Guard (Hyrule Castle Town Guard?)
Definition d_a_npc_guard.h:14
void executeEscape()
Definition d_a_npc_guard.cpp:747
void initFightStep()
Definition d_a_npc_guard.cpp:648
void executeFightStep()
Definition d_a_npc_guard.cpp:654
void callExecute()
Definition d_a_npc_guard.cpp:379
~daNpcGuard_c()
Definition d_a_npc_guard.cpp:909
void setAngle()
Definition d_a_npc_guard.cpp:752
void callInit()
Definition d_a_npc_guard.cpp:374
void executePath()
Definition d_a_npc_guard.cpp:528
void executeRun()
Definition d_a_npc_guard.cpp:595
void executeFear()
Definition d_a_npc_guard.cpp:683
static u8 ActionTable[168]
Definition d_a_npc_guard.h:353
void executeFightMenace()
Definition d_a_npc_guard.cpp:665
void setMtx()
Definition d_a_npc_guard.cpp:870
void initEscape()
Definition d_a_npc_guard.cpp:714
void setAction(daNpcGuard_c::Mode_e)
Definition d_a_npc_guard.cpp:369
u8 field_0x568[0xda8 - 0x568]
Definition d_a_npc_guard.h:48
void setSpeed(f32, f32, f32 *, int)
Definition d_a_npc_guard.cpp:757
void lookat()
Definition d_a_npc_guard.cpp:875
void initFightWait()
Definition d_a_npc_guard.cpp:615
void initPath()
Definition d_a_npc_guard.cpp:393
void create_init()
Definition d_a_npc_guard.cpp:865
void initFear()
Definition d_a_npc_guard.cpp:678
void execute()
Definition d_a_npc_guard.cpp:952
void initFightMenace()
Definition d_a_npc_guard.cpp:660
void executeFightWait()
Definition d_a_npc_guard.cpp:643
void pathMoveF()
Definition d_a_npc_guard.cpp:777
void initRun()
Definition d_a_npc_guard.cpp:545
void create()
Definition d_a_npc_guard.cpp:787
STATIC_ASSERT(sizeof(daNpcGuard_c)==0xda8)
Definition d_a_npc_guard.h:16
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8