daE_WS_HIO_c()
Definition d_a_e_ws.cpp:449
~daE_WS_HIO_c()
Definition d_a_e_ws.cpp:995
Wall Skulltula.
Definition d_a_e_ws.h:14
void checkWall()
Definition d_a_e_ws.cpp:905
void executeWait()
Definition d_a_e_ws.cpp:686
void mtx_set()
Definition d_a_e_ws.cpp:810
void damage_check()
Definition d_a_e_ws.cpp:800
u8 field_0x5ac[0xb80 - 0x5ac]
Definition d_a_e_ws.h:40
void calcTargetDist(cXyz, cXyz)
Definition d_a_e_ws.cpp:622
void setActionMode(int)
Definition d_a_e_ws.cpp:617
void setBck(int, u8, f32, f32)
Definition d_a_e_ws.cpp:483
void checkInitialWall()
Definition d_a_e_ws.cpp:873
void CreateHeap()
Definition d_a_e_ws.cpp:925
void executeAttack()
Definition d_a_e_ws.cpp:727
void _delete()
Definition d_a_e_ws.cpp:915
void setFootSound()
Definition d_a_e_ws.cpp:612
void checkInSearchRange(cXyz, cXyz)
Definition d_a_e_ws.cpp:642
void action()
Definition d_a_e_ws.cpp:805
void checkBeforeBg(s16)
Definition d_a_e_ws.cpp:892
void checkAttackEnd()
Definition d_a_e_ws.cpp:673
void cc_set()
Definition d_a_e_ws.cpp:858
void execute()
Definition d_a_e_ws.cpp:863
void create()
Definition d_a_e_ws.cpp:949
void calcTargetAngle(cXyz, cXyz)
Definition d_a_e_ws.cpp:627
void checkPlayerPos()
Definition d_a_e_ws.cpp:668
void draw()
Definition d_a_e_ws.cpp:462
void executeWindDown()
Definition d_a_e_ws.cpp:795
void executeDown()
Definition d_a_e_ws.cpp:782
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_WS_c)==0xb80)
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8