Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kwheel00.h
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1#ifndef D_A_OBJ_KWHEEL00_H
2#define D_A_OBJ_KWHEEL00_H
3
5
15public:
16 /* 80C4D6F8 */ void create1st();
17 /* 80C4D86C */ void setMtx();
18 /* 80C4D9B8 */ void CreateHeap();
19 /* 80C4DA38 */ void Create();
20 /* 80C4DBBC */ void Execute(f32 (**)[3][4]);
21 /* 80C4E1B0 */ void Draw();
22 /* 80C4E254 */ void Delete();
23 /* 80C4E298 */ void eventStart();
24 /* 80C4E6E4 */ ~daObjKWheel00_c();
25
26private:
27 /* 0x568 */ u8 field_0x568[0xb44 - 0x568];
28};
29
31
32
33#endif /* D_A_OBJ_KWHEEL00_H */
Water Wheel 00?
Definition d_a_obj_kwheel00.h:14
void setMtx()
Definition d_a_obj_kwheel00.cpp:160
void CreateHeap()
Definition d_a_obj_kwheel00.cpp:165
void Create()
Definition d_a_obj_kwheel00.cpp:189
void Delete()
Definition d_a_obj_kwheel00.cpp:250
u8 field_0x568[0xb44 - 0x568]
Definition d_a_obj_kwheel00.h:27
void eventStart()
Definition d_a_obj_kwheel00.cpp:255
~daObjKWheel00_c()
Definition d_a_obj_kwheel00.cpp:433
void create1st()
Definition d_a_obj_kwheel00.cpp:127
void Execute(f32(**)[3][4])
Definition d_a_obj_kwheel00.cpp:240
void Draw()
Definition d_a_obj_kwheel00.cpp:245
STATIC_ASSERT(sizeof(daObjKWheel00_c)==0xb44)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8