Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_sb.h
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1#ifndef D_A_E_SB_H
2#define D_A_E_SB_H
4
13class daE_SB_c : public fopEn_enemy_c {
14 /* 807816D8 */ void CreateHeap();
15 /* 807817F0 */ void initCcCylinder();
16 /* 80781850 */ void setCcCylinder();
17 /* 80781898 */ void ctrlJoint(J3DJoint*, J3DModel*);
18 /* 807819DC */ void Particle_Set(u16);
19 /* 80781A4C */ void SetAnm(int, int, f32, f32);
20 /* 80781AF8 */ void MemberClear();
21 /* 80781DD4 */ void Shield_Motion();
22 /* 80781F30 */ void AttackStop();
23 /* 80781F80 */ void AttackSetSP();
24 /* 80782180 */ void AttackAngle();
25 /* 80782264 */ void AttackSpeedMotion();
26 /* 807822B8 */ void Attack_Motion();
27 /* 80782650 */ void Bomb_Death_Motion();
28 /* 80782714 */ void BombJumpSet();
29 /* 8078273C */ void GetHomeSet();
30 /* 8078294C */ void HomeJumpMotion();
31 /* 807829E8 */ void Jump_Normal_Set();
32 /* 80782B7C */ void Jump_Set();
33 /* 80782BD4 */ void JumpMiddleMotion();
34 /* 80782CC8 */ void Jump_Motion();
35 /* 80782E90 */ void Death_Motion();
36 /* 80782ED4 */ void Hanekaeri();
37 /* 80782EF4 */ void Hit();
38 /* 80782F10 */ void ActionCheck();
39 /* 80783010 */ void Search();
40 /* 80783404 */ void Wait_Motion();
41 /* 807834FC */ void Attack();
42 /* 807835A0 */ void Shield();
43 /* 80783678 */ void Anm_Motion();
44 /* 80783854 */ void Search_Bomb();
45 /* 80783914 */ void ChanceMotion();
46 /* 80783A9C */ void NoChanceMotion();
47 /* 80783B4C */ void Obj_Damage();
48 /* 80783FBC */ void HashiraVib();
49 /* 80784144 */ void Yazirushi();
50 /* 807841CC */ void setGroundAngle();
51 /* 80784390 */ void Execute();
52 /* 807844BC */ void Draw();
53 /* 807845D8 */ void Delete();
54 /* 80784640 */ void setBaseMtx();
55 /* 80784720 */ void Create();
56private:
57 /* 0x5ac */ u8 field_0x5ac[0xbc0 - 0x5ac];
58};
59
60STATIC_ASSERT(sizeof(daE_SB_c) == 0xbc0);
61
63 /* 8078164C */ daE_SB_HIO_c();
64 /* 80784CC0 */ ~daE_SB_HIO_c();
65};
66
67
68#endif /* D_A_E_SB_H */
Definition d_a_e_sb.h:62
daE_SB_HIO_c()
Definition d_a_e_sb.cpp:334
~daE_SB_HIO_c()
Definition d_a_e_sb.cpp:968
Shell Blade.
Definition d_a_e_sb.h:13
void JumpMiddleMotion()
Definition d_a_e_sb.cpp:734
void HomeJumpMotion()
Definition d_a_e_sb.cpp:711
void Particle_Set(u16)
Definition d_a_e_sb.cpp:392
void AttackSpeedMotion()
Definition d_a_e_sb.cpp:625
void Attack()
Definition d_a_e_sb.cpp:782
void ActionCheck()
Definition d_a_e_sb.cpp:759
void Shield()
Definition d_a_e_sb.cpp:787
void GetHomeSet()
Definition d_a_e_sb.cpp:706
void initCcCylinder()
Definition d_a_e_sb.cpp:372
void Attack_Motion()
Definition d_a_e_sb.cpp:656
u8 field_0x5ac[0xbc0 - 0x5ac]
Definition d_a_e_sb.h:57
void Shield_Motion()
Definition d_a_e_sb.cpp:566
void setBaseMtx()
Definition d_a_e_sb.cpp:909
void Hanekaeri()
Definition d_a_e_sb.cpp:749
void Jump_Motion()
Definition d_a_e_sb.cpp:739
void AttackSetSP()
Definition d_a_e_sb.cpp:602
void Obj_Damage()
Definition d_a_e_sb.cpp:812
void HashiraVib()
Definition d_a_e_sb.cpp:859
void Execute()
Definition d_a_e_sb.cpp:894
void setCcCylinder()
Definition d_a_e_sb.cpp:377
void Jump_Normal_Set()
Definition d_a_e_sb.cpp:724
void Bomb_Death_Motion()
Definition d_a_e_sb.cpp:661
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_sb.cpp:382
void SetAnm(int, int, f32, f32)
Definition d_a_e_sb.cpp:411
void BombJumpSet()
Definition d_a_e_sb.cpp:666
void Draw()
Definition d_a_e_sb.cpp:899
void Wait_Motion()
Definition d_a_e_sb.cpp:777
void CreateHeap()
Definition d_a_e_sb.cpp:346
void Anm_Motion()
Definition d_a_e_sb.cpp:792
void Hit()
Definition d_a_e_sb.cpp:754
void setGroundAngle()
Definition d_a_e_sb.cpp:889
void NoChanceMotion()
Definition d_a_e_sb.cpp:807
void AttackStop()
Definition d_a_e_sb.cpp:571
void Yazirushi()
Definition d_a_e_sb.cpp:869
void Death_Motion()
Definition d_a_e_sb.cpp:744
void Search()
Definition d_a_e_sb.cpp:772
void MemberClear()
Definition d_a_e_sb.cpp:421
void Jump_Set()
Definition d_a_e_sb.cpp:729
void Create()
Definition d_a_e_sb.cpp:934
void ChanceMotion()
Definition d_a_e_sb.cpp:802
void AttackAngle()
Definition d_a_e_sb.cpp:612
void Delete()
Definition d_a_e_sb.cpp:904
void Search_Bomb()
Definition d_a_e_sb.cpp:797
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_SB_c)==0xbc0)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8