26 void SetAnm(
int,
int, f32, f32);
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Aeralfos (Gargoyle)
Definition d_a_b_gg.h:17
s16 field_0x6bc
Definition d_a_b_gg.h:149
int Create()
Definition d_a_b_gg.cpp:4271
u8 mHIOInit
Definition d_a_b_gg.h:173
u8 field_0x6ba
Definition d_a_b_gg.h:148
cXyz field_0x618
Definition d_a_b_gg.h:124
void F_A_Action()
Definition d_a_b_gg.cpp:2317
u8 field_0x5b7
Definition d_a_b_gg.h:99
s16 field_0x65a
Definition d_a_b_gg.h:135
int mAnm
Definition d_a_b_gg.h:116
bool CameraSet()
Definition d_a_b_gg.cpp:594
dCcD_Stts mCcStts
Definition d_a_b_gg.h:171
void SetHeadAngle()
Definition d_a_b_gg.cpp:3576
cXyz field_0x6a8
Definition d_a_b_gg.h:146
s16 field_0x5cc
Definition d_a_b_gg.h:112
u8 field_0x5b2
Definition d_a_b_gg.h:96
u32 mShadowId
Definition d_a_b_gg.h:167
csXyz field_0x6b4
Definition d_a_b_gg.h:147
void setHeadMtx()
Definition d_a_b_gg.cpp:4240
dBgS_ObjAcch mAcch
Definition d_a_b_gg.h:170
void ChanceTime()
Definition d_a_b_gg.cpp:3869
s16 field_0x6c4
Definition d_a_b_gg.h:152
void Action()
Definition d_a_b_gg.cpp:3458
dCcU_AtInfo mAtInfo
Definition d_a_b_gg.h:172
void At_Check()
Definition d_a_b_gg.cpp:3775
void ArmAngleSet()
Definition d_a_b_gg.cpp:3986
request_of_phase_process_class mPhase
Definition d_a_b_gg.h:166
void G_DamageAction()
Definition d_a_b_gg.cpp:2781
f32 field_0x668
Definition d_a_b_gg.h:137
u8 field_0x5b0
Definition d_a_b_gg.h:94
u8 mType
Definition d_a_b_gg.h:143
u8 field_0x5d0
Definition d_a_b_gg.h:115
cXyz field_0x65c
Definition d_a_b_gg.h:136
void SetAnm(int, int, f32, f32)
Definition d_a_b_gg.cpp:419
void SetMoveCam1(f32, f32)
Definition d_a_b_gg.cpp:654
void Gn_DemoAction()
Definition d_a_b_gg.cpp:1386
u8 field_0x5cf
Definition d_a_b_gg.h:114
u8 mPrevAction
Definition d_a_b_gg.h:108
f32 field_0x648
Definition d_a_b_gg.h:130
cXyz mCamCenter
Definition d_a_b_gg.h:121
int Delete()
Definition d_a_b_gg.cpp:4195
u8 mPrevSubAction
Definition d_a_b_gg.h:109
static int DemoSkipCallBack(void *, int)
Definition d_a_b_gg.cpp:585
f32 field_0x644
Definition d_a_b_gg.h:129
cXyz field_0x60c
Definition d_a_b_gg.h:123
dCcD_Cyl mCcHookCyl
Definition d_a_b_gg.h:160
void HeadAction()
Definition d_a_b_gg.cpp:3496
dCcD_Sph mCcShieldSph
Definition d_a_b_gg.h:161
void St_CamAction()
Definition d_a_b_gg.cpp:685
f32 field_0x650
Definition d_a_b_gg.h:132
u8 field_0x66d
Definition d_a_b_gg.h:139
u8 mSubAction
Definition d_a_b_gg.h:106
void setBaseMtx()
Definition d_a_b_gg.cpp:4210
void setHeadMtx1()
Definition d_a_b_gg.cpp:4249
int CreateHeap()
Definition d_a_b_gg.cpp:153
cXyz mSwordPos
Definition d_a_b_gg.h:140
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_b_gg.h:162
void SpeedClear()
Definition d_a_b_gg.cpp:517
void SetStopingCam()
Definition d_a_b_gg.cpp:614
cXyz mCamEye
Definition d_a_b_gg.h:122
void CutChk()
Definition d_a_b_gg.cpp:2354
s16 field_0x6d6
Definition d_a_b_gg.h:157
csXyz mArmL1Rot
Definition d_a_b_gg.h:154
void Gn_CamAction()
Definition d_a_b_gg.cpp:1271
csXyz mArmL2Rot
Definition d_a_b_gg.h:155
s16 field_0x5ba
Definition d_a_b_gg.h:101
u8 mPrevMode
Definition d_a_b_gg.h:110
void F_AttackAction()
Definition d_a_b_gg.cpp:1775
void F_A_MoveAction()
Definition d_a_b_gg.cpp:2230
void SetAction(u8, u8, u8)
Definition d_a_b_gg.cpp:524
u8 field_0x66c
Definition d_a_b_gg.h:138
f32 field_0x5bc
Definition d_a_b_gg.h:102
dCcD_Cyl mCcCyl
Definition d_a_b_gg.h:158
csXyz mSwordRot
Definition d_a_b_gg.h:141
csXyz mHeadRot
Definition d_a_b_gg.h:145
void St_DemoAction()
Definition d_a_b_gg.cpp:948
void Yazirushi()
Definition d_a_b_gg.cpp:509
u8 field_0x6C6[0x06C8 - 0x06C6]
Definition d_a_b_gg.h:153
void FlyAction()
Definition d_a_b_gg.cpp:2145
void StopAction()
Definition d_a_b_gg.cpp:3365
void HitChk()
Definition d_a_b_gg.cpp:3446
cXyz field_0x684
Definition d_a_b_gg.h:142
dBgS_AcchCir mAcchCir
Definition d_a_b_gg.h:169
void F_FookChk()
Definition d_a_b_gg.cpp:1541
J3DModel * mpShieldModel
Definition d_a_b_gg.h:163
void setSwordMtx1()
Definition d_a_b_gg.cpp:4233
void Md_DemoAction()
Definition d_a_b_gg.cpp:1148
void DemoSkip(int)
Definition d_a_b_gg.cpp:556
void F_A_WaitAction()
Definition d_a_b_gg.cpp:2313
void setCcCylinder()
Definition d_a_b_gg.cpp:281
void FookChk()
Definition d_a_b_gg.cpp:2340
s16 field_0x658
Definition d_a_b_gg.h:134
u8 field_0x5B8[0x05BA - 0x05B8]
Definition d_a_b_gg.h:100
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_gg.cpp:341
void SetMoveCam(cXyz, f32, f32, s16, f32, f32)
Definition d_a_b_gg.cpp:636
f32 mModelPlaySpeed
Definition d_a_b_gg.h:128
void G_DeathAction()
Definition d_a_b_gg.cpp:3029
void G_AttackAction()
Definition d_a_b_gg.cpp:2656
f32 field_0x5c0
Definition d_a_b_gg.h:103
void MoveCo()
Definition d_a_b_gg.cpp:331
void AttentionChk()
Definition d_a_b_gg.cpp:2127
int HeadctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_b_gg.cpp:386
void GroundAction()
Definition d_a_b_gg.cpp:3324
void G_setCcCylinder()
Definition d_a_b_gg.cpp:311
void initCc()
Definition d_a_b_gg.cpp:191
J3DModel * mpHelmetModel
Definition d_a_b_gg.h:165
s16 mInOutPosIdx
Definition d_a_b_gg.h:97
void DemoAction()
Definition d_a_b_gg.cpp:1486
cXyz mCamCenterTarget
Definition d_a_b_gg.h:125
u8 field_0x5ce
Definition d_a_b_gg.h:113
void MoveAt()
Definition d_a_b_gg.cpp:3835
s16 field_0x6be
Definition d_a_b_gg.h:150
void Guard()
Definition d_a_b_gg.cpp:4011
void SoundChk()
Definition d_a_b_gg.cpp:3595
void F_WaitAction()
Definition d_a_b_gg.cpp:1510
f32 field_0x64c
Definition d_a_b_gg.h:131
u8 GetAction(u8, u8, u8)
Definition d_a_b_gg.cpp:534
void FallChk()
Definition d_a_b_gg.cpp:2575
u8 field_0x654[0x0658 - 0x0654]
Definition d_a_b_gg.h:133
s16 mTimers[4]
Definition d_a_b_gg.h:117
void F_MoveAction()
Definition d_a_b_gg.cpp:1572
bool F_A_TargetMove(cXyz)
Definition d_a_b_gg.cpp:2221
u8 field_0x6C0[0x06C4 - 0x06C0]
Definition d_a_b_gg.h:151
void G_MoveAction()
Definition d_a_b_gg.cpp:2363
u8 mMode
Definition d_a_b_gg.h:107
void setSwordMtx()
Definition d_a_b_gg.cpp:4224
int Execute()
Definition d_a_b_gg.cpp:3704
f32 field_0x5ac
Definition d_a_b_gg.h:93
void F_DamageAction()
Definition d_a_b_gg.cpp:1947
cXyz field_0x5e4
Definition d_a_b_gg.h:119
void F_LV7_W_MoveAction()
Definition d_a_b_gg.cpp:1721
u8 field_0x5f0
Definition d_a_b_gg.h:120
void DeathCam()
Definition d_a_b_gg.cpp:3129
void SetStopCam(cXyz, f32, f32, s16)
Definition d_a_b_gg.cpp:619
J3DModel * mpSwordModel
Definition d_a_b_gg.h:164
u8 field_0x5b1
Definition d_a_b_gg.h:95
u8 mCamMode
Definition d_a_b_gg.h:111
void G_DeathAction1()
Definition d_a_b_gg.cpp:3070
u8 field_0x5c4
Definition d_a_b_gg.h:104
f32 mCamFovy
Definition d_a_b_gg.h:127
dCcD_Sph mCcSph[3]
Definition d_a_b_gg.h:159
cXyz mHeadPos
Definition d_a_b_gg.h:144
void setShieldMtx()
Definition d_a_b_gg.cpp:4219
Z2CreatureEnemy mSound
Definition d_a_b_gg.h:168
void ObjHit()
Definition d_a_b_gg.cpp:3771
void F_AtHit()
Definition d_a_b_gg.cpp:3842
cXyz mCamEyeTarget
Definition d_a_b_gg.h:126
u8 mAction
Definition d_a_b_gg.h:105
int Draw()
Definition d_a_b_gg.cpp:4146
s16 field_0x6d4
Definition d_a_b_gg.h:156
void Md_CamAction()
Definition d_a_b_gg.cpp:1085
u8 field_0x5b6
Definition d_a_b_gg.h:98
void SetReleaseCam()
Definition d_a_b_gg.cpp:665
s16 field_0x5e0
Definition d_a_b_gg.h:118
Definition f_op_actor.h:327
Definition m_Do_ext.h:408
STATIC_ASSERT(sizeof(daB_GG_c)==0x116c)