1#ifndef D_A_NPC_DRAINSOL_H
2#define D_A_NPC_DRAINSOL_H
48 static u8 const m[108];
Definition d_a_npc_drainSol.h:44
~daNpcDrSol_Param_c()
Definition d_a_npc_drainSol.cpp:778
static u8 const m[108]
Definition d_a_npc_drainSol.h:347
Drain Soldier (Hyrule Castle Sewer Soldier?)
Definition d_a_npc_drainSol.h:14
void setAttnPos()
Definition d_a_npc_drainSol.cpp:631
~daNpcDrSol_c()
Definition d_a_npc_drainSol.cpp:341
bool drawDbgInfo()
Definition d_a_npc_drainSol.cpp:641
u8 field_0x568[0xd3c - 0x568]
Definition d_a_npc_drainSol.h:39
void talk(void *)
Definition d_a_npc_drainSol.cpp:576
daNpcDrSol_c()
Definition d_a_npc_drainSol.cpp:318
bool setMotionAnm(int, f32)
Definition d_a_npc_drainSol.cpp:636
void wait(void *)
Definition d_a_npc_drainSol.cpp:566
void adjustShapeAngle()
Definition d_a_npc_drainSol.cpp:773
void setAction(bool(daNpcDrSol_c::*)(void *))
Definition d_a_npc_drainSol.cpp:551
void reset()
Definition d_a_npc_drainSol.cpp:545
void main()
Definition d_a_npc_drainSol.cpp:611
void Execute()
Definition d_a_npc_drainSol.cpp:414
void Draw()
Definition d_a_npc_drainSol.cpp:419
void drawOtherMdls()
Definition d_a_npc_drainSol.cpp:424
void chkFindPlayer()
Definition d_a_npc_drainSol.cpp:556
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_drainSol.cpp:430
void setParam()
Definition d_a_npc_drainSol.cpp:606
void Delete()
Definition d_a_npc_drainSol.cpp:409
void CreateHeap()
Definition d_a_npc_drainSol.cpp:404
void Create()
Definition d_a_npc_drainSol.cpp:387
void setMotion(int, f32, int)
Definition d_a_npc_drainSol.cpp:571
STATIC_ASSERT(sizeof(daNpcDrSol_c)==0xd3c)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8