daE_TT_HIO_c()
Definition d_a_e_tt.cpp:454
~daE_TT_HIO_c()
Definition d_a_e_tt.cpp:1176
Tektite.
Definition d_a_e_tt.h:14
void setDamageInit()
Definition d_a_e_tt.cpp:956
u8 field_0x5ac[0xad0 - 0x5ac]
Definition d_a_e_tt.h:46
void executeAttack()
Definition d_a_e_tt.cpp:951
void executeWait()
Definition d_a_e_tt.cpp:866
void checkWaterSurface()
Definition d_a_e_tt.cpp:655
void JointCallBack(J3DJoint *, int)
Definition d_a_e_tt.cpp:464
void setWaterEffect()
Definition d_a_e_tt.cpp:776
void executeDamage()
Definition d_a_e_tt.cpp:961
void cc_set()
Definition d_a_e_tt.cpp:1055
void setActionMode(int, int)
Definition d_a_e_tt.cpp:625
void execute()
Definition d_a_e_tt.cpp:1060
void draw()
Definition d_a_e_tt.cpp:477
void calcHitGroundSpeed()
Definition d_a_e_tt.cpp:518
void checkPlayerSearch()
Definition d_a_e_tt.cpp:825
void action()
Definition d_a_e_tt.cpp:1011
void executeFirstAttack()
Definition d_a_e_tt.cpp:1006
void _delete()
Definition d_a_e_tt.cpp:1075
void checkFootGround()
Definition d_a_e_tt.cpp:722
void setBck(int, u8, f32, f32)
Definition d_a_e_tt.cpp:498
void executeOutRange()
Definition d_a_e_tt.cpp:1001
void create()
Definition d_a_e_tt.cpp:1124
void setDeathFootEffect()
Definition d_a_e_tt.cpp:812
void executeChase()
Definition d_a_e_tt.cpp:924
void CreateHeap()
Definition d_a_e_tt.cpp:1085
void mtx_set(int)
Definition d_a_e_tt.cpp:1042
void getCutType()
Definition d_a_e_tt.cpp:630
void setDeathEyeEffect()
Definition d_a_e_tt.cpp:794
void executeDeath()
Definition d_a_e_tt.cpp:988
void damage_check()
Definition d_a_e_tt.cpp:635
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_tt.cpp:459
void setBodyLandEffect()
Definition d_a_e_tt.cpp:744
Definition f_op_actor.h:254
STATIC_ASSERT(sizeof(daE_TT_c)==0xad0)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:151
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5