Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daB_GG_c Member List

This is the complete list of members for daB_GG_c, including all inherited members.

Action()daB_GG_c
actor_conditionfopAc_ac_c
actor_statusfopAc_ac_c
actor_tagfopAc_ac_c
actor_typefopAc_ac_c
ArmAngleSet()daB_GG_c
At_Check()daB_GG_c
attention_infofopAc_ac_c
AttentionChk()daB_GG_c
boxfopAc_ac_c
CameraSet()daB_GG_c
carryTypefopAc_ac_c
ChanceTime()daB_GG_c
checkBallModelDraw()fopEn_enemy_c
checkCutDownHitFlg() constfopEn_enemy_cinline
checkDeadFlg() constfopEn_enemy_cinline
checkDownFlg() constfopEn_enemy_cinline
checkHeadLockFlg() constfopEn_enemy_cinline
checkWolfBiteDamage() constfopEn_enemy_cinline
checkWolfNoLock() constfopEn_enemy_cinline
Create()daB_GG_c
CreateHeap()daB_GG_c
ctrlJoint(J3DJoint *, J3DModel *)daB_GG_c
cullfopAc_ac_c
cullMtxfopAc_ac_c
cullSizeFarfopAc_ac_c
cullTypefopAc_ac_c
currentfopAc_ac_c
CutChk()daB_GG_c
daB_GG_c()daB_GG_c
DeathCam()daB_GG_c
Delete()daB_GG_c
DemoAction()daB_GG_c
demoActorIDfopAc_ac_c
DemoSkip(int)daB_GG_c
DemoSkipCallBack(void *, int)daB_GG_c
Draw()daB_GG_c
draw_tagfopAc_ac_c
drawBallModel(dKy_tevstr_c *)fopEn_enemy_c
eventInfofopAc_ac_c
Execute()daB_GG_c
eyePosfopAc_ac_c
F_A_Action()daB_GG_c
F_A_MoveAction()daB_GG_c
F_A_TargetMove(cXyz)daB_GG_c
F_A_TargetMove(cXyz, u8)daB_GG_c
F_A_WaitAction()daB_GG_c
F_AtHit()daB_GG_c
F_AttackAction()daB_GG_c
F_DamageAction()daB_GG_c
F_FookChk()daB_GG_c
F_LV7_W_MoveAction()daB_GG_c
F_MoveAction()daB_GG_c
F_WaitAction()daB_GG_c
FallChk()daB_GG_c
field_0x560fopAc_ac_c
field_0x564fopAc_ac_c
field_0x565fopAc_ac_c
field_0x566fopAc_ac_c
field_0x567fopAc_ac_c
field_0x58cfopEn_enemy_c
field_0x590fopEn_enemy_c
field_0x5acdaB_GG_cprivate
FlyAction()daB_GG_c
FookChk()daB_GG_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
fopAc_ac_c()fopAc_ac_c
G_AttackAction()daB_GG_c
G_DamageAction()daB_GG_c
G_DeathAction()daB_GG_c
G_DeathAction1()daB_GG_c
G_MoveAction()daB_GG_c
G_setCcCylinder()daB_GG_c
GetAction(u8, u8, u8)daB_GG_c
getDownPos()fopEn_enemy_cinline
getHeadLockPos()fopEn_enemy_cinline
getMidnaBindID(int i_idx)fopEn_enemy_cinline
getMidnaBindMode()fopEn_enemy_cinline
Gn_CamAction()daB_GG_c
Gn_DemoAction()daB_GG_c
gravityfopAc_ac_c
GroundAction()daB_GG_c
groupfopAc_ac_c
Guard()daB_GG_c
HeadAction()daB_GG_c
HeadctrlJoint(J3DJoint *, J3DModel *)daB_GG_c
healthfopAc_ac_c
heapfopAc_ac_c
HitChk()daB_GG_c
homefopAc_ac_c
initBallModel()fopEn_enemy_c
initCc()daB_GG_c
jntColfopAc_ac_c
maxFallSpeedfopAc_ac_c
mBallModelfopEn_enemy_c
mBaseleafdraw_class
mBrkfopEn_enemy_c
mBtkfopEn_enemy_c
mbUnk0leafdraw_class
mbUnk1leafdraw_class
Md_CamAction()daB_GG_c
Md_DemoAction()daB_GG_c
mDownPosfopEn_enemy_c
mDwPileafdraw_class
mEffectID1fopEn_enemy_c
mEffectID2fopEn_enemy_c
mFlagsfopEn_enemy_c
mHeadLockPosfopEn_enemy_c
mMidnaBindIDfopEn_enemy_c
mMidnaBindModefopEn_enemy_c
modelfopAc_ac_c
MoveAt()daB_GG_c
MoveCo()daB_GG_c
mpDrawMtdleafdraw_class
mThrowModefopEn_enemy_c
ObjHit()daB_GG_c
offCutDownHitFlg()fopEn_enemy_cinline
offDownFlg()fopEn_enemy_cinline
offHeadLockFlg()fopEn_enemy_cinline
offWolfBiteDamage()fopEn_enemy_cinline
offWolfDownPullFlg()fopEn_enemy_cinline
offWolfNoLock()fopEn_enemy_cinline
oldfopAc_ac_c
onCutDownHitFlg()fopEn_enemy_cinline
onDownFlg()fopEn_enemy_cinline
onHeadLockFlg()fopEn_enemy_cinline
onWolfBiteDamage()fopEn_enemy_cinline
onWolfDownPullEndFlg()fopEn_enemy_cinline
onWolfDownStartFlg()fopEn_enemy_cinline
onWolfNoLock()fopEn_enemy_cinline
parentActorIDfopAc_ac_c
scalefopAc_ac_c
SetAction(u8, u8, u8)daB_GG_c
SetAnm(int, int, f32, f32)daB_GG_c
setBallModelEffect(dKy_tevstr_c *)fopEn_enemy_c
setBaseMtx()daB_GG_c
setCcCylinder()daB_GG_c
setDownPos(const cXyz *i_pos)fopEn_enemy_cinline
SetHeadAngle()daB_GG_c
setHeadLockPos(const cXyz *i_pos)fopEn_enemy_cinline
setHeadMtx()daB_GG_c
setHeadMtx1()daB_GG_c
setIDfopAc_ac_c
setMidnaBindID(u8 i_idx, u32 i_bindID)fopEn_enemy_cinline
setMidnaBindMode(u8 i_bindMode)fopEn_enemy_cinline
SetMoveCam(cXyz, f32, f32, s16, f32, f32)daB_GG_c
SetMoveCam1(f32, f32)daB_GG_c
SetReleaseCam()daB_GG_c
setShieldMtx()daB_GG_c
SetStopCam(cXyz, f32, f32, s16)daB_GG_c
SetStopingCam()daB_GG_c
setStopStatus(u32 status)fopAc_ac_cinlinestatic
setSwordMtx()daB_GG_c
setSwordMtx1()daB_GG_c
setThrowModeCatch()fopEn_enemy_cinline
setThrowModeDash()fopEn_enemy_cinline
setThrowModeThrowLeft()fopEn_enemy_cinline
setThrowModeThrowRight()fopEn_enemy_cinline
shape_anglefopAc_ac_c
SoundChk()daB_GG_c
speedfopAc_ac_c
SpeedClear()daB_GG_c
speedFfopAc_ac_c
spherefopAc_ac_c
St_CamAction()daB_GG_c
St_DemoAction()daB_GG_c
StopAction()daB_GG_c
stopStatusfopAc_ac_cstatic
sub_methodfopAc_ac_c
subtypefopAc_ac_c
tevStrfopAc_ac_c
Yazirushi()daB_GG_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c
~fopAc_ac_c()fopAc_ac_c