Definition Z2Creature.h:37
Deku Flower.
Definition d_a_e_df.h:17
void ObjEatAction()
Definition d_a_e_df.cpp:435
void setBaseMtx()
Definition d_a_e_df.cpp:621
bool Mogu_Mogu()
Definition d_a_e_df.cpp:410
u8 mEatObjType
Definition d_a_e_df.h:69
void BombEatAction()
Definition d_a_e_df.cpp:272
s32 mCarryType
Definition d_a_e_df.h:72
Z2CreatureEnemy mCreatureSound
Definition d_a_e_df.h:81
int Delete()
Definition d_a_e_df.cpp:609
request_of_phase_process_class mPhaseReq
Definition d_a_e_df.h:79
u8 field_0x5d4[0x5D8 - 0x5D4]
Definition d_a_e_df.h:80
cXyz mCenterPos
Definition d_a_e_df.h:87
mDoExt_McaMorfSO * mpMorfSO
Definition d_a_e_df.h:78
void SetAnm(int, int, f32, f32)
Definition d_a_e_df.cpp:84
void Link_Eat_Pos()
Definition d_a_e_df.cpp:201
void Action()
Definition d_a_e_df.cpp:548
void initCcCylinder()
Definition d_a_e_df.cpp:57
s32 mAnim
Definition d_a_e_df.h:75
dCcU_AtInfo mAtInfo
Definition d_a_e_df.h:84
u8 mMoguCount
Definition d_a_e_df.h:73
@ ACT_MISS
Definition d_a_e_df.h:29
@ ANIM_SPITOUT
Definition d_a_e_df.h:35
@ ANIM_WAIT
Definition d_a_e_df.h:36
@ ANIM_BOUND
Definition d_a_e_df.h:30
@ ACT_WAIT
Definition d_a_e_df.h:26
@ ANIM_BURST
Definition d_a_e_df.h:31
@ ANIM_EAT
Definition d_a_e_df.h:33
@ ACT_DAMAGE
Definition d_a_e_df.h:28
@ ANIM_DIE
Definition d_a_e_df.h:32
@ ANIM_EAT_WAIT
Definition d_a_e_df.h:34
@ ACT_EAT
Definition d_a_e_df.h:27
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_df.cpp:148
void Set_Angle(cXyz *)
Definition d_a_e_df.cpp:208
cXyz mEyePos
Definition d_a_e_df.h:88
s16 mTargetAngle
Definition d_a_e_df.h:76
void Obj_Damage()
Definition d_a_e_df.cpp:218
void LinkEatAction()
Definition d_a_e_df.cpp:359
void WaitAction()
Definition d_a_e_df.cpp:518
csXyz mChaseAngle
Definition d_a_e_df.h:71
f32 mFovY
Definition d_a_e_df.h:89
s16 mTimer
Definition d_a_e_df.h:74
u8 mArg0
Definition d_a_e_df.h:86
s16 mInvincibilityTimer
Definition d_a_e_df.h:77
int Create()
Definition d_a_e_df.cpp:647
u8 mHIOInit
Definition d_a_e_df.h:85
u8 mAction
Definition d_a_e_df.h:68
void setCcCylinder()
Definition d_a_e_df.cpp:80
dCcD_Cyl mCyl
Definition d_a_e_df.h:83
void CameraSet(f32)
Definition d_a_e_df.cpp:90
dCcD_Stts mStts
Definition d_a_e_df.h:82
void SearchAction()
Definition d_a_e_df.cpp:477
int CreateHeap()
Definition d_a_e_df.cpp:38
void Spid_Out()
Definition d_a_e_df.cpp:333
void DamageAction()
Definition d_a_e_df.cpp:252
u8 mEatStep
Definition d_a_e_df.h:70
void EatAction()
Definition d_a_e_df.cpp:463
int Execute()
Definition d_a_e_df.cpp:567
void MissAction()
Definition d_a_e_df.cpp:531
void Yazirushi()
Definition d_a_e_df.cpp:592
void SetReleaseCam()
Definition d_a_e_df.cpp:140
bool DemoStart()
Definition d_a_e_df.cpp:121
int Draw()
Definition d_a_e_df.cpp:601
@ EAT_TYPE_OBJ
Definition d_a_e_df.h:20
@ EAT_TYPE_BOMB
Definition d_a_e_df.h:22
@ EAT_TYPE_LINK
Definition d_a_e_df.h:21
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(daE_DF_c)==0x838)
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8