daE_TT_HIO_c()
Definition d_a_e_tt.cpp:560
~daE_TT_HIO_c()
Definition d_a_e_tt.cpp:1282
Tektite.
Definition d_a_e_tt.h:14
void setDamageInit()
Definition d_a_e_tt.cpp:1062
u8 field_0x5ac[0xad0 - 0x5ac]
Definition d_a_e_tt.h:46
void executeAttack()
Definition d_a_e_tt.cpp:1057
void executeWait()
Definition d_a_e_tt.cpp:972
void checkWaterSurface()
Definition d_a_e_tt.cpp:761
void JointCallBack(J3DJoint *, int)
Definition d_a_e_tt.cpp:570
void setWaterEffect()
Definition d_a_e_tt.cpp:882
void executeDamage()
Definition d_a_e_tt.cpp:1067
void cc_set()
Definition d_a_e_tt.cpp:1161
void setActionMode(int, int)
Definition d_a_e_tt.cpp:731
void execute()
Definition d_a_e_tt.cpp:1166
void draw()
Definition d_a_e_tt.cpp:583
void calcHitGroundSpeed()
Definition d_a_e_tt.cpp:624
void checkPlayerSearch()
Definition d_a_e_tt.cpp:931
void action()
Definition d_a_e_tt.cpp:1117
void executeFirstAttack()
Definition d_a_e_tt.cpp:1112
void _delete()
Definition d_a_e_tt.cpp:1181
void checkFootGround()
Definition d_a_e_tt.cpp:828
void setBck(int, u8, f32, f32)
Definition d_a_e_tt.cpp:604
void executeOutRange()
Definition d_a_e_tt.cpp:1107
void create()
Definition d_a_e_tt.cpp:1230
void setDeathFootEffect()
Definition d_a_e_tt.cpp:918
void executeChase()
Definition d_a_e_tt.cpp:1030
void CreateHeap()
Definition d_a_e_tt.cpp:1191
void mtx_set(int)
Definition d_a_e_tt.cpp:1148
void getCutType()
Definition d_a_e_tt.cpp:736
void setDeathEyeEffect()
Definition d_a_e_tt.cpp:900
void executeDeath()
Definition d_a_e_tt.cpp:1094
void damage_check()
Definition d_a_e_tt.cpp:741
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_tt.cpp:565
void setBodyLandEffect()
Definition d_a_e_tt.cpp:850
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_TT_c)==0xad0)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8