Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_df.h
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1#ifndef D_A_E_DF_H
2#define D_A_E_DF_H
4
13class daE_DF_c : public fopEn_enemy_c {
14 /* 806A7710 */ void CreateHeap();
15 /* 806A7828 */ void initCcCylinder();
16 /* 806A78A0 */ void setCcCylinder();
17 /* 806A78D4 */ void SetAnm(int, int, f32, f32);
18 /* 806A7980 */ void CameraSet(f32);
19 /* 806A7B40 */ void DemoStart();
20 /* 806A7C3C */ void SetReleaseCam();
21 /* 806A7CE0 */ void ctrlJoint(J3DJoint*, J3DModel*);
22 /* 806A8030 */ void Link_Eat_Pos();
23 /* 806A8098 */ void Set_Angle(cXyz*);
24 /* 806A816C */ void Obj_Damage();
25 /* 806A8244 */ void DamageAction();
26 /* 806A8368 */ void BombEatAction();
27 /* 806A8790 */ void Spid_Out();
28 /* 806A8938 */ void LinkEatAction();
29 /* 806A8C80 */ void Mogu_Mogu();
30 /* 806A8D98 */ void ObjEatAction();
31 /* 806A8ED4 */ void EatAction();
32 /* 806A8F2C */ void SearchAction();
33 /* 806A91B4 */ void WaitAction();
34 /* 806A9254 */ void MissAction();
35 /* 806A9304 */ void Action();
36 /* 806A9384 */ void Execute();
37 /* 806A949C */ void Yazirushi();
38 /* 806A94E0 */ void Draw();
39 /* 806A9550 */ void Delete();
40 /* 806A95B8 */ void setBaseMtx();
41 /* 806A9678 */ void Create();
42private:
43 /* 0x5ac */ u8 field_0x5ac[0x838 - 0x5ac];
44};
45
46STATIC_ASSERT(sizeof(daE_DF_c) == 0x838);
47
49 /* 806A76EC */ daE_DF_HIO_c();
50 /* 806A9A84 */ ~daE_DF_HIO_c();
51};
52
53
54#endif /* D_A_E_DF_H */
Definition d_a_e_df.h:48
~daE_DF_HIO_c()
Definition d_a_e_df.cpp:717
daE_DF_HIO_c()
Definition d_a_e_df.cpp:290
Deku Flower.
Definition d_a_e_df.h:13
void ObjEatAction()
Definition d_a_e_df.cpp:568
void setBaseMtx()
Definition d_a_e_df.cpp:644
void BombEatAction()
Definition d_a_e_df.cpp:497
void Delete()
Definition d_a_e_df.cpp:639
void SetAnm(int, int, f32, f32)
Definition d_a_e_df.cpp:385
void Link_Eat_Pos()
Definition d_a_e_df.cpp:472
void Action()
Definition d_a_e_df.cpp:601
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_df.cpp:428
void initCcCylinder()
Definition d_a_e_df.cpp:370
void Mogu_Mogu()
Definition d_a_e_df.cpp:563
void Set_Angle(cXyz *)
Definition d_a_e_df.cpp:477
void Obj_Damage()
Definition d_a_e_df.cpp:482
void LinkEatAction()
Definition d_a_e_df.cpp:558
void DemoStart()
Definition d_a_e_df.cpp:407
void WaitAction()
Definition d_a_e_df.cpp:591
void setCcCylinder()
Definition d_a_e_df.cpp:375
void CameraSet(f32)
Definition d_a_e_df.cpp:402
void SearchAction()
Definition d_a_e_df.cpp:586
void Spid_Out()
Definition d_a_e_df.cpp:538
void DamageAction()
Definition d_a_e_df.cpp:492
void Execute()
Definition d_a_e_df.cpp:615
void CreateHeap()
Definition d_a_e_df.cpp:310
u8 field_0x5ac[0x838 - 0x5ac]
Definition d_a_e_df.h:43
void EatAction()
Definition d_a_e_df.cpp:573
void Create()
Definition d_a_e_df.cpp:683
void Draw()
Definition d_a_e_df.cpp:630
void MissAction()
Definition d_a_e_df.cpp:596
void Yazirushi()
Definition d_a_e_df.cpp:625
void SetReleaseCam()
Definition d_a_e_df.cpp:412
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_DF_c)==0x838)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8