Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ww.h
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1#ifndef D_A_E_WW_H
2#define D_A_E_WW_H
3
5
14class daE_WW_c : public fopEn_enemy_c {
15 /* 807E7748 */ void ctrlJoint(J3DJoint*, J3DModel*);
16 /* 807E7800 */ void JointCallBack(J3DJoint*, int);
17 /* 807E784C */ void setHeadAngle();
18 /* 807E79D4 */ void draw();
19 /* 807E7ADC */ void setBck(int, u8, f32, f32);
20 /* 807E7B80 */ void checkBck(int);
21 /* 807E7BDC */ void setActionMode(int, int);
22 /* 807E7C20 */ void damage_check();
23 /* 807E7E74 */ void setRandamNumber();
24 /* 807E7FCC */ void getNearPlayerAngle();
25 /* 807E804C */ void setGroundAngle();
26 /* 807E830C */ void checkCreateBg(cXyz);
27 /* 807E8560 */ void checkAttackWall();
28 /* 807E8624 */ void setBlurEffect();
29 /* 807E8700 */ void setAppearEffect();
30 /* 807E8C54 */ void checkSideStep();
31 /* 807E8EEC */ void createWolf(cXyz, u8);
32 /* 807E905C */ void executeMaster();
33 /* 807E972C */ void executeWait();
34 /* 807E99B8 */ void calcJumpSpeed();
35 /* 807E9C1C */ void executeAttack();
36 /* 807EA474 */ void checkAttackStart();
37 /* 807EA870 */ void executeChase();
38 /* 807EB650 */ void executeDamage();
39 /* 807EB964 */ void checkMoveOut();
40 /* 807EBAE0 */ void executeMoveOut();
41 /* 807EC940 */ void checkWalkStart();
42 /* 807ECE58 */ void executeWalk();
43 /* 807ED674 */ void eWW_posMoveF();
44 /* 807ED78C */ void action();
45 /* 807EDA78 */ void mtx_set();
46 /* 807EDB00 */ void cc_set();
47 /* 807EDCC4 */ void execute();
48 /* 807EDE8C */ void calcMoveDir(s16*, s16);
49 /* 807EE440 */ void _delete();
50 /* 807EE4D4 */ void CreateHeap();
51 /* 807EE63C */ void create();
52private:
53 /* 0x5ac */ u8 field_0x5ac[0xec8 - 0x5ac];
54};
55
56STATIC_ASSERT(sizeof(daE_WW_c) == 0xec8);
57
59 /* 807E76EC */ daE_WW_HIO_c();
60 /* 807EEEBC */ ~daE_WW_HIO_c();
61};
62
63
64#endif /* D_A_E_WW_H */
Definition d_a_e_ww.h:58
~daE_WW_HIO_c()
Definition d_a_e_ww.cpp:1469
daE_WW_HIO_c()
Definition d_a_e_ww.cpp:553
White Wolfos.
Definition d_a_e_ww.h:14
void checkWalkStart()
Definition d_a_e_ww.cpp:1242
void checkMoveOut()
Definition d_a_e_ww.cpp:1196
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_ww.cpp:558
void _delete()
Definition d_a_e_ww.cpp:1354
void createWolf(cXyz, u8)
Definition d_a_e_ww.cpp:867
void JointCallBack(J3DJoint *, int)
Definition d_a_e_ww.cpp:563
void setGroundAngle()
Definition d_a_e_ww.cpp:692
void mtx_set()
Definition d_a_e_ww.cpp:1278
void setRandamNumber()
Definition d_a_e_ww.cpp:670
void CreateHeap()
Definition d_a_e_ww.cpp:1364
void checkSideStep()
Definition d_a_e_ww.cpp:852
void executeAttack()
Definition d_a_e_ww.cpp:1075
u8 field_0x5ac[0xec8 - 0x5ac]
Definition d_a_e_ww.h:53
void draw()
Definition d_a_e_ww.cpp:581
void checkAttackWall()
Definition d_a_e_ww.cpp:708
void cc_set()
Definition d_a_e_ww.cpp:1305
void calcMoveDir(s16 *, s16)
Definition d_a_e_ww.cpp:1344
void executeChase()
Definition d_a_e_ww.cpp:1171
void damage_check()
Definition d_a_e_ww.cpp:637
void setBck(int, u8, f32, f32)
Definition d_a_e_ww.cpp:602
void checkBck(int)
Definition d_a_e_ww.cpp:607
void action()
Definition d_a_e_ww.cpp:1273
void checkCreateBg(cXyz)
Definition d_a_e_ww.cpp:697
void getNearPlayerAngle()
Definition d_a_e_ww.cpp:675
void setAppearEffect()
Definition d_a_e_ww.cpp:718
void setBlurEffect()
Definition d_a_e_ww.cpp:713
void eWW_posMoveF()
Definition d_a_e_ww.cpp:1268
void setActionMode(int, int)
Definition d_a_e_ww.cpp:617
void executeMoveOut()
Definition d_a_e_ww.cpp:1201
void executeWalk()
Definition d_a_e_ww.cpp:1255
void executeMaster()
Definition d_a_e_ww.cpp:987
void executeDamage()
Definition d_a_e_ww.cpp:1191
void executeWait()
Definition d_a_e_ww.cpp:1021
void checkAttackStart()
Definition d_a_e_ww.cpp:1116
void calcJumpSpeed()
Definition d_a_e_ww.cpp:1055
void execute()
Definition d_a_e_ww.cpp:1310
void setHeadAngle()
Definition d_a_e_ww.cpp:568
void create()
Definition d_a_e_ww.cpp:1411
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_WW_c)==0xec8)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8