~daB_TN_HIO_c()
Definition d_a_b_tn.cpp:2680
daB_TN_HIO_c()
Definition d_a_b_tn.cpp:883
Darknut.
Definition d_a_b_tn.h:15
void executeGuardH()
Definition d_a_b_tn.cpp:2090
void executeRoomDemo()
Definition d_a_b_tn.cpp:1640
void setBreakPart(int)
Definition d_a_b_tn.cpp:1027
void executeWaitH()
Definition d_a_b_tn.cpp:1788
void setBodyShield()
Definition d_a_b_tn.cpp:1428
void executeChaseH()
Definition d_a_b_tn.cpp:1997
void setActionMode(int, int)
Definition d_a_b_tn.cpp:1413
void setAttackBlurEffect(int)
Definition d_a_b_tn.cpp:1543
void action()
Definition d_a_b_tn.cpp:2454
void executeDamageL()
Definition d_a_b_tn.cpp:2341
void executeZakoEnding()
Definition d_a_b_tn.cpp:2449
void checkNormalAttackAble()
Definition d_a_b_tn.cpp:1456
void executeAttackL()
Definition d_a_b_tn.cpp:2309
void DemoSkipCallBack(void *, int)
Definition d_a_b_tn.cpp:1635
void draw()
Definition d_a_b_tn.cpp:1017
void calcOtherPartMove(int)
Definition d_a_b_tn.cpp:1386
void checkBck(int)
Definition d_a_b_tn.cpp:1408
void executeAttackShieldH()
Definition d_a_b_tn.cpp:2085
void damage_check()
Definition d_a_b_tn.cpp:1476
void calcPartMove()
Definition d_a_b_tn.cpp:1391
void mtx_set()
Definition d_a_b_tn.cpp:2488
void checkMoveArea()
Definition d_a_b_tn.cpp:1533
void executeChaseL()
Definition d_a_b_tn.cpp:2247
void executeOpening()
Definition d_a_b_tn.cpp:1783
void executeZakoChangeDemo()
Definition d_a_b_tn.cpp:2178
void checkMoveAngle()
Definition d_a_b_tn.cpp:1538
u8 field_0x5ac[0x5630 - 0x5ac]
Definition d_a_b_tn.h:81
void setArmorBreakEffect(int)
Definition d_a_b_tn.cpp:1548
void setSwordAtBreak(int)
Definition d_a_b_tn.cpp:1423
void setBck(int, u8, f32, f32)
Definition d_a_b_tn.cpp:1403
void calcWaistAngle()
Definition d_a_b_tn.cpp:903
void executeChangeDemo()
Definition d_a_b_tn.cpp:2164
void executeEnding()
Definition d_a_b_tn.cpp:2436
void initChaseL(int)
Definition d_a_b_tn.cpp:2196
void _delete()
Definition d_a_b_tn.cpp:2555
void execute()
Definition d_a_b_tn.cpp:2540
void JointCallBack(J3DJoint *, int)
Definition d_a_b_tn.cpp:893
void setWalkDir()
Definition d_a_b_tn.cpp:2191
void calcShieldMove()
Definition d_a_b_tn.cpp:1323
void executeAttackShieldL()
Definition d_a_b_tn.cpp:2323
void setSwordAtBit(int)
Definition d_a_b_tn.cpp:1418
void checkStartAttackH()
Definition d_a_b_tn.cpp:2002
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_tn.cpp:888
void create()
Definition d_a_b_tn.cpp:2605
void getCutType()
Definition d_a_b_tn.cpp:1461
void setAwaitSound()
Definition d_a_b_tn.cpp:1956
void calcSwordMoveB()
Definition d_a_b_tn.cpp:1369
void calcNeckAngle()
Definition d_a_b_tn.cpp:898
void checkAttackAble()
Definition d_a_b_tn.cpp:2201
void checkNextMove()
Definition d_a_b_tn.cpp:2242
void cc_set()
Definition d_a_b_tn.cpp:2522
daB_TN_c()
Definition d_a_b_tn.cpp:2610
void calcSwordMoveA()
Definition d_a_b_tn.cpp:1364
void setPartLandEffect(int, int)
Definition d_a_b_tn.cpp:1037
void executeDamageH()
Definition d_a_b_tn.cpp:2095
void executeAttackH()
Definition d_a_b_tn.cpp:2057
void CreateHeap()
Definition d_a_b_tn.cpp:2573
void executeYoroke()
Definition d_a_b_tn.cpp:2346
void executeGuardL()
Definition d_a_b_tn.cpp:2328
void setBreakHeadPart(int)
Definition d_a_b_tn.cpp:1032
void setShieldEffect(dCcD_Sph *)
Definition d_a_b_tn.cpp:1471
void setDamage(dCcD_Sph *, int)
Definition d_a_b_tn.cpp:1466
void demo_skip(int)
Definition d_a_b_tn.cpp:1630
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daB_TN_c)==0x5630)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8