daE_HM_HIO_c()
Definition d_a_e_hm.cpp:373
~daE_HM_HIO_c()
Definition d_a_e_hm.cpp:1238
Torch Slug.
Definition d_a_e_hm.h:14
void DeathCutDown()
Definition d_a_e_hm.cpp:996
void Create()
Definition d_a_e_hm.cpp:1192
void DownExecute()
Definition d_a_e_hm.cpp:1069
void WallCheck()
Definition d_a_e_hm.cpp:852
void W_MoveCheckWall()
Definition d_a_e_hm.cpp:645
void SetAnm(int, int, f32, f32)
Definition d_a_e_hm.cpp:521
void AttackAction()
Definition d_a_e_hm.cpp:1031
void WallExecute()
Definition d_a_e_hm.cpp:683
void W_DeathMotion()
Definition d_a_e_hm.cpp:625
void CheckWall()
Definition d_a_e_hm.cpp:1174
void W_DeathSpSet()
Definition d_a_e_hm.cpp:554
void AttackAfter()
Definition d_a_e_hm.cpp:1006
void ActionMode()
Definition d_a_e_hm.cpp:1092
void Tyakuchi_Set()
Definition d_a_e_hm.cpp:713
void UpExecute()
Definition d_a_e_hm.cpp:839
void DeathMotion()
Definition d_a_e_hm.cpp:991
void CreateHeap()
Definition d_a_e_hm.cpp:385
void DeathAction()
Definition d_a_e_hm.cpp:1001
void ShieldAction()
Definition d_a_e_hm.cpp:960
void UpWaitAction()
Definition d_a_e_hm.cpp:834
u8 field_0x5ac[0xa88 - 0x5ac]
Definition d_a_e_hm.h:66
void MoveCheck()
Definition d_a_e_hm.cpp:865
void CreateStyle()
Definition d_a_e_hm.cpp:1187
void W_TargetAngle(cXyz, cXyz)
Definition d_a_e_hm.cpp:527
void Delete()
Definition d_a_e_hm.cpp:1139
void Obj_Damage()
Definition d_a_e_hm.cpp:1079
void CreateExecute()
Definition d_a_e_hm.cpp:708
void WallCreateExecute()
Definition d_a_e_hm.cpp:703
void W_WallCheck()
Definition d_a_e_hm.cpp:678
void Execute()
Definition d_a_e_hm.cpp:1107
void MemberClear()
Definition d_a_e_hm.cpp:1064
void initCcCylinder()
Definition d_a_e_hm.cpp:411
void LinkSearch()
Definition d_a_e_hm.cpp:1054
void FreeMove()
Definition d_a_e_hm.cpp:1044
void Yazirushi()
Definition d_a_e_hm.cpp:1097
void ShippuAction()
Definition d_a_e_hm.cpp:899
void AttackMotion()
Definition d_a_e_hm.cpp:1026
void setBaseMtx()
Definition d_a_e_hm.cpp:1144
void WaitAction()
Definition d_a_e_hm.cpp:1059
void setCcCylinder()
Definition d_a_e_hm.cpp:421
void UpDeathAction()
Definition d_a_e_hm.cpp:718
void W_DeathAction()
Definition d_a_e_hm.cpp:620
void ShieldMotion()
Definition d_a_e_hm.cpp:904
void At_Check()
Definition d_a_e_hm.cpp:1074
void DeathSpSet()
Definition d_a_e_hm.cpp:965
void UpMoveAction()
Definition d_a_e_hm.cpp:829
void Draw()
Definition d_a_e_hm.cpp:1134
void setStabPos()
Definition d_a_e_hm.cpp:1102
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_hm.cpp:501
void Particle_Set(u32 &, u16)
Definition d_a_e_hm.cpp:511
void CheckRoof()
Definition d_a_e_hm.cpp:1169
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daE_HM_c)==0xa88)
Definition d_a_hozelda.cpp:239
Definition d_a_hozelda.cpp:146
Definition d_a_hozelda.cpp:20
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
unsigned char u8
Definition types.h:5