Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_ws.h
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1#ifndef D_A_E_WS_H
2#define D_A_E_WS_H
3
5
14class daE_WS_c : public fopEn_enemy_c {
15 /* 807E3A6C */ void draw();
16 /* 807E3C20 */ void setBck(int, u8, f32, f32);
17 /* 807E3CC4 */ void setFootSound();
18 /* 807E3F90 */ void setActionMode(int);
19 /* 807E3FAC */ void calcTargetDist(cXyz, cXyz);
20 /* 807E40C8 */ void calcTargetAngle(cXyz, cXyz);
21 /* 807E416C */ void checkInSearchRange(cXyz, cXyz);
22 /* 807E4224 */ void checkPlayerPos();
23 /* 807E4568 */ void checkAttackEnd();
24 /* 807E470C */ void executeWait();
25 /* 807E4AB8 */ void executeAttack();
26 /* 807E4E68 */ void executeDown();
27 /* 807E5294 */ void executeWindDown();
28 /* 807E56D0 */ void damage_check();
29 /* 807E58AC */ void action();
30 /* 807E5A3C */ void mtx_set();
31 /* 807E5AAC */ void cc_set();
32 /* 807E5C0C */ void execute();
33 /* 807E5CD8 */ void checkInitialWall();
34 /* 807E5FB8 */ void checkBeforeBg(s16);
35 /* 807E63F8 */ void checkWall();
36 /* 807E66B4 */ void _delete();
37 /* 807E6748 */ void CreateHeap();
38 /* 807E6860 */ void create();
39private:
40 /* 0x5ac */ u8 field_0x5ac[0xb80 - 0x5ac];
41};
42
43STATIC_ASSERT(sizeof(daE_WS_c) == 0xb80);
44
46 /* 807E3A0C */ daE_WS_HIO_c();
47 /* 807E6E44 */ ~daE_WS_HIO_c();
48};
49
50
51#endif /* D_A_E_WS_H */
Definition d_a_e_ws.h:45
daE_WS_HIO_c()
Definition d_a_e_ws.cpp:449
~daE_WS_HIO_c()
Definition d_a_e_ws.cpp:995
Wall Skulltula.
Definition d_a_e_ws.h:14
void checkWall()
Definition d_a_e_ws.cpp:905
void executeWait()
Definition d_a_e_ws.cpp:686
void mtx_set()
Definition d_a_e_ws.cpp:810
void damage_check()
Definition d_a_e_ws.cpp:800
u8 field_0x5ac[0xb80 - 0x5ac]
Definition d_a_e_ws.h:40
void calcTargetDist(cXyz, cXyz)
Definition d_a_e_ws.cpp:622
void setActionMode(int)
Definition d_a_e_ws.cpp:617
void setBck(int, u8, f32, f32)
Definition d_a_e_ws.cpp:483
void checkInitialWall()
Definition d_a_e_ws.cpp:873
void CreateHeap()
Definition d_a_e_ws.cpp:925
void executeAttack()
Definition d_a_e_ws.cpp:727
void _delete()
Definition d_a_e_ws.cpp:915
void setFootSound()
Definition d_a_e_ws.cpp:612
void checkInSearchRange(cXyz, cXyz)
Definition d_a_e_ws.cpp:642
void action()
Definition d_a_e_ws.cpp:805
void checkBeforeBg(s16)
Definition d_a_e_ws.cpp:892
void checkAttackEnd()
Definition d_a_e_ws.cpp:673
void cc_set()
Definition d_a_e_ws.cpp:858
void execute()
Definition d_a_e_ws.cpp:863
void create()
Definition d_a_e_ws.cpp:949
void calcTargetAngle(cXyz, cXyz)
Definition d_a_e_ws.cpp:627
void checkPlayerPos()
Definition d_a_e_ws.cpp:668
void draw()
Definition d_a_e_ws.cpp:462
void executeWindDown()
Definition d_a_e_ws.cpp:795
void executeDown()
Definition d_a_e_ws.cpp:782
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_WS_c)==0xb80)
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8