Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_myna2.h
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1#ifndef D_A_NPC_MYNA2_H
2#define D_A_NPC_MYNA2_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_myna2_c : public fopAc_ac_c {
15public:
16 /* 80A83E8C */ daNpc_myna2_c();
17 /* 80A840A0 */ ~daNpc_myna2_c();
18 /* 80A842C8 */ void create();
19 /* 80A845AC */ void CreateHeap();
20 /* 80A846E0 */ void Delete();
21 /* 80A84714 */ void Execute();
22 /* 80A84734 */ void Draw();
23 /* 80A847A8 */ void createHeapCallBack(fopAc_ac_c*);
24 /* 80A847C8 */ void setParam();
25 /* 80A848B4 */ void main();
26 /* 80A84B64 */ void setAttnPos();
27 /* 80A84DAC */ void setExpressionBtp(int);
28 /* 80A84EAC */ bool setMotionAnm(int, f32);
29 /* 80A84FEC */ void setMotion(int, f32, int);
30 /* 80A85030 */ bool drawDbgInfo();
31 /* 80A85038 */ void drawOtherMdls();
32 /* 80A8503C */ void getTypeFromParam();
33 /* 80A85094 */ void isDelete();
34 /* 80A85160 */ void reset();
35 /* 80A85358 */ void playMotion();
36 /* 80A855E8 */ void chkAction(int (daNpc_myna2_c::*)(void*));
37 /* 80A85614 */ void setAction(int (daNpc_myna2_c::*)(void*));
38 /* 80A856BC */ void selectAction();
39 /* 80A857B0 */ void doNormalAction(int);
40 /* 80A85894 */ void doEvent();
41 /* 80A85BA4 */ void setLookMode(int);
42 /* 80A85BC8 */ void wait(void*);
43 /* 80A85C60 */ void waitHovering(void*);
44 /* 80A86194 */ void waitFailure(void*);
45 /* 80A862BC */ void waitGoal(void*);
46 /* 80A86400 */ void talk(void*);
47 /* 80A865FC */ void test(void*);
48 /* 80A866B0 */ void ECut_firstTalk(int);
49 /* 80A8684C */ void ECut_gameFailure(int);
50 /* 80A86A0C */ void ECut_gameGoal(int);
51 /* 80A86BEC */ void ECut_gameGoalSuccess(int);
52 /* 80A86E8C */ void calcHovering(int, int);
53
54 static void* mEvtCutNameList[5];
55 static u8 mEvtCutList[60];
56
57private:
58 /* 0x568 */ u8 field_0x568[0xe34 - 0x568];
59};
60
61STATIC_ASSERT(sizeof(daNpc_myna2_c) == 0xe34);
62
64public:
65 /* 80A883C8 */ ~daNpc_myna2_Param_c();
66
67 static u8 const m[116];
68};
69
70
71#endif /* D_A_NPC_MYNA2_H */
Definition d_a_npc_myna2.h:63
~daNpc_myna2_Param_c()
Definition d_a_npc_myna2.cpp:1725
static u8 const m[116]
Definition d_a_npc_myna2.h:701
PLumm.
Definition d_a_npc_myna2.h:14
void main()
Definition d_a_npc_myna2.cpp:817
void doEvent()
Definition d_a_npc_myna2.cpp:1254
void waitFailure(void *)
Definition d_a_npc_myna2.cpp:1314
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_myna2.cpp:792
void setLookMode(int)
Definition d_a_npc_myna2.cpp:1259
void ECut_gameGoalSuccess(int)
Definition d_a_npc_myna2.cpp:1378
bool drawDbgInfo()
Definition d_a_npc_myna2.cpp:969
void setAction(int(daNpc_myna2_c::*)(void *))
Definition d_a_npc_myna2.cpp:1223
void chkAction(int(daNpc_myna2_c::*)(void *))
Definition d_a_npc_myna2.cpp:1217
static u8 mEvtCutList[60]
Definition d_a_npc_myna2.h:404
void create()
Definition d_a_npc_myna2.cpp:752
void test(void *)
Definition d_a_npc_myna2.cpp:1329
void drawOtherMdls()
Definition d_a_npc_myna2.cpp:974
void setMotion(int, f32, int)
Definition d_a_npc_myna2.cpp:964
void isDelete()
Definition d_a_npc_myna2.cpp:992
void ECut_gameGoal(int)
Definition d_a_npc_myna2.cpp:1373
void ECut_gameFailure(int)
Definition d_a_npc_myna2.cpp:1360
void setParam()
Definition d_a_npc_myna2.cpp:797
void doNormalAction(int)
Definition d_a_npc_myna2.cpp:1234
void waitGoal(void *)
Definition d_a_npc_myna2.cpp:1319
bool setMotionAnm(int, f32)
Definition d_a_npc_myna2.cpp:959
void Delete()
Definition d_a_npc_myna2.cpp:776
void Draw()
Definition d_a_npc_myna2.cpp:786
void waitHovering(void *)
Definition d_a_npc_myna2.cpp:1304
~daNpc_myna2_c()
Definition d_a_npc_myna2.cpp:695
static void * mEvtCutNameList[5]
Definition d_a_npc_myna2.h:352
daNpc_myna2_c()
Definition d_a_npc_myna2.cpp:678
void CreateHeap()
Definition d_a_npc_myna2.cpp:771
void calcHovering(int, int)
Definition d_a_npc_myna2.cpp:1541
void Execute()
Definition d_a_npc_myna2.cpp:781
void reset()
Definition d_a_npc_myna2.cpp:1019
void getTypeFromParam()
Definition d_a_npc_myna2.cpp:980
void wait(void *)
Definition d_a_npc_myna2.cpp:1264
void talk(void *)
Definition d_a_npc_myna2.cpp:1324
void selectAction()
Definition d_a_npc_myna2.cpp:1228
void setExpressionBtp(int)
Definition d_a_npc_myna2.cpp:954
void playMotion()
Definition d_a_npc_myna2.cpp:1211
void ECut_firstTalk(int)
Definition d_a_npc_myna2.cpp:1346
void setAttnPos()
Definition d_a_npc_myna2.cpp:948
u8 field_0x568[0xe34 - 0x568]
Definition d_a_npc_myna2.h:58
STATIC_ASSERT(sizeof(daNpc_myna2_c)==0xe34)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8