Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_gm.h
Go to the documentation of this file.
1#ifndef D_A_E_GM_H
2#define D_A_E_GM_H
3
5
14class daE_GM_c : public fopEn_enemy_c {
15 /* 806D12C8 */ void setAction(void (daE_GM_c::*)());
16 /* 806D136C */ void action();
17 /* 806D1580 */ void egg_wait();
18 /* 806D1A9C */ void appear();
19 /* 806D1CC0 */ void walk();
20 /* 806D21A4 */ void create_item();
21 /* 806D2294 */ void pechanko_damage();
22 /* 806D24C0 */ void wait();
23 /* 806D25E8 */ void egg_damage();
24 /* 806D289C */ void setDeathLightEffect();
25 /* 806D2940 */ void setEggBreakEffect();
26 /* 806D29E4 */ void damage();
27 /* 806D2DD4 */ void core_damage();
28 /* 806D3308 */ void core_delwait();
29 /* 806D344C */ void core_piku();
30 /* 806D35E4 */ void core_pechanko_damage();
31 /* 806D378C */ void hook();
32 /* 806D398C */ void rebound();
33 /* 806D3EC4 */ void walk2();
34 /* 806D4288 */ void dead_wait();
35 /* 806D4468 */ void core_wait();
36 /* 806D462C */ void core_escape();
37 /* 806D4D1C */ void chaseCheck();
38 /* 806D4EF4 */ void normal_wait();
39 /* 806D545C */ void normal_chase();
40 /* 806D578C */ void mtx_set();
41 /* 806D59D0 */ void cc_set();
42 /* 806D5D54 */ void draw();
43 /* 806D631C */ void damage_check();
44 /* 806D6708 */ void execute();
45 /* 806D6980 */ void _delete();
46 /* 806D6AC8 */ void CreateHeap();
47 /* 806D6CF0 */ void create();
48private:
49 /* 0x5ac */ u8 field_0x5ac[0xa78 - 0x5ac];
50};
51
52STATIC_ASSERT(sizeof(daE_GM_c) == 0xa78);
53
55 /* 806D126C */ daE_GM_HIO_c();
56 /* 806D7428 */ ~daE_GM_HIO_c();
57};
58
59
60#endif /* D_A_E_GM_H */
Definition d_a_e_gm.h:54
daE_GM_HIO_c()
Definition d_a_e_gm.cpp:868
~daE_GM_HIO_c()
Definition d_a_e_gm.cpp:1680
Baby Gohma.
Definition d_a_e_gm.h:14
void core_pechanko_damage()
Definition d_a_e_gm.cpp:1351
void damage()
Definition d_a_e_gm.cpp:1302
void walk()
Definition d_a_e_gm.cpp:1199
void core_wait()
Definition d_a_e_gm.cpp:1406
void appear()
Definition d_a_e_gm.cpp:1138
void normal_chase()
Definition d_a_e_gm.cpp:1505
void core_delwait()
Definition d_a_e_gm.cpp:1340
u8 field_0x5ac[0xa78 - 0x5ac]
Definition d_a_e_gm.h:49
void core_escape()
Definition d_a_e_gm.cpp:1454
void chaseCheck()
Definition d_a_e_gm.cpp:1459
void create_item()
Definition d_a_e_gm.cpp:1213
void normal_wait()
Definition d_a_e_gm.cpp:1485
void setEggBreakEffect()
Definition d_a_e_gm.cpp:1289
void walk2()
Definition d_a_e_gm.cpp:1396
void setDeathLightEffect()
Definition d_a_e_gm.cpp:1284
void _delete()
Definition d_a_e_gm.cpp:1588
void dead_wait()
Definition d_a_e_gm.cpp:1401
void draw()
Definition d_a_e_gm.cpp:1558
void egg_damage()
Definition d_a_e_gm.cpp:1272
void hook()
Definition d_a_e_gm.cpp:1371
void action()
Definition d_a_e_gm.cpp:1022
void cc_set()
Definition d_a_e_gm.cpp:1538
void CreateHeap()
Definition d_a_e_gm.cpp:1598
void rebound()
Definition d_a_e_gm.cpp:1376
void setAction(void(daE_GM_c::*)())
Definition d_a_e_gm.cpp:873
void execute()
Definition d_a_e_gm.cpp:1573
void create()
Definition d_a_e_gm.cpp:1634
void pechanko_damage()
Definition d_a_e_gm.cpp:1240
void damage_check()
Definition d_a_e_gm.cpp:1568
void wait()
Definition d_a_e_gm.cpp:1245
void egg_wait()
Definition d_a_e_gm.cpp:1112
void mtx_set()
Definition d_a_e_gm.cpp:1518
void core_damage()
Definition d_a_e_gm.cpp:1335
void core_piku()
Definition d_a_e_gm.cpp:1345
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_GM_c)==0xa78)
unsigned char u8
Definition types.h:8