Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_st.h
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1#ifndef D_A_E_ST_H
2#define D_A_E_ST_H
4
13class e_st_class : public fopEn_enemy_c {
14 /* 807A5CF4 */ e_st_class();
15private:
16 /* 0x5ac */ u8 field_0x5ac[0x1068 - 0x5ac];
17};
18
19STATIC_ASSERT(sizeof(e_st_class) == 0x1068);
20
22 /* 8079DDEC */ daE_ST_HIO_c();
23 /* 807A61FC */ ~daE_ST_HIO_c();
24};
25
26struct st_foot {
27 /* 807A5F5C */ ~st_foot();
28 /* 807A5F98 */ st_foot();
29};
30
31#endif /* D_A_E_ST_H */
Definition d_a_e_st.h:21
daE_ST_HIO_c()
Definition d_a_e_st.cpp:662
~daE_ST_HIO_c()
Definition d_a_e_st.cpp:1799
Skulltula.
Definition d_a_e_st.h:13
e_st_class()
Definition d_a_e_st.cpp:1736
u8 field_0x5ac[0x1068 - 0x5ac]
Definition d_a_e_st.h:16
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_st_class)==0x1068)
Definition d_a_e_st.h:26
st_foot()
Definition d_a_e_st.cpp:1746
~st_foot()
Definition d_a_e_st.cpp:1741
unsigned char u8
Definition types.h:8