Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureEnemy Member List

This is the complete list of members for Z2CreatureEnemy, including all inherited members.

deleteObject()Z2CreatureEnemyvirtual
field_0xa1Z2CreatureEnemy
field_0xa3Z2CreatureEnemy
framework(u32, s8)Z2CreatureEnemyvirtual
getCurrentPos() constZ2Creatureinline
getList() constJSUPtrLinkinline
getNext() constJSULink< Z2CreatureEnemy >inline
getObject() constJSULink< Z2CreatureEnemy >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2CreatureEnemy >inline
getSupervisor() constJSULink< Z2CreatureEnemy >inline
init(Vec *, Vec *, u8, u8)Z2CreatureEnemy
init(Vec *, Vec *, Vec *, u8, u8, u8)Z2CreatureEnemy
initAnime(void *, bool, f32, f32)Z2Creature
JSULink(Z2CreatureEnemy *object)JSULink< Z2CreatureEnemy >inline
JSUPtrLink(void *object)JSUPtrLink
mEnemyIDZ2CreatureEnemy
mLinkSearchZ2CreatureEnemy
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mpPosZ2Creature
mPrevJSUPtrLink
mSoundObjAnimeZ2Creature
mSoundObjSimple1Z2Creature
mSoundObjSimple2Z2Creature
setEnemyName(char const *)Z2CreatureEnemy
setLinkSearch(bool)Z2CreatureEnemy
setSoundStarter(Z2SoundStarter *)Z2Creaturevirtual
startCollisionSE(u32, u32)Z2CreatureEnemyvirtual
startCreatureExtraSound(JAISoundID, u32, s8)Z2CreatureEnemyvirtual
startCreatureExtraSoundLevel(JAISoundID, u32, s8)Z2CreatureEnemyvirtual
startCreatureSound(JAISoundID, u32, s8)Z2CreatureEnemyvirtual
startCreatureSoundLevel(JAISoundID, u32, s8)Z2CreatureEnemyvirtual
startCreatureVoice(JAISoundID, s8)Z2CreatureEnemyvirtual
startCreatureVoiceLevel(JAISoundID, s8)Z2CreatureEnemyvirtual
stopAnime()Z2Creature
updateAnime(f32, f32)Z2Creature
Z2Creature()Z2Creature
Z2Creature()Z2Creature
Z2Creature()Z2Creature
Z2CreatureEnemy()Z2CreatureEnemy
~JSUPtrLink()JSUPtrLink
~Z2Creature()Z2Creature
~Z2Creature()Z2Creature
~Z2Creature()Z2Creature