daE_HM_HIO_c()
Definition d_a_e_hm.cpp:480
~daE_HM_HIO_c()
Definition d_a_e_hm.cpp:1345
Torch Slug.
Definition d_a_e_hm.h:14
void DeathCutDown()
Definition d_a_e_hm.cpp:1103
void Create()
Definition d_a_e_hm.cpp:1299
void DownExecute()
Definition d_a_e_hm.cpp:1176
void WallCheck()
Definition d_a_e_hm.cpp:959
void W_MoveCheckWall()
Definition d_a_e_hm.cpp:752
void SetAnm(int, int, f32, f32)
Definition d_a_e_hm.cpp:628
void AttackAction()
Definition d_a_e_hm.cpp:1138
void WallExecute()
Definition d_a_e_hm.cpp:790
void W_DeathMotion()
Definition d_a_e_hm.cpp:732
void CheckWall()
Definition d_a_e_hm.cpp:1281
void W_DeathSpSet()
Definition d_a_e_hm.cpp:661
void AttackAfter()
Definition d_a_e_hm.cpp:1113
void ActionMode()
Definition d_a_e_hm.cpp:1199
void Tyakuchi_Set()
Definition d_a_e_hm.cpp:820
void UpExecute()
Definition d_a_e_hm.cpp:946
void DeathMotion()
Definition d_a_e_hm.cpp:1098
void CreateHeap()
Definition d_a_e_hm.cpp:492
void DeathAction()
Definition d_a_e_hm.cpp:1108
void ShieldAction()
Definition d_a_e_hm.cpp:1067
void UpWaitAction()
Definition d_a_e_hm.cpp:941
u8 field_0x5ac[0xa88 - 0x5ac]
Definition d_a_e_hm.h:66
void MoveCheck()
Definition d_a_e_hm.cpp:972
void CreateStyle()
Definition d_a_e_hm.cpp:1294
void W_TargetAngle(cXyz, cXyz)
Definition d_a_e_hm.cpp:634
void Delete()
Definition d_a_e_hm.cpp:1246
void Obj_Damage()
Definition d_a_e_hm.cpp:1186
void CreateExecute()
Definition d_a_e_hm.cpp:815
void WallCreateExecute()
Definition d_a_e_hm.cpp:810
void W_WallCheck()
Definition d_a_e_hm.cpp:785
void Execute()
Definition d_a_e_hm.cpp:1214
void MemberClear()
Definition d_a_e_hm.cpp:1171
void initCcCylinder()
Definition d_a_e_hm.cpp:518
void LinkSearch()
Definition d_a_e_hm.cpp:1161
void FreeMove()
Definition d_a_e_hm.cpp:1151
void Yazirushi()
Definition d_a_e_hm.cpp:1204
void ShippuAction()
Definition d_a_e_hm.cpp:1006
void AttackMotion()
Definition d_a_e_hm.cpp:1133
void setBaseMtx()
Definition d_a_e_hm.cpp:1251
void WaitAction()
Definition d_a_e_hm.cpp:1166
void setCcCylinder()
Definition d_a_e_hm.cpp:528
void UpDeathAction()
Definition d_a_e_hm.cpp:825
void W_DeathAction()
Definition d_a_e_hm.cpp:727
void ShieldMotion()
Definition d_a_e_hm.cpp:1011
void At_Check()
Definition d_a_e_hm.cpp:1181
void DeathSpSet()
Definition d_a_e_hm.cpp:1072
void UpMoveAction()
Definition d_a_e_hm.cpp:936
void Draw()
Definition d_a_e_hm.cpp:1241
void setStabPos()
Definition d_a_e_hm.cpp:1209
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_hm.cpp:608
void Particle_Set(u32 &, u16)
Definition d_a_e_hm.cpp:618
void CheckRoof()
Definition d_a_e_hm.cpp:1276
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_HM_c)==0xa88)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8