Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_md.h
Go to the documentation of this file.
1#ifndef D_A_E_MD_H
2#define D_A_E_MD_H
4
13class daE_MD_c : public fopEn_enemy_c {
14 /* 80708DF8 */ void initCcCylinder();
15 /* 80708E70 */ void setCcCylinder(f32);
16 /* 807091F0 */ void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32);
17 /* 807092C8 */ void At_Check();
18 /* 80709378 */ void CheckHit();
19 /* 8070992C */ void WaitAction();
20 /* 8070994C */ void HalfBreakAction();
21 /* 80709A04 */ void VibAction();
22 /* 80709ABC */ void DummyAction();
23 /* 80709BB4 */ void RealAction();
24 /* 80709C3C */ void Action();
25 /* 80709CFC */ void Execute();
26 /* 80709D58 */ void Delete();
27 /* 80709DA8 */ void setBaseMtx();
28 /* 8070A044 */ void create();
29private:
30 /* 0x5ac */ u8 field_0x5ac[0xa50 - 0x5ac];
31};
32
33STATIC_ASSERT(sizeof(daE_MD_c) == 0xa50);
34
35
36#endif /* D_A_E_MD_H */
Suit of Armor.
Definition d_a_e_md.h:13
void create()
Definition d_a_e_md.cpp:395
void CheckHit()
Definition d_a_e_md.cpp:209
void WaitAction()
Definition d_a_e_md.cpp:214
void RealAction()
Definition d_a_e_md.cpp:255
void setCcCylinder(f32)
Definition d_a_e_md.cpp:153
void SetAnm(mDoExt_McaMorfSO *, int, int, f32, f32)
Definition d_a_e_md.cpp:193
void HalfBreakAction()
Definition d_a_e_md.cpp:224
void At_Check()
Definition d_a_e_md.cpp:204
u8 field_0x5ac[0xa50 - 0x5ac]
Definition d_a_e_md.h:30
void DummyAction()
Definition d_a_e_md.cpp:250
void VibAction()
Definition d_a_e_md.cpp:236
void Execute()
Definition d_a_e_md.cpp:265
void setBaseMtx()
Definition d_a_e_md.cpp:275
void initCcCylinder()
Definition d_a_e_md.cpp:143
void Action()
Definition d_a_e_md.cpp:260
void Delete()
Definition d_a_e_md.cpp:270
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_MD_c)==0xa50)
Definition d_a_npc_fguard.cpp:23
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8