Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_TN_c Member List

This is the complete list of members for daB_TN_c, including all inherited members.

_delete()daB_TN_c
action()daB_TN_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
attention_infofopAc_ac_c
boxfopAc_ac_c
calcNeckAngle()daB_TN_c
calcOtherPartMove(int)daB_TN_c
calcPartMove()daB_TN_c
calcShieldMove()daB_TN_c
calcSwordMoveA()daB_TN_c
calcSwordMoveB()daB_TN_c
calcWaistAngle()daB_TN_c
carryTypefopAc_ac_c
cc_set()daB_TN_c
checkAttackAble()daB_TN_c
checkBallModelDraw()fopEn_enemy_c
checkBck(int)daB_TN_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkMoveAngle()daB_TN_c
checkMoveArea()daB_TN_c
checkNextMove()daB_TN_c
checkNormalAttackAble()daB_TN_c
checkStartAttackH()daB_TN_c
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
create()daB_TN_c
CreateHeap()daB_TN_c
ctrlJoint(J3DJoint *, J3DModel *)daB_TN_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
daB_TN_c()daB_TN_c
damage_check()daB_TN_c
demo_skip(int)daB_TN_c
demoActorIDfopAc_ac_c
DemoSkipCallBack(void *, int)daB_TN_c
draw()daB_TN_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
execute()daB_TN_c
executeAttackH()daB_TN_c
executeAttackL()daB_TN_c
executeAttackShieldH()daB_TN_c
executeAttackShieldL()daB_TN_c
executeChangeDemo()daB_TN_c
executeChaseH()daB_TN_c
executeChaseL()daB_TN_c
executeDamageH()daB_TN_c
executeDamageL()daB_TN_c
executeEnding()daB_TN_c
executeGuardH()daB_TN_c
executeGuardL()daB_TN_c
executeOpening()daB_TN_c
executeRoomDemo()daB_TN_c
executeWaitH()daB_TN_c
executeYoroke()daB_TN_c
executeZakoChangeDemo()daB_TN_c
executeZakoEnding()daB_TN_c
eyePosfopAc_ac_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5acdaB_TN_cprivate
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
getCutType()daB_TN_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
gravityfopAc_ac_c
groupfopAc_ac_c
healthfopAc_ac_c
heapfopAc_ac_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
initChaseL(int)daB_TN_c
jntColfopAc_ac_c
JointCallBack(J3DJoint *, int)daB_TN_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
mDownPosfopEn_enemy_c
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
modelfopAc_ac_c
mpDrawMtdleafdraw_class
mThrowModefopEn_enemy_c
mtx_set()daB_TN_c
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
setActionMode(int, int)daB_TN_c
setArmorBreakEffect(int)daB_TN_c
setAttackBlurEffect(int)daB_TN_c
setAwaitSound()daB_TN_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBck(int, u8, f32, f32)daB_TN_c
setBodyShield()daB_TN_c
setBreakHeadPart(int)daB_TN_c
setBreakPart(int)daB_TN_c
setDamage(dCcD_Sph *, int)daB_TN_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
setPartLandEffect(int, int)daB_TN_c
setShieldEffect(dCcD_Sph *)daB_TN_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setSwordAtBit(int)daB_TN_c
setSwordAtBreak(int)daB_TN_c
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
setWalkDir()daB_TN_c
shape_anglefopAc_ac_c
speedfopAc_ac_c
speedFfopAc_ac_c
spherefopAc_ac_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c