1#ifndef D_A_NPC_DRAINSOL_H
2#define D_A_NPC_DRAINSOL_H
27#define NPC_DRSOL_HIO_CLASS daNpcDrSol_HIO_c
29#define NPC_DRSOL_HIO_CLASS daNpcDrSol_Param_c
Definition JORMContext.h:128
Definition Z2Creature.h:7
Definition d_a_npc_drainSol.h:18
daNpcDrSol_HIO_c()
Definition d_a_npc_drainSol.cpp:65
void genMessage(JORMContext *)
Definition d_a_npc_drainSol.cpp:69
daNpcDrSol_HIOParam m
Definition d_a_npc_drainSol.h:24
Definition d_a_npc_drainSol.h:10
static const daNpcDrSol_HIOParam m
Definition d_a_npc_drainSol.h:26
virtual ~daNpcDrSol_Param_c()
Definition d_a_npc_drainSol.h:12
Drain Soldier (Hyrule Castle Sewer Soldier?)
Definition d_a_npc_drainSol.h:40
virtual void setAttnPos()
Definition d_a_npc_drainSol.cpp:417
virtual ~daNpcDrSol_c()
Definition d_a_npc_drainSol.cpp:76
virtual BOOL drawDbgInfo()
Definition d_a_npc_drainSol.cpp:452
int getSwitchNo()
Definition d_a_npc_drainSol.h:68
u16 mMode
Definition d_a_npc_drainSol.h:79
int mMessageNo
Definition d_a_npc_drainSol.h:77
bool chkFindPlayer()
Definition d_a_npc_drainSol.cpp:286
void playMotion()
Definition d_a_npc_drainSol.cpp:210
int Draw()
Definition d_a_npc_drainSol.cpp:192
bool(daNpcDrSol_c::* mAction)(void *)
Definition d_a_npc_drainSol.h:75
bool wait(void *)
Definition d_a_npc_drainSol.cpp:298
virtual BOOL main()
Definition d_a_npc_drainSol.cpp:408
daNpcDrSol_c()
Definition d_a_npc_drainSol.cpp:74
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_drainSol.cpp:206
int Delete()
Definition d_a_npc_drainSol.cpp:176
Z2Creature mSound
Definition d_a_npc_drainSol.h:71
virtual void adjustShapeAngle()
Definition d_a_npc_drainSol.h:58
void reset()
Definition d_a_npc_drainSol.cpp:238
virtual void setMotionAnm(int, f32)
Definition d_a_npc_drainSol.cpp:439
request_of_phase_process_class mPhase
Definition d_a_npc_drainSol.h:76
u8 getType()
Definition d_a_npc_drainSol.h:67
virtual void drawOtherMdls()
Definition d_a_npc_drainSol.cpp:197
int setAction(bool(daNpcDrSol_c::*)(void *))
Definition d_a_npc_drainSol.cpp:269
dCcD_Cyl mCyl
Definition d_a_npc_drainSol.h:74
virtual void setParam()
Definition d_a_npc_drainSol.cpp:391
NPC_DRSOL_HIO_CLASS * mpHIO
Definition d_a_npc_drainSol.h:73
int Create()
Definition d_a_npc_drainSol.cpp:90
J3DModel * field_0xbd8
Definition d_a_npc_drainSol.h:72
int Execute()
Definition d_a_npc_drainSol.cpp:182
int CreateHeap()
Definition d_a_npc_drainSol.cpp:141
bool talk(void *)
Definition d_a_npc_drainSol.cpp:339
s16 getMessageNo()
Definition d_a_npc_drainSol.h:69
u8 mType
Definition d_a_npc_drainSol.h:81
u8 field_0xd38
Definition d_a_npc_drainSol.h:80
virtual void setMotion(int, f32, int)
Definition d_a_npc_drainSol.cpp:321
s16 field_0xd34
Definition d_a_npc_drainSol.h:78
Definition d_a_npc4.h:170
Definition f_op_actor.h:243
s8 argument
Definition f_op_actor.h:257
Definition m_Do_hostIO.h:26
STATIC_ASSERT(sizeof(daNpcDrSol_c)==0xd3c)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition d_a_npc_drainSol.h:6
daNpcF_HIOParam common
Definition d_a_npc_drainSol.h:7
Definition d_a_npc4.h:430