~daB_TN_HIO_c()
Definition d_a_b_tn.cpp:2575
daB_TN_HIO_c()
Definition d_a_b_tn.cpp:778
Darknut.
Definition d_a_b_tn.h:15
void executeGuardH()
Definition d_a_b_tn.cpp:1985
void executeRoomDemo()
Definition d_a_b_tn.cpp:1535
void setBreakPart(int)
Definition d_a_b_tn.cpp:922
void executeWaitH()
Definition d_a_b_tn.cpp:1683
void setBodyShield()
Definition d_a_b_tn.cpp:1323
void executeChaseH()
Definition d_a_b_tn.cpp:1892
void setActionMode(int, int)
Definition d_a_b_tn.cpp:1308
void setAttackBlurEffect(int)
Definition d_a_b_tn.cpp:1438
void action()
Definition d_a_b_tn.cpp:2349
void executeDamageL()
Definition d_a_b_tn.cpp:2236
void executeZakoEnding()
Definition d_a_b_tn.cpp:2344
void checkNormalAttackAble()
Definition d_a_b_tn.cpp:1351
void executeAttackL()
Definition d_a_b_tn.cpp:2204
void DemoSkipCallBack(void *, int)
Definition d_a_b_tn.cpp:1530
void draw()
Definition d_a_b_tn.cpp:912
void calcOtherPartMove(int)
Definition d_a_b_tn.cpp:1281
void checkBck(int)
Definition d_a_b_tn.cpp:1303
void executeAttackShieldH()
Definition d_a_b_tn.cpp:1980
void damage_check()
Definition d_a_b_tn.cpp:1371
void calcPartMove()
Definition d_a_b_tn.cpp:1286
void mtx_set()
Definition d_a_b_tn.cpp:2383
void checkMoveArea()
Definition d_a_b_tn.cpp:1428
void executeChaseL()
Definition d_a_b_tn.cpp:2142
void executeOpening()
Definition d_a_b_tn.cpp:1678
void executeZakoChangeDemo()
Definition d_a_b_tn.cpp:2073
void checkMoveAngle()
Definition d_a_b_tn.cpp:1433
u8 field_0x5ac[0x5630 - 0x5ac]
Definition d_a_b_tn.h:81
void setArmorBreakEffect(int)
Definition d_a_b_tn.cpp:1443
void setSwordAtBreak(int)
Definition d_a_b_tn.cpp:1318
void setBck(int, u8, f32, f32)
Definition d_a_b_tn.cpp:1298
void calcWaistAngle()
Definition d_a_b_tn.cpp:798
void executeChangeDemo()
Definition d_a_b_tn.cpp:2059
void executeEnding()
Definition d_a_b_tn.cpp:2331
void initChaseL(int)
Definition d_a_b_tn.cpp:2091
void _delete()
Definition d_a_b_tn.cpp:2450
void execute()
Definition d_a_b_tn.cpp:2435
void JointCallBack(J3DJoint *, int)
Definition d_a_b_tn.cpp:788
void setWalkDir()
Definition d_a_b_tn.cpp:2086
void calcShieldMove()
Definition d_a_b_tn.cpp:1218
void executeAttackShieldL()
Definition d_a_b_tn.cpp:2218
void setSwordAtBit(int)
Definition d_a_b_tn.cpp:1313
void checkStartAttackH()
Definition d_a_b_tn.cpp:1897
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_tn.cpp:783
void create()
Definition d_a_b_tn.cpp:2500
void getCutType()
Definition d_a_b_tn.cpp:1356
void setAwaitSound()
Definition d_a_b_tn.cpp:1851
void calcSwordMoveB()
Definition d_a_b_tn.cpp:1264
void calcNeckAngle()
Definition d_a_b_tn.cpp:793
void checkAttackAble()
Definition d_a_b_tn.cpp:2096
void checkNextMove()
Definition d_a_b_tn.cpp:2137
void cc_set()
Definition d_a_b_tn.cpp:2417
daB_TN_c()
Definition d_a_b_tn.cpp:2505
void calcSwordMoveA()
Definition d_a_b_tn.cpp:1259
void setPartLandEffect(int, int)
Definition d_a_b_tn.cpp:932
void executeDamageH()
Definition d_a_b_tn.cpp:1990
void executeAttackH()
Definition d_a_b_tn.cpp:1952
void CreateHeap()
Definition d_a_b_tn.cpp:2468
void executeYoroke()
Definition d_a_b_tn.cpp:2241
void executeGuardL()
Definition d_a_b_tn.cpp:2223
void setBreakHeadPart(int)
Definition d_a_b_tn.cpp:927
void setShieldEffect(dCcD_Sph *)
Definition d_a_b_tn.cpp:1366
void setDamage(dCcD_Sph *, int)
Definition d_a_b_tn.cpp:1361
void demo_skip(int)
Definition d_a_b_tn.cpp:1525
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daB_TN_c)==0x5630)
Definition d_a_hozelda.cpp:239
Definition d_a_hozelda.cpp:146
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5