daE_WS_HIO_c()
Definition d_a_e_ws.cpp:342
~daE_WS_HIO_c()
Definition d_a_e_ws.cpp:888
Wall Skulltula.
Definition d_a_e_ws.h:14
void checkWall()
Definition d_a_e_ws.cpp:798
void executeWait()
Definition d_a_e_ws.cpp:579
void mtx_set()
Definition d_a_e_ws.cpp:703
void damage_check()
Definition d_a_e_ws.cpp:693
u8 field_0x5ac[0xb80 - 0x5ac]
Definition d_a_e_ws.h:40
void calcTargetDist(cXyz, cXyz)
Definition d_a_e_ws.cpp:515
void setActionMode(int)
Definition d_a_e_ws.cpp:510
void setBck(int, u8, f32, f32)
Definition d_a_e_ws.cpp:376
void checkInitialWall()
Definition d_a_e_ws.cpp:766
void CreateHeap()
Definition d_a_e_ws.cpp:818
void executeAttack()
Definition d_a_e_ws.cpp:620
void _delete()
Definition d_a_e_ws.cpp:808
void setFootSound()
Definition d_a_e_ws.cpp:505
void checkInSearchRange(cXyz, cXyz)
Definition d_a_e_ws.cpp:535
void action()
Definition d_a_e_ws.cpp:698
void checkBeforeBg(s16)
Definition d_a_e_ws.cpp:785
void checkAttackEnd()
Definition d_a_e_ws.cpp:566
void cc_set()
Definition d_a_e_ws.cpp:751
void execute()
Definition d_a_e_ws.cpp:756
void create()
Definition d_a_e_ws.cpp:842
void calcTargetAngle(cXyz, cXyz)
Definition d_a_e_ws.cpp:520
void checkPlayerPos()
Definition d_a_e_ws.cpp:561
void draw()
Definition d_a_e_ws.cpp:355
void executeWindDown()
Definition d_a_e_ws.cpp:688
void executeDown()
Definition d_a_e_ws.cpp:675
Definition f_op_actor.h:255
STATIC_ASSERT(sizeof(daE_WS_c)==0xb80)
Definition d_a_hozelda.cpp:20
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5