Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_b_gm.h
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1#ifndef D_A_B_GM_H
2#define D_A_B_GM_H
3
5
14class b_gm_class : public fopEn_enemy_c {
15public:
16 /* 805F38E4 */ b_gm_class();
17
18private:
19 /* 0x5ac */ u8 field_0x5ac[0x1d08 - 0x5ac];
20};
21
22STATIC_ASSERT(sizeof(b_gm_class) == 0x1d08);
23
25public:
26 /* 805ED94C */ daB_GM_HIO_c();
27 /* 805F3E64 */ ~daB_GM_HIO_c();
28};
29
30struct b_gm_foot {
31public:
32 /* 805F3AC0 */ ~b_gm_foot();
33 /* 805F3AFC */ b_gm_foot();
34};
35
36#endif /* D_A_B_GM_H */
Armogohma.
Definition d_a_b_gm.h:14
u8 field_0x5ac[0x1d08 - 0x5ac]
Definition d_a_b_gm.h:19
b_gm_class()
Definition d_a_b_gm.cpp:1743
Definition d_a_b_gm.h:24
daB_GM_HIO_c()
Definition d_a_b_gm.cpp:607
~daB_GM_HIO_c()
Definition d_a_b_gm.cpp:1806
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(b_gm_class)==0x1d08)
Definition d_a_b_gm.h:30
~b_gm_foot()
Definition d_a_b_gm.cpp:1748
b_gm_foot()
Definition d_a_b_gm.cpp:1753
unsigned char u8
Definition types.h:8