Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_demo00.h
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1#ifndef D_A_DEMO00_H
2#define D_A_DEMO00_H
3
5#include "d/d_demo.h"
6
8public:
9 /* 804A4420 */ ~demo_s1_ke_s();
10 /* 804A86B4 */ demo_s1_ke_s();
11};
12
14public:
15 /* 804A430C */ void reset();
16};
17
19public:
20 /* 804A4338 */ void reset();
21};
22
31class daDemo00_c : public fopAc_ac_c {
32public:
33 /* 804A4388 */ ~daDemo00_c();
34 /* 804A45A0 */ void setBaseMtx();
35 /* 804A4948 */ void setShadowSize();
36 /* 804A4F74 */ void createHeap();
37 /* 804A5798 */ void actStandby(dDemo_actor_c*);
38 /* 804A594C */ void actPerformance(dDemo_actor_c*);
39 /* 804A604C */ void actLeaving(dDemo_actor_c*);
40 /* 804A6F94 */ void draw();
41 /* 804A7BA8 */ void execute();
42
43private:
44 /* 0x568 */ u8 field_0x568[0x292c - 0x568];
45};
46
47STATIC_ASSERT(sizeof(daDemo00_c) == 0x292c);
48
49
50#endif /* D_A_DEMO00_H */
Definition d_demo.h:65
Cutscene.
Definition d_a_demo00.h:31
void execute()
Definition d_a_demo00.cpp:1264
~daDemo00_c()
Definition d_a_demo00.cpp:216
void actLeaving(dDemo_actor_c *)
Definition d_a_demo00.cpp:721
void setShadowSize()
Definition d_a_demo00.cpp:621
void setBaseMtx()
Definition d_a_demo00.cpp:580
u8 field_0x568[0x292c - 0x568]
Definition d_a_demo00.h:44
void actStandby(dDemo_actor_c *)
Definition d_a_demo00.cpp:688
void createHeap()
Definition d_a_demo00.cpp:670
void actPerformance(dDemo_actor_c *)
Definition d_a_demo00.cpp:716
void draw()
Definition d_a_demo00.cpp:1254
Definition d_a_demo00.h:18
void reset()
Definition d_a_demo00.cpp:211
Definition d_a_demo00.h:13
void reset()
Definition d_a_demo00.cpp:206
STATIC_ASSERT(sizeof(daDemo00_c)==0x292c)
Definition d_a_demo00.h:7
demo_s1_ke_s()
Definition d_a_demo00.cpp:1285
~demo_s1_ke_s()
Definition d_a_demo00.cpp:221
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8