Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_bg_s_gnd_chk.h:40
Tektite.
Definition d_a_e_tt.h:17
void setDamageInit()
Definition d_a_e_tt.cpp:748
int field_0x6f0
Definition d_a_e_tt.h:70
int mMode
Definition d_a_e_tt.h:57
u8 mTektiteOnWater
Definition d_a_e_tt.h:77
request_of_phase_process_class mPhaseReq
Definition d_a_e_tt.h:51
u8 mSwitchFlag
Definition d_a_e_tt.h:76
int mAttackTimer
Definition d_a_e_tt.h:69
u8 mPlayerCutTimer
Definition d_a_e_tt.h:71
u8 mPlayerCutType
Definition d_a_e_tt.h:72
dCcD_Stts mStts
Definition d_a_e_tt.h:81
u8 mHIOInit
Definition d_a_e_tt.h:88
dCcU_AtInfo mAtInfo
Definition d_a_e_tt.h:83
void executeAttack()
Definition d_a_e_tt.cpp:678
int _delete()
Definition d_a_e_tt.cpp:1174
void executeWait()
Definition d_a_e_tt.cpp:487
char * mpResName
Definition d_a_e_tt.h:66
void checkWaterSurface()
Definition d_a_e_tt.cpp:253
u16 mDamageCooldownTimer
Definition d_a_e_tt.h:67
dBgS_ObjAcch mObjAcch
Definition d_a_e_tt.h:80
u8 field_0x6f7
Definition d_a_e_tt.h:74
u8 field_0x6fb
Definition d_a_e_tt.h:78
dBgS_ObjGndChk_All mGndChk
Definition d_a_e_tt.h:55
void setWaterEffect()
Definition d_a_e_tt.cpp:367
u32 mPolyColors[4]
Definition d_a_e_tt.h:84
Z2CreatureEnemy mSound
Definition d_a_e_tt.h:54
void executeDamage()
Definition d_a_e_tt.cpp:754
void cc_set()
Definition d_a_e_tt.cpp:1111
void setActionMode(int, int)
Definition d_a_e_tt.cpp:159
f32 mDeathColor
Definition d_a_e_tt.h:60
int CreateHeap()
Definition d_a_e_tt.cpp:1198
void calcHitGroundSpeed()
Definition d_a_e_tt.cpp:142
f32 mTransOffset
Definition d_a_e_tt.h:62
f32 mTransOffsetVelocity
Definition d_a_e_tt.h:61
int draw()
Definition d_a_e_tt.cpp:108
s16 mFootJoints[4]
Definition d_a_e_tt.h:64
void action()
Definition d_a_e_tt.cpp:1037
void executeFirstAttack()
Definition d_a_e_tt.cpp:931
request_of_phase_process_class mPhaseReq2
Definition d_a_e_tt.h:52
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_tt.cpp:96
int execute()
Definition d_a_e_tt.cpp:1135
int mAction
Definition d_a_e_tt.h:56
bool checkPlayerSearch()
Definition d_a_e_tt.cpp:477
u32 mDeathParticle2
Definition d_a_e_tt.h:86
void checkFootGround()
Definition d_a_e_tt.cpp:274
void setBck(int, u8, f32, f32)
Definition d_a_e_tt.cpp:137
u8 mGenericTimer
Definition d_a_e_tt.h:68
u8 mPlayerOnHorse
Definition d_a_e_tt.h:75
void executeOutRange()
Definition d_a_e_tt.cpp:896
u8 mTektiteType
Definition d_a_e_tt.h:73
u32 mDeathParticle
Definition d_a_e_tt.h:85
dCcD_Sph mSphere
Definition d_a_e_tt.h:82
u8 field_0xAC4[0xACC - 0xAC4]
Definition d_a_e_tt.h:87
void setDeathFootEffect()
Definition d_a_e_tt.cpp:449
dBgS_AcchCir mAcchCir
Definition d_a_e_tt.h:79
void executeChase()
Definition d_a_e_tt.cpp:577
void mtx_set(int)
Definition d_a_e_tt.cpp:1099
void setDeathEyeEffect()
Definition d_a_e_tt.cpp:419
u32 mShadowKey
Definition d_a_e_tt.h:58
mDoExt_McaMorfSO * mpMorfSO
Definition d_a_e_tt.h:53
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_tt.cpp:68
void executeDeath()
Definition d_a_e_tt.cpp:812
void damage_check()
Definition d_a_e_tt.cpp:182
int getCutType()
Definition d_a_e_tt.cpp:169
s16 field_0x6e0
Definition d_a_e_tt.h:65
u8 field_0x6C4[0x6C8 - 0x6C4]
Definition d_a_e_tt.h:59
int create()
Definition d_a_e_tt.cpp:1230
f32 field_0x6d4
Definition d_a_e_tt.h:63
void setBodyLandEffect()
Definition d_a_e_tt.cpp:346
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daE_TT_c)==0xad0)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8