This is the complete list of members for daB_GG_c, including all inherited members.
Action() | daB_GG_c | |
actor_condition | fopAc_ac_c | |
actor_status | fopAc_ac_c | |
actor_tag | fopAc_ac_c | |
actor_type | fopAc_ac_c | |
ArmAngleSet() | daB_GG_c | |
At_Check() | daB_GG_c | |
attention_info | fopAc_ac_c | |
AttentionChk() | daB_GG_c | |
box | fopAc_ac_c | |
CameraSet() | daB_GG_c | |
carryType | fopAc_ac_c | |
ChanceTime() | daB_GG_c | |
checkBallModelDraw() | fopEn_enemy_c | |
checkCutDownHitFlg() const | fopEn_enemy_c | inline |
checkDeadFlg() const | fopEn_enemy_c | inline |
checkDownFlg() const | fopEn_enemy_c | inline |
checkHeadLockFlg() const | fopEn_enemy_c | inline |
checkWolfBiteDamage() const | fopEn_enemy_c | inline |
checkWolfNoLock() const | fopEn_enemy_c | inline |
Create() | daB_GG_c | |
CreateHeap() | daB_GG_c | |
ctrlJoint(J3DJoint *, J3DModel *) | daB_GG_c | |
cull | fopAc_ac_c | |
cullMtx | fopAc_ac_c | |
cullSizeFar | fopAc_ac_c | |
cullType | fopAc_ac_c | |
current | fopAc_ac_c | |
CutChk() | daB_GG_c | |
daB_GG_c() | daB_GG_c | |
DeathCam() | daB_GG_c | |
Delete() | daB_GG_c | |
DemoAction() | daB_GG_c | |
demoActorID | fopAc_ac_c | |
DemoSkip(int) | daB_GG_c | |
DemoSkipCallBack(void *, int) | daB_GG_c | |
Draw() | daB_GG_c | |
draw_tag | fopAc_ac_c | |
drawBallModel(dKy_tevstr_c *) | fopEn_enemy_c | |
eventInfo | fopAc_ac_c | |
Execute() | daB_GG_c | |
eyePos | fopAc_ac_c | |
F_A_Action() | daB_GG_c | |
F_A_MoveAction() | daB_GG_c | |
F_A_TargetMove(cXyz) | daB_GG_c | |
F_A_TargetMove(cXyz, u8) | daB_GG_c | |
F_A_WaitAction() | daB_GG_c | |
F_AtHit() | daB_GG_c | |
F_AttackAction() | daB_GG_c | |
F_DamageAction() | daB_GG_c | |
F_FookChk() | daB_GG_c | |
F_LV7_W_MoveAction() | daB_GG_c | |
F_MoveAction() | daB_GG_c | |
F_WaitAction() | daB_GG_c | |
FallChk() | daB_GG_c | |
field_0x560 | fopAc_ac_c | |
field_0x564 | fopAc_ac_c | |
field_0x565 | fopAc_ac_c | |
field_0x566 | fopAc_ac_c | |
field_0x567 | fopAc_ac_c | |
field_0x58c | fopEn_enemy_c | |
field_0x590 | fopEn_enemy_c | |
field_0x5ac | daB_GG_c | private |
FlyAction() | daB_GG_c | |
FookChk() | daB_GG_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
fopAc_ac_c() | fopAc_ac_c | |
G_AttackAction() | daB_GG_c | |
G_DamageAction() | daB_GG_c | |
G_DeathAction() | daB_GG_c | |
G_DeathAction1() | daB_GG_c | |
G_MoveAction() | daB_GG_c | |
G_setCcCylinder() | daB_GG_c | |
GetAction(u8, u8, u8) | daB_GG_c | |
getDownPos() | fopEn_enemy_c | inline |
getHeadLockPos() | fopEn_enemy_c | inline |
getMidnaBindID(int i_idx) | fopEn_enemy_c | inline |
getMidnaBindMode() | fopEn_enemy_c | inline |
Gn_CamAction() | daB_GG_c | |
Gn_DemoAction() | daB_GG_c | |
gravity | fopAc_ac_c | |
GroundAction() | daB_GG_c | |
group | fopAc_ac_c | |
Guard() | daB_GG_c | |
HeadAction() | daB_GG_c | |
HeadctrlJoint(J3DJoint *, J3DModel *) | daB_GG_c | |
health | fopAc_ac_c | |
heap | fopAc_ac_c | |
HitChk() | daB_GG_c | |
home | fopAc_ac_c | |
initBallModel() | fopEn_enemy_c | |
initCc() | daB_GG_c | |
jntCol | fopAc_ac_c | |
maxFallSpeed | fopAc_ac_c | |
mBallModel | fopEn_enemy_c | |
mBase | leafdraw_class | |
mBrk | fopEn_enemy_c | |
mBtk | fopEn_enemy_c | |
mbUnk0 | leafdraw_class | |
mbUnk1 | leafdraw_class | |
Md_CamAction() | daB_GG_c | |
Md_DemoAction() | daB_GG_c | |
mDownPos | fopEn_enemy_c | |
mDwPi | leafdraw_class | |
mEffectID1 | fopEn_enemy_c | |
mEffectID2 | fopEn_enemy_c | |
mFlags | fopEn_enemy_c | |
mHeadLockPos | fopEn_enemy_c | |
mMidnaBindID | fopEn_enemy_c | |
mMidnaBindMode | fopEn_enemy_c | |
model | fopAc_ac_c | |
MoveAt() | daB_GG_c | |
MoveCo() | daB_GG_c | |
mpDrawMtd | leafdraw_class | |
mThrowMode | fopEn_enemy_c | |
ObjHit() | daB_GG_c | |
offCutDownHitFlg() | fopEn_enemy_c | inline |
offDownFlg() | fopEn_enemy_c | inline |
offHeadLockFlg() | fopEn_enemy_c | inline |
offWolfBiteDamage() | fopEn_enemy_c | inline |
offWolfDownPullFlg() | fopEn_enemy_c | inline |
offWolfNoLock() | fopEn_enemy_c | inline |
old | fopAc_ac_c | |
onCutDownHitFlg() | fopEn_enemy_c | inline |
onDownFlg() | fopEn_enemy_c | inline |
onHeadLockFlg() | fopEn_enemy_c | inline |
onWolfBiteDamage() | fopEn_enemy_c | inline |
onWolfDownPullEndFlg() | fopEn_enemy_c | inline |
onWolfDownStartFlg() | fopEn_enemy_c | inline |
onWolfNoLock() | fopEn_enemy_c | inline |
parentActorID | fopAc_ac_c | |
scale | fopAc_ac_c | |
SetAction(u8, u8, u8) | daB_GG_c | |
SetAnm(int, int, f32, f32) | daB_GG_c | |
setBallModelEffect(dKy_tevstr_c *) | fopEn_enemy_c | |
setBaseMtx() | daB_GG_c | |
setCcCylinder() | daB_GG_c | |
setDownPos(const cXyz *i_pos) | fopEn_enemy_c | inline |
SetHeadAngle() | daB_GG_c | |
setHeadLockPos(const cXyz *i_pos) | fopEn_enemy_c | inline |
setHeadMtx() | daB_GG_c | |
setHeadMtx1() | daB_GG_c | |
setID | fopAc_ac_c | |
setMidnaBindID(u8 i_idx, u32 i_bindID) | fopEn_enemy_c | inline |
setMidnaBindMode(u8 i_bindMode) | fopEn_enemy_c | inline |
SetMoveCam(cXyz, f32, f32, s16, f32, f32) | daB_GG_c | |
SetMoveCam1(f32, f32) | daB_GG_c | |
SetReleaseCam() | daB_GG_c | |
setShieldMtx() | daB_GG_c | |
SetStopCam(cXyz, f32, f32, s16) | daB_GG_c | |
SetStopingCam() | daB_GG_c | |
setStopStatus(u32 status) | fopAc_ac_c | inlinestatic |
setSwordMtx() | daB_GG_c | |
setSwordMtx1() | daB_GG_c | |
setThrowModeCatch() | fopEn_enemy_c | inline |
setThrowModeDash() | fopEn_enemy_c | inline |
setThrowModeThrowLeft() | fopEn_enemy_c | inline |
setThrowModeThrowRight() | fopEn_enemy_c | inline |
shape_angle | fopAc_ac_c | |
SoundChk() | daB_GG_c | |
speed | fopAc_ac_c | |
SpeedClear() | daB_GG_c | |
speedF | fopAc_ac_c | |
sphere | fopAc_ac_c | |
St_CamAction() | daB_GG_c | |
St_DemoAction() | daB_GG_c | |
StopAction() | daB_GG_c | |
stopStatus | fopAc_ac_c | static |
sub_method | fopAc_ac_c | |
subtype | fopAc_ac_c | |
tevStr | fopAc_ac_c | |
Yazirushi() | daB_GG_c | |
~fopAc_ac_c() | fopAc_ac_c | |
~fopAc_ac_c() | fopAc_ac_c | |
~fopAc_ac_c() | fopAc_ac_c | |
~fopAc_ac_c() | fopAc_ac_c | |
~fopAc_ac_c() | fopAc_ac_c | |
~fopAc_ac_c() | fopAc_ac_c | |