Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_jagar.h
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1#ifndef D_A_NPC_JAGAR_H
2#define D_A_NPC_JAGAR_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Jagar_c : public fopAc_ac_c {
15public:
16 /* 80A1470C */ ~daNpc_Jagar_c();
17 /* 80A14858 */ void create();
18 /* 80A14B20 */ void CreateHeap();
19 /* 80A14F4C */ void Delete();
20 /* 80A14F80 */ void Execute();
21 /* 80A14FA0 */ void Draw();
22 /* 80A15034 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80A15054 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80A150AC */ void getType();
25 /* 80A150F8 */ void isDelete();
26 /* 80A15198 */ void reset();
27 /* 80A15364 */ void afterJntAnm(int);
28 /* 80A153E8 */ void setParam();
29 /* 80A155E4 */ void checkChangeEvt();
30 /* 80A15714 */ void setAfterTalkMotion();
31 /* 80A157B4 */ void srchActors();
32 /* 80A158A0 */ void evtTalk();
33 /* 80A15940 */ void evtCutProc();
34 /* 80A15A08 */ void action();
35 /* 80A15CA4 */ void beforeMove();
36 /* 80A15D68 */ void setAttnPos();
37 /* 80A1607C */ void setCollision();
38 /* 80A161EC */ bool drawDbgInfo();
39 /* 80A161F4 */ void changeBtp(int*, int*);
40 /* 80A16234 */ void selectAction();
41 /* 80A162B0 */ void chkAction(int (daNpc_Jagar_c::*)(void*));
42 /* 80A162DC */ void setAction(int (daNpc_Jagar_c::*)(void*));
43 /* 80A16384 */ void cutClimbUp(int);
44 /* 80A16544 */ void cutNeedYourHelp(int);
45 /* 80A16CD8 */ void cutAnger(int);
46 /* 80A16EFC */ void cutConversationWithBou(int);
47 /* 80A1705C */ void cutConfidentialConversation(int);
48 /* 80A173D8 */ void cutFindWolf(int);
49 /* 80A17898 */ void chkSitMotion();
50 /* 80A17924 */ void chkSitMotion2();
51 /* 80A17984 */ void chkChuMotion();
52 /* 80A179F8 */ void chkToMotion();
53 /* 80A17A2C */ void wait(void*);
54 /* 80A1856C */ void talkwithBou(void*);
55 /* 80A18B74 */ void talk(void*);
59 daNpcT_evtData_c const*, char**);
60 /* 80A1A274 */ s32 getEyeballMaterialNo();
61 /* 80A1A27C */ s32 getHeadJointNo();
62 /* 80A1A284 */ s32 getNeckJointNo();
63 /* 80A1A28C */ bool getBackboneJointNo();
64 /* 80A1A294 */ void checkChangeJoint(int);
65 /* 80A1A2A4 */ void checkRemoveJoint(int);
66 /* 80A1A2B4 */ s32 getFootLJointNo();
67 /* 80A1A2BC */ s32 getFootRJointNo();
68
69 static void* mCutNameList[7];
70 static u8 mCutList[84];
71
72private:
73 /* 0x568 */ u8 field_0x568[0x100c - 0x568];
74};
75
76STATIC_ASSERT(sizeof(daNpc_Jagar_c) == 0x100c);
77
79public:
80 /* 80A1A2C4 */ ~daNpc_Jagar_Param_c();
81
82 static u8 const m[160];
83};
84
85#endif /* D_A_NPC_JAGAR_H */
Definition d_a_npc_jagar.h:78
~daNpc_Jagar_Param_c()
Definition d_a_npc_jagar.cpp:1860
static u8 const m[160]
Definition d_a_npc_jagar.h:828
Jaggle.
Definition d_a_npc_jagar.h:14
void setAfterTalkMotion()
Definition d_a_npc_jagar.cpp:1053
void chkSitMotion2()
Definition d_a_npc_jagar.cpp:1421
void create()
Definition d_a_npc_jagar.cpp:896
void beforeMove()
Definition d_a_npc_jagar.cpp:1078
void checkRemoveJoint(int)
Definition d_a_npc_jagar.cpp:1843
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_jagar.cpp:1006
s32 getFootRJointNo()
Definition d_a_npc_jagar.cpp:1855
void cutNeedYourHelp(int)
Definition d_a_npc_jagar.cpp:1357
void cutConversationWithBou(int)
Definition d_a_npc_jagar.cpp:1374
~daNpc_Jagar_c()
Definition d_a_npc_jagar.cpp:822
void action()
Definition d_a_npc_jagar.cpp:1073
void chkChuMotion()
Definition d_a_npc_jagar.cpp:1426
void Execute()
Definition d_a_npc_jagar.cpp:990
s32 getHeadJointNo()
Definition d_a_npc_jagar.cpp:1820
void reset()
Definition d_a_npc_jagar.cpp:1027
void setAction(int(daNpc_Jagar_c::*)(void *))
Definition d_a_npc_jagar.cpp:1321
void CreateHeap()
Definition d_a_npc_jagar.cpp:920
void chkAction(int(daNpc_Jagar_c::*)(void *))
Definition d_a_npc_jagar.cpp:1315
void checkChangeEvt()
Definition d_a_npc_jagar.cpp:1043
void selectAction()
Definition d_a_npc_jagar.cpp:1309
void talkwithBou(void *)
Definition d_a_npc_jagar.cpp:1506
s32 getEyeballMaterialNo()
Definition d_a_npc_jagar.cpp:1814
void evtCutProc()
Definition d_a_npc_jagar.cpp:1068
u8 field_0x568[0x100c - 0x568]
Definition d_a_npc_jagar.h:73
void getType()
Definition d_a_npc_jagar.cpp:1017
void evtTalk()
Definition d_a_npc_jagar.cpp:1063
void setCollision()
Definition d_a_npc_jagar.cpp:1294
static u8 mCutList[84]
Definition d_a_npc_jagar.h:575
void checkChangeJoint(int)
Definition d_a_npc_jagar.cpp:1837
void cutConfidentialConversation(int)
Definition d_a_npc_jagar.cpp:1399
void srchActors()
Definition d_a_npc_jagar.cpp:1058
void setAttnPos()
Definition d_a_npc_jagar.cpp:1247
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_jagar.cpp:1012
void wait(void *)
Definition d_a_npc_jagar.cpp:1458
s32 getNeckJointNo()
Definition d_a_npc_jagar.cpp:1826
void cutClimbUp(int)
Definition d_a_npc_jagar.cpp:1333
s32 getFootLJointNo()
Definition d_a_npc_jagar.cpp:1849
void setParam()
Definition d_a_npc_jagar.cpp:1037
void cutFindWolf(int)
Definition d_a_npc_jagar.cpp:1411
bool getBackboneJointNo()
Definition d_a_npc_jagar.cpp:1831
void Delete()
Definition d_a_npc_jagar.cpp:985
void chkToMotion()
Definition d_a_npc_jagar.cpp:1431
void cutAnger(int)
Definition d_a_npc_jagar.cpp:1362
void isDelete()
Definition d_a_npc_jagar.cpp:1022
void Draw()
Definition d_a_npc_jagar.cpp:1000
void talk(void *)
Definition d_a_npc_jagar.cpp:1511
void afterJntAnm(int)
Definition d_a_npc_jagar.cpp:1032
void changeBtp(int *, int *)
Definition d_a_npc_jagar.cpp:1304
void chkSitMotion()
Definition d_a_npc_jagar.cpp:1416
static void * mCutNameList[7]
Definition d_a_npc_jagar.h:504
bool drawDbgInfo()
Definition d_a_npc_jagar.cpp:1299
STATIC_ASSERT(sizeof(daNpc_Jagar_c)==0x100c)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8