Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_msg_flow.h:49
King Bulblin.
Definition d_a_e_rdb.h:19
s16 field_0x6a2
Definition d_a_e_rdb.h:130
f32 mDemoCamFovy
Definition d_a_e_rdb.h:191
u8 field_0x6a6[0x6a8 - 0x6a6]
Definition d_a_e_rdb.h:132
cXyz field_0x10dc
Definition d_a_e_rdb.h:189
u8 field_0x1105[0x1108 - 0x1105]
Definition d_a_e_rdb.h:195
s8 field_0x6c5
Definition d_a_e_rdb.h:143
s8 field_0x6c8
Definition d_a_e_rdb.h:146
s16 field_0x6c0
Definition d_a_e_rdb.h:140
dBgS_ObjAcch mAcch
Definition d_a_e_rdb.h:163
s16 field_0x6a8
Definition d_a_e_rdb.h:133
u32 field_0xfe8[24]
Definition d_a_e_rdb.h:181
J3DModel * mpAxeModel
Definition d_a_e_rdb.h:122
u32 field_0x6ec
Definition d_a_e_rdb.h:161
s8 field_0x6c6
Definition d_a_e_rdb.h:144
s16 field_0x6d0
Definition d_a_e_rdb.h:151
s8 field_0x680
Definition d_a_e_rdb.h:125
s8 field_0x6c4
Definition d_a_e_rdb.h:142
f32 field_0x6e4
Definition d_a_e_rdb.h:158
s16 field_0x6c2
Definition d_a_e_rdb.h:141
s16 field_0x6ca
Definition d_a_e_rdb.h:148
f32 field_0x5cc
Definition d_a_e_rdb.h:119
u8 field_0x10fc[0x1104 - 0x10fc]
Definition d_a_e_rdb.h:193
cXyz field_0x10d0
Definition d_a_e_rdb.h:188
cXyz field_0xfc0
Definition d_a_e_rdb.h:170
s16 field_0x6ce
Definition d_a_e_rdb.h:150
u8 field_0x5b6
Definition d_a_e_rdb.h:116
u8 field_0x6aa[0x6ac - 0x6aa]
Definition d_a_e_rdb.h:134
s8 field_0xfcd
Definition d_a_e_rdb.h:172
u32 field_0xfd0[2]
Definition d_a_e_rdb.h:175
s16 mMode
Definition d_a_e_rdb.h:115
int mAnm
Definition d_a_e_rdb.h:121
s16 field_0x6a4
Definition d_a_e_rdb.h:131
csXyz field_0x69c
Definition d_a_e_rdb.h:129
f32 mBlend
Definition d_a_e_rdb.h:156
request_of_phase_process_class mPhase
Definition d_a_e_rdb.h:114
s8 field_0xfe6
Definition d_a_e_rdb.h:179
s16 mAngleToPlayer
Definition d_a_e_rdb.h:136
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_rdb.h:118
s8 field_0x6c7
Definition d_a_e_rdb.h:145
u8 field_0x6ea[0x6ec - 0x6ea]
Definition d_a_e_rdb.h:160
f32 field_0x6d4
Definition d_a_e_rdb.h:153
s16 mAction
Definition d_a_e_rdb.h:124
u8 field_0x6b2[2]
Definition d_a_e_rdb.h:137
cXyz mDemoCamEye
Definition d_a_e_rdb.h:185
dCcD_Stts mStts2
Definition d_a_e_rdb.h:167
u32 mShadowKey
Definition d_a_e_rdb.h:138
dCcD_Cyl field_0xcec
Definition d_a_e_rdb.h:166
dMsgFlow_c mMsgFlow
Definition d_a_e_rdb.h:196
u8 field_0xfd8[0xfe4 - 0xfd8]
Definition d_a_e_rdb.h:176
s16 field_0x6d2
Definition d_a_e_rdb.h:152
dBgS_AcchCir mAcchCir
Definition d_a_e_rdb.h:162
u8 field_0x6d9[0x6dc - 0x6d9]
Definition d_a_e_rdb.h:155
u8 field_0x681[0x684 - 0x681]
Definition d_a_e_rdb.h:126
u8 field_0xfce
Definition d_a_e_rdb.h:173
s8 field_0xfe4
Definition d_a_e_rdb.h:177
f32 mDistToPlayer
Definition d_a_e_rdb.h:135
Z2CreatureEnemy mSound
Definition d_a_e_rdb.h:120
u32 field_0x1048[24]
Definition d_a_e_rdb.h:182
dCcD_Sph field_0x944[3]
Definition d_a_e_rdb.h:165
s16 field_0x6b8[4]
Definition d_a_e_rdb.h:139
cXyz field_0x684
Definition d_a_e_rdb.h:127
s16 field_0x6cc
Definition d_a_e_rdb.h:149
cXyz field_0x690
Definition d_a_e_rdb.h:128
dCcD_Sph field_0xe64
Definition d_a_e_rdb.h:168
fopEn_enemy_c enemy
Definition d_a_e_rdb.h:113
u8 field_0x1104
Definition d_a_e_rdb.h:194
dCcD_Stts mStts
Definition d_a_e_rdb.h:164
f32 field_0x10f8
Definition d_a_e_rdb.h:192
E_RDB_RES_FILE_ID
Definition d_a_e_rdb.h:21
@ BCK_RB_RDEAD2_FALL
Definition d_a_e_rdb.h:60
@ BCK_RB_RWALK
Definition d_a_e_rdb.h:86
@ BCK_RB_LV9_END02
Definition d_a_e_rdb.h:46
@ BCK_RB_STEP
Definition d_a_e_rdb.h:87
@ BCK_RB_RUN
Definition d_a_e_rdb.h:83
@ BCK_RB_RJUMP_A
Definition d_a_e_rdb.h:68
@ BCK_RB_DAMAGEBL
Definition d_a_e_rdb.h:31
@ BCK_RB_ED_DEMO_DOWNWAIT
Definition d_a_e_rdb.h:41
@ BMDR_MUNE_ARMOR
Definition d_a_e_rdb.h:101
@ BMDR_RB_SHIELDR
Definition d_a_e_rdb.h:106
@ BCK_RB_DAMAGEFL
Definition d_a_e_rdb.h:34
@ BMDR_FACE_ARMOR
Definition d_a_e_rdb.h:96
@ BCK_HORN_RPLAY_STOP
Definition d_a_e_rdb.h:24
@ BCK_RB_RGUARD_F
Definition d_a_e_rdb.h:65
@ BMDR_LEGL_ARMOR
Definition d_a_e_rdb.h:98
@ BCK_RB_RWAIT02
Definition d_a_e_rdb.h:85
@ BCK_RB_RGUARD_L
Definition d_a_e_rdb.h:66
@ BCK_RB_ROP_DEMO2_WAIT
Definition d_a_e_rdb.h:73
@ BCK_RB_ED_DEMO_DOWN
Definition d_a_e_rdb.h:39
@ BCK_RB_RDAMAGEL
Definition d_a_e_rdb.h:56
@ BMDR_ARMR_ARMOR
Definition d_a_e_rdb.h:95
@ BMDR_RB_SHIELDL
Definition d_a_e_rdb.h:105
@ BCK_RB_RPLAY_RUNR
Definition d_a_e_rdb.h:75
@ BCK_RB_ATTACK03_END
Definition d_a_e_rdb.h:28
@ BMDR_RB_ONO
Definition d_a_e_rdb.h:104
@ BCK_RB_FALL
Definition d_a_e_rdb.h:43
@ BCK_RB_ED_DEMO_DOWNUP
Definition d_a_e_rdb.h:40
@ BCK_RB_DAMAGEF
Definition d_a_e_rdb.h:33
@ BMDR_ARML_ARMOR
Definition d_a_e_rdb.h:93
@ BCK_RB_RDOWNB
Definition d_a_e_rdb.h:62
@ BCK_RB_ATTACK01
Definition d_a_e_rdb.h:26
@ BCK_RB_RSTART
Definition d_a_e_rdb.h:80
@ BCK_RB_ATTACK03_SPIN
Definition d_a_e_rdb.h:29
@ BCK_RB_LV9_END01
Definition d_a_e_rdb.h:45
@ BCK_RB_RJUMP_C
Definition d_a_e_rdb.h:70
@ BMDR_SHOULDERR_ARMOR
Definition d_a_e_rdb.h:110
@ BCK_RB_RPLAY_RUNL
Definition d_a_e_rdb.h:74
@ BCK_RB_RDOWNB_UP
Definition d_a_e_rdb.h:64
@ BCK_RB_DOWN_WAIT
Definition d_a_e_rdb.h:38
@ BMDR_HEAD_ARMOR
Definition d_a_e_rdb.h:97
@ BCK_RB_RNEIGH
Definition d_a_e_rdb.h:71
@ BCK_RB_DOWN
Definition d_a_e_rdb.h:36
@ BMDR_ARMR2_ARMOR
Definition d_a_e_rdb.h:94
@ BMDR_SENA2_ARMOR
Definition d_a_e_rdb.h:107
@ BMDR_RB
Definition d_a_e_rdb.h:102
@ BCK_RB_RGUARD_R
Definition d_a_e_rdb.h:67
@ BCK_RB_ROP_DEMO2_EXCITE
Definition d_a_e_rdb.h:72
@ BCK_RB_ATTACK02
Definition d_a_e_rdb.h:27
@ BCK_RB_LV9_OP02
Definition d_a_e_rdb.h:49
@ BCK_RB_RWAIT
Definition d_a_e_rdb.h:84
@ BCK_RB_RSTEP
Definition d_a_e_rdb.h:82
@ BCK_RB_RRUN
Definition d_a_e_rdb.h:78
@ BCK_HORN_RPLAY_STOP2
Definition d_a_e_rdb.h:25
@ BCK_RB_DAMAGEFR
Definition d_a_e_rdb.h:35
@ BCK_RB_RDEAD
Definition d_a_e_rdb.h:58
@ BCK_RB_ED_DEMO_DOWNWALK
Definition d_a_e_rdb.h:42
@ BCK_RB_RDEAD2_RUN
Definition d_a_e_rdb.h:61
@ BCK_RB_LV9_END03
Definition d_a_e_rdb.h:47
@ BCK_RB_PUSH
Definition d_a_e_rdb.h:51
@ BCK_RB_DOWN_RETURN
Definition d_a_e_rdb.h:37
@ BMDR_RB_HORN
Definition d_a_e_rdb.h:103
@ BCK_RB_RPLAY_STOP
Definition d_a_e_rdb.h:76
@ BMDR_MUNE2_ARMOR
Definition d_a_e_rdb.h:100
@ BCK_RB_RJUMP_B
Definition d_a_e_rdb.h:69
@ BCK_RB_RPLAY_STOP2
Definition d_a_e_rdb.h:77
@ BCK_RB_GUARD
Definition d_a_e_rdb.h:44
@ BCK_RB_RDAMAGE01
Definition d_a_e_rdb.h:53
@ BMDR_ARML2_ARMOR
Definition d_a_e_rdb.h:92
@ BCK_RB_RCOMEON
Definition d_a_e_rdb.h:52
@ BCK_RB_OP_DEMO_SWING
Definition d_a_e_rdb.h:50
@ BCK_RB_DAMAGEBR
Definition d_a_e_rdb.h:32
@ BCK_RB_RDAMAGE02
Definition d_a_e_rdb.h:54
@ BCK_RB_RSTARTLOOP
Definition d_a_e_rdb.h:81
@ BCK_RB_RDAMAGEB
Definition d_a_e_rdb.h:55
@ BCK_RB_WALK
Definition d_a_e_rdb.h:89
@ BMDR_SHOULDERL_ARMOR
Definition d_a_e_rdb.h:109
@ BCK_RB_RDAMAGER
Definition d_a_e_rdb.h:57
@ BCK_RB_WAIT01
Definition d_a_e_rdb.h:88
@ BMDR_LEGR_ARMOR
Definition d_a_e_rdb.h:99
@ BMDR_SENA_ARMOR
Definition d_a_e_rdb.h:108
@ BCK_RB_RDOWNB_RUN
Definition d_a_e_rdb.h:63
@ BCK_RB_RSLIP
Definition d_a_e_rdb.h:79
@ BCK_RB_RDEAD2_DAMAGE
Definition d_a_e_rdb.h:59
@ BCK_RB_LV9_OP01
Definition d_a_e_rdb.h:48
@ BCK_HORN_RPLAY_RUN
Definition d_a_e_rdb.h:23
@ BCK_RB_ATTACK03_START
Definition d_a_e_rdb.h:30
u8 field_0x6c9[0x6ca - 0x6c9]
Definition d_a_e_rdb.h:147
cXyz field_0x10c4
Definition d_a_e_rdb.h:187
s16 field_0x6e8
Definition d_a_e_rdb.h:159
s8 field_0x6d8
Definition d_a_e_rdb.h:154
s8 field_0xfcf
Definition d_a_e_rdb.h:174
dCcU_AtInfo mAtInfo
Definition d_a_e_rdb.h:169
s16 field_0x10aa
Definition d_a_e_rdb.h:184
cXyz mDemoCamCenter
Definition d_a_e_rdb.h:186
s8 field_0xfe5
Definition d_a_e_rdb.h:178
f32 field_0x6e0
Definition d_a_e_rdb.h:157
u8 field_0xfe7
Definition d_a_e_rdb.h:180
u8 field_0x5b7[0x5c8 - 0x5b7]
Definition d_a_e_rdb.h:117
cXyz field_0x10e8
Definition d_a_e_rdb.h:190
s16 field_0x67c
Definition d_a_e_rdb.h:123
s16 mDemoMode
Definition d_a_e_rdb.h:183
s8 field_0xfcc
Definition d_a_e_rdb.h:171
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_rdb_class)==0x1154)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8