Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureOI Member List

This is the complete list of members for Z2CreatureOI, including all inherited members.

deleteObject()Z2CreatureOIvirtual
field_0xa1Z2CreatureEnemy
field_0xa3Z2CreatureEnemy
field_0xa4Z2CreatureOI
field_0xc4Z2CreatureOI
field_0xe4Z2CreatureOI
framework(u32 mapinfo, s8 reverb)Z2CreatureOIvirtual
getCurrentPos() constZ2Creatureinline
getList() constJSUPtrLinkinline
getNext() constJSULink< Z2CreatureEnemy >inline
getObject() constJSULink< Z2CreatureEnemy >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2CreatureEnemy >inline
getSupervisor() constJSULink< Z2CreatureEnemy >inline
init(Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *)Z2CreatureOI
Z2CreatureEnemy::init(Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum)Z2CreatureEnemy
Z2CreatureEnemy::init(Vec *, Vec *, Vec *, u8, u8, u8)Z2CreatureEnemy
initAnime(void *animation, bool, f32 startFrame, f32)Z2Creature
JSULink(Z2CreatureEnemy *object)JSULink< Z2CreatureEnemy >inline
JSUPtrLink(void *object)JSUPtrLink
mEnemyIDZ2CreatureEnemy
mLinkSearchZ2CreatureEnemy
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mpPosZ2Creature
mPrevJSUPtrLink
mSoundObjAnimeZ2Creature
mSoundObjSimple1Z2Creature
mSoundObjSimple2Z2Creature
mTentacleSoundsZ2CreatureOI
setEnemyName(const char *enemyName)Z2CreatureEnemy
setLinkSearch(bool isLinkSearch)Z2CreatureEnemy
setSoundStarter(Z2SoundStarter *soundStarter)Z2Creaturevirtual
startCollisionSE(u32 hitID, u32 mapinfo)Z2CreatureEnemyvirtual
startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureEnemyvirtual
startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2CreatureOIvirtual
startCreatureVoice(JAISoundID soundID, s8 reverb)Z2CreatureEnemyvirtual
startCreatureVoiceLevel(JAISoundID soundID, s8 reverb)Z2CreatureEnemyvirtual
startTentacleSound(JAISoundID soundID, u8, u32 mapinfo, s8 reverb)Z2CreatureOI
startTentacleSoundLevel(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb)Z2CreatureOI
stopAnime()Z2Creature
updateAnime(f32, f32)Z2Creature
Z2Creature()Z2Creature
Z2CreatureEnemy()Z2CreatureEnemy
Z2CreatureOI()Z2CreatureOI
~JSUPtrLink()JSUPtrLink
~Z2Creature()Z2Creature