoveDir(s16 *, s16)
Definition d_a_e_ww.cpp:2003
void setAppearEffect()
Definition d_a_e_ww.cpp:510
void setBlurEffect()
Definition d_a_e_ww.cpp:502
request_of_phase_process_class mPhase
Definition d_a_e_ww.h:63
bool checkAttackStart()
Definition d_a_e_ww.cpp:1056
s16 field_0x67a
Definition d_a_e_ww.h:69
dCcD_Sph mSph1[2]
Definition d_a_e_ww.h:112
u8 field_0x757
Definition d_a_e_ww.h:102
dCcU_AtInfo mAtInfo
Definition d_a_e_ww.h:114
void eWW_posMoveF()
Definition d_a_e_ww.cpp:1795
int CreateHeap()
Definition d_a_e_ww.cpp:2150
u8 field_0xec4
Definition d_a_e_ww.h:117
dBgS_ObjAcch mObjAcch
Definition d_a_e_ww.h:110
void setActionMode(int, int)
Definition d_a_e_ww.cpp:290
int field_0x6d4[10]
Definition d_a_e_ww.h:88
s16 field_0x6cc
Definition d_a_e_ww.h:85
void executeMoveOut()
Definition d_a_e_ww.cpp:1459
s32 field_0x6c8
Definition d_a_e_ww.h:84
bool checkMoveOut()
Definition d_a_e_ww.cpp:1450
void executeWalk()
Definition d_a_e_ww.cpp:1697
dBgS_AcchCir mAcchCir
Definition d_a_e_ww.h:109
void executeMaster()
Definition d_a_e_ww.cpp:652
bool checkSideStep()
Definition d_a_e_ww.cpp:575
void executeDamage()
Definition d_a_e_ww.cpp:1365
int field_0x6c0
Definition d_a_e_ww.h:82
int calcJumpSpeed()
Definition d_a_e_ww.cpp:843
void executeWait()
Definition d_a_e_ww.cpp:786
u8 field_0x6b7
Definition d_a_e_ww.h:79
u8 field_0x756
Definition d_a_e_ww.h:101
int field_0x74c
Definition d_a_e_ww.h:99
u32 mParticleKey
Definition d_a_e_ww.h:116
u8 field_0x75b
Definition d_a_e_ww.h:106
cXyz field_0x668
Definition d_a_e_ww.h:67
int field_0x73c
Definition d_a_e_ww.h:96
s16 getNearPlayerAngle()
Definition d_a_e_ww.cpp:388
u8 field_0x75a
Definition d_a_e_ww.h:105
int field_0x6d0
Definition d_a_e_ww.h:87
u8 field_0x758
Definition d_a_e_ww.h:103
int draw()
Definition d_a_e_ww.cpp:245
int field_0x734
Definition d_a_e_ww.h:94
u8 field_0x75c
Definition d_a_e_ww.h:107
int execute()
Definition d_a_e_ww.cpp:1945
s16 field_0x67c
Definition d_a_e_ww.h:70
void setHeadAngle()
Definition d_a_e_ww.cpp:210
f32 mDistCheckModifier
Definition d_a_e_ww.h:75
void setAttack()
Definition d_a_e_ww.h:59
f32 speedF
Definition f_op_actor.h:304
Definition f_op_actor.h:327
Definition m_Do_ext.h:408
STATIC_ASSERT(sizeof(daE_WW_c)==0xec8)
unsigned int fpc_ProcID
Definition f_pc_base.h:10