~daE_FK_HIO_c()
Definition d_a_e_fk.cpp:956
daE_FK_HIO_c()
Definition d_a_e_fk.cpp:284
Phantom Rider.
Definition d_a_e_fk.h:13
void SpeedChk()
Definition d_a_e_fk.cpp:570
void TnNeckSet(s16)
Definition d_a_e_fk.cpp:560
void OnAt()
Definition d_a_e_fk.cpp:590
void initBodySph()
Definition d_a_e_fk.cpp:320
void Create()
Definition d_a_e_fk.cpp:916
u8 field_0x5ac[0xf6c - 0x5ac]
Definition d_a_e_fk.h:49
void SpeedSet()
Definition d_a_e_fk.cpp:555
void setEfMtx()
Definition d_a_e_fk.cpp:843
void setBaseMtx()
Definition d_a_e_fk.cpp:838
void DeathAction()
Definition d_a_e_fk.cpp:732
void Execute()
Definition d_a_e_fk.cpp:813
void Yazirushi()
Definition d_a_e_fk.cpp:538
void SetBodySph()
Definition d_a_e_fk.cpp:450
void R_MoveAction()
Definition d_a_e_fk.cpp:667
void UpDown()
Definition d_a_e_fk.cpp:803
void SetSwordSph()
Definition d_a_e_fk.cpp:477
void HsAngleSet()
Definition d_a_e_fk.cpp:565
void CreateChk()
Definition d_a_e_fk.cpp:883
void SetAnmSpeed()
Definition d_a_e_fk.cpp:575
void initSwordSph()
Definition d_a_e_fk.cpp:339
void AttackAction()
Definition d_a_e_fk.cpp:783
void checkViewArea()
Definition d_a_e_fk.cpp:762
void SetAnm(int, int, f32, f32)
Definition d_a_e_fk.cpp:514
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_fk.cpp:493
void At_Check(int)
Definition d_a_e_fk.cpp:818
void TgChk()
Definition d_a_e_fk.cpp:580
void RunAction()
Definition d_a_e_fk.cpp:707
void Action()
Definition d_a_e_fk.cpp:712
void Delete()
Definition d_a_e_fk.cpp:833
void AtChk()
Definition d_a_e_fk.cpp:585
void DamageAction()
Definition d_a_e_fk.cpp:742
void CreateHeap()
Definition d_a_e_fk.cpp:296
void DamageChk()
Definition d_a_e_fk.cpp:737
void StartAction()
Definition d_a_e_fk.cpp:694
void Draw()
Definition d_a_e_fk.cpp:828
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_FK_c)==0xf6c)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8