Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_th.h
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1#ifndef D_A_E_TH_H
2#define D_A_E_TH_H
4
13class e_th_class : public fopEn_enemy_c {
14private:
15 /* 0x5ac */ u8 field_0x5ac[0x123c - 0x5ac];
16};
17
18STATIC_ASSERT(sizeof(e_th_class) == 0x123c);
19
21 /* 807B038C */ daE_TH_HIO_c();
22 /* 807B3FA4 */ ~daE_TH_HIO_c();
23};
24
25struct th_ke_s {
26 /* 807B3B58 */ ~th_ke_s();
27 /* 807B3BD4 */ th_ke_s();
28};
29
30#endif /* D_A_E_TH_H */
Definition d_a_e_th.h:20
daE_TH_HIO_c()
Definition d_a_e_th.cpp:498
~daE_TH_HIO_c()
Definition d_a_e_th.cpp:1365
Darkhammer.
Definition d_a_e_th.h:13
u8 field_0x5ac[0x123c - 0x5ac]
Definition d_a_e_th.h:15
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_th_class)==0x123c)
Definition d_a_e_th.h:25
~th_ke_s()
Definition d_a_e_th.cpp:1301
th_ke_s()
Definition d_a_e_th.cpp:1306
unsigned char u8
Definition types.h:8