Definition d_bg_s_sph_chk.h:13
daE_DK_HIO_c()
Definition d_a_e_dk.cpp:356
~daE_DK_HIO_c()
Definition d_a_e_dk.cpp:952
Bari.
Definition d_a_e_dk.h:14
void checkPlayerAttack(f32)
Definition d_a_e_dk.cpp:516
void checkPlayerSearch()
Definition d_a_e_dk.cpp:482
void setBodyDeadEffect()
Definition d_a_e_dk.cpp:594
daE_DK_c()
Definition d_a_e_dk.cpp:906
void draw()
Definition d_a_e_dk.cpp:400
void executeAttack()
Definition d_a_e_dk.cpp:703
u8 field_0x5ac[0xd54 - 0x5ac]
Definition d_a_e_dk.h:42
void setCoreDeadEffect()
Definition d_a_e_dk.cpp:589
void executeWait()
Definition d_a_e_dk.cpp:670
void setElectricEffect()
Definition d_a_e_dk.cpp:584
void _delete()
Definition d_a_e_dk.cpp:841
void execute()
Definition d_a_e_dk.cpp:826
void executeChase()
Definition d_a_e_dk.cpp:683
void create()
Definition d_a_e_dk.cpp:901
void setBckCore(int, u8, f32, f32)
Definition d_a_e_dk.cpp:430
void action()
Definition d_a_e_dk.cpp:774
void BodyDeathMove()
Definition d_a_e_dk.cpp:721
void CreateHeap()
Definition d_a_e_dk.cpp:851
void checkWaterHeight()
Definition d_a_e_dk.cpp:536
void mtx_set()
Definition d_a_e_dk.cpp:794
void setBck(int, u8, f32, f32)
Definition d_a_e_dk.cpp:425
void setActionMode(int, int)
Definition d_a_e_dk.cpp:435
void damage_check()
Definition d_a_e_dk.cpp:440
void SphBgcCallBack(dBgS_SphChk *, cBgD_Vtx_t *, int, int, int, cM3dGPla *, void *)
Definition d_a_e_dk.cpp:554
void executeDamage()
Definition d_a_e_dk.cpp:708
void executeDeath()
Definition d_a_e_dk.cpp:769
void cc_set()
Definition d_a_e_dk.cpp:821
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_DK_c)==0xd54)
Definition c_bg_s_chk.h:7
Definition d_a_npc_fguard.cpp:122
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8