Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_pumpkin.h
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1#ifndef D_A_OBJ_PUMPKIN_H
2#define D_A_OBJ_PUMPKIN_H
3
5
15public:
16 /* 80CB578C */ ~daObj_Pumpkin_c();
17 /* 80CB5A04 */ void create();
18 /* 80CB5F88 */ void CreateHeap();
19 /* 80CB6018 */ void Delete();
20 /* 80CB604C */ void Execute();
21 /* 80CB7638 */ void Draw();
22 /* 80CB7824 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80CB7844 */ void isDelete();
24 /* 80CB78C8 */ void setEnvTevColor();
25 /* 80CB7924 */ void setRoomNo();
26 /* 80CB7968 */ void reset();
27 /* 80CB79DC */ void setMtx();
28 /* 80CB7AE4 */ void calcRollAngle(s16, int);
29 /* 80CB7B84 */ void getWallAngle(s16, s16*);
30 /* 80CB7D14 */ void setSmokePrtcl();
31 /* 80CB7D98 */ void setWaterPrtcl();
32 /* 80CB7E98 */ void setHamonPrtcl();
33 /* 80CB7EF4 */ void crash();
34
35private:
36 /* 0x568 */ u8 field_0x568[0xbbc - 0x568];
37};
38
40
42public:
43 /* 80CB8304 */ ~daObj_Pumpkin_Param_c();
44
45 static u8 const m[52];
46};
47
48
49#endif /* D_A_OBJ_PUMPKIN_H */
Definition d_a_obj_pumpkin.h:41
static u8 const m[52]
Definition d_a_obj_pumpkin.h:329
~daObj_Pumpkin_Param_c()
Definition d_a_obj_pumpkin.cpp:774
Ordon Village Pumpkin.
Definition d_a_obj_pumpkin.h:14
void create()
Definition d_a_obj_pumpkin.cpp:360
void Delete()
Definition d_a_obj_pumpkin.cpp:406
void setSmokePrtcl()
Definition d_a_obj_pumpkin.cpp:687
~daObj_Pumpkin_c()
Definition d_a_obj_pumpkin.cpp:323
void isDelete()
Definition d_a_obj_pumpkin.cpp:628
void setRoomNo()
Definition d_a_obj_pumpkin.cpp:639
void getWallAngle(s16, s16 *)
Definition d_a_obj_pumpkin.cpp:676
u8 field_0x568[0xbbc - 0x568]
Definition d_a_obj_pumpkin.h:36
void Execute()
Definition d_a_obj_pumpkin.cpp:606
void setWaterPrtcl()
Definition d_a_obj_pumpkin.cpp:693
void setMtx()
Definition d_a_obj_pumpkin.cpp:649
void setHamonPrtcl()
Definition d_a_obj_pumpkin.cpp:704
void setEnvTevColor()
Definition d_a_obj_pumpkin.cpp:634
void reset()
Definition d_a_obj_pumpkin.cpp:644
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_pumpkin.cpp:623
void calcRollAngle(s16, int)
Definition d_a_obj_pumpkin.cpp:655
void crash()
Definition d_a_obj_pumpkin.cpp:709
void Draw()
Definition d_a_obj_pumpkin.cpp:611
void CreateHeap()
Definition d_a_obj_pumpkin.cpp:401
STATIC_ASSERT(sizeof(daObj_Pumpkin_c)==0xbbc)
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8