T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition J2DAnimation.h:381
Definition J2DAnimation.h:311
Definition J2DScreen.h:48
Definition JPAEmitter.h:94
Definition Z2SoundObject.h:34
Definition d_bg_s_lin_chk.h:34
Definition d_bg_s_lin_chk.h:48
Definition d_particle_copoly.h:10
Definition d_a_alink.h:250
Definition d_a_boomerang.h:181
static f32 const m_middleCircleR
Definition d_a_boomerang.h:185
static f32 const m_scale
Definition d_a_boomerang.h:187
static f32 const m_minCircleR
Definition d_a_boomerang.h:184
static u16 const m_lockWaitTime
Definition d_a_boomerang.h:183
static f32 const m_lockWindScale
Definition d_a_boomerang.h:188
static f32 const m_maxCircleR
Definition d_a_boomerang.h:186
Gale Boomerang.
Definition d_a_boomerang.h:70
void lockLineCallback(fopAc_ac_c *)
Definition d_a_boomerang.cpp:888
u32 field_0x970
Definition d_a_boomerang.h:154
s16 field_0x958
Definition d_a_boomerang.h:145
void pushLockList(int)
Definition d_a_boomerang.cpp:932
u32 field_0x974
Definition d_a_boomerang.h:155
void onLockDistanceCancel()
Definition d_a_boomerang.h:117
s32 field_0x6ac[5]
Definition d_a_boomerang.h:128
s16 field_0x95e
Definition d_a_boomerang.h:148
int(daBoomerang_c::* mpProcFn)()
Definition d_a_boomerang.h:174
dCcD_Cps field_0xa0c
Definition d_a_boomerang.h:169
J3DModel * field_0x590
Definition d_a_boomerang.h:124
daBoomerang_FLG0
Definition d_a_boomerang.h:72
@ FLG0_0x200
Definition d_a_boomerang.h:76
@ FLG0_1
Definition d_a_boomerang.h:73
@ FLG0_10
Definition d_a_boomerang.h:75
@ FLG0_UNK
Definition d_a_boomerang.h:74
@ FLG0_LOCK_DIST_CANCEL
Definition d_a_boomerang.h:77
@ WIND_CATCH
Definition d_a_boomerang.h:78
dCcD_Cyl field_0xb50
Definition d_a_boomerang.h:170
u8 field_0x952
Definition d_a_boomerang.h:139
cXyz field_0x9b8
Definition d_a_boomerang.h:166
void(daBoomerang_c::* mpCancelLockActorFn)(fopAc_ac_c *)
Definition d_a_boomerang.h:176
Z2SoundObjSimple field_0x720
Definition d_a_boomerang.h:134
cXyz field_0x9ac
Definition d_a_boomerang.h:165
void setRotAngle()
Definition d_a_boomerang.cpp:1079
s16 field_0x95a
Definition d_a_boomerang.h:146
dCcD_Stts field_0x9d0
Definition d_a_boomerang.h:168
int createHeap()
Definition d_a_boomerang.cpp:1717
bool getLockCntMax()
Definition d_a_boomerang.h:116
void setMoveMatrix()
Definition d_a_boomerang.cpp:1053
u32 field_0x97c
Definition d_a_boomerang.h:157
cXyz mLockActorsPositions[5]
Definition d_a_boomerang.h:132
u8 field_0x957
Definition d_a_boomerang.h:144
void resetLockActor()
Definition d_a_boomerang.cpp:1006
int create()
Definition d_a_boomerang.cpp:1759
void setEffect()
Definition d_a_boomerang.cpp:1577
cXyz field_0x9c4
Definition d_a_boomerang.h:167
void setRoomInfo()
Definition d_a_boomerang.cpp:1018
f32 field_0x984
Definition d_a_boomerang.h:159
void cancelLockActor(fopAc_ac_c *i_actor)
Definition d_a_boomerang.h:114
daBoomerang_sight_c mSight
Definition d_a_boomerang.h:126
f32 field_0x9a8
Definition d_a_boomerang.h:164
bool checkCharge() const
Definition d_a_boomerang.h:111
void setKeepMatrix()
Definition d_a_boomerang.cpp:1035
void onForceDelete()
Definition d_a_boomerang.h:110
s32 field_0x6a8
Definition d_a_boomerang.h:127
mDoExt_bckAnm mBck
Definition d_a_boomerang.h:123
f32 field_0x98c
Definition d_a_boomerang.h:161
dBgS_ObjGndChk field_0xd6c
Definition d_a_boomerang.h:173
void procMove()
Definition d_a_boomerang.cpp:1667
dPaPo_c field_0x918
Definition d_a_boomerang.h:136
cXyz field_0x990
Definition d_a_boomerang.h:162
fopAc_ac_c * field_0x6d8
Definition d_a_boomerang.h:131
void setAimPos()
Definition d_a_boomerang.cpp:1089
~daBoomerang_c()
Definition d_a_boomerang.cpp:1706
dBgS_ObjLinChk field_0xcfc
Definition d_a_boomerang.h:172
u8 field_0x951
Definition d_a_boomerang.h:138
u32 field_0x96c
Definition d_a_boomerang.h:153
s16 field_0x95c
Definition d_a_boomerang.h:147
fopAc_ac_c * mLockActors[5]
Definition d_a_boomerang.h:129
daBoomerang_c()
Definition d_a_boomerang.cpp:1764
void onWindCatch()
Definition d_a_boomerang.h:108
int draw()
Definition d_a_boomerang.cpp:829
void moveLineCallback(fopAc_ac_c *)
Definition d_a_boomerang.cpp:906
void setThrow()
Definition d_a_boomerang.h:112
int setLockActor(fopAc_ac_c *, int)
Definition d_a_boomerang.cpp:978
u8 field_0x718[5]
Definition d_a_boomerang.h:133
JPABaseEmitter * setEffectTraceMatrix(u32 *, u16)
Definition d_a_boomerang.cpp:1161
dBgS_BoomerangLinChk field_0xc8c
Definition d_a_boomerang.h:171
void(daBoomerang_c::* mpSetAimActorFn)(fopAc_ac_c *)
Definition d_a_boomerang.h:175
J3DAnmTextureSRTKey * m_windBtk
Definition d_a_boomerang.h:122
f32 field_0x980
Definition d_a_boomerang.h:158
bool checkForceDelete() const
Definition d_a_boomerang.h:109
J3DAnmTextureSRTKey * m_waitEffBtk
Definition d_a_boomerang.h:125
u8 field_0x954
Definition d_a_boomerang.h:141
u8 getLockReserve() const
Definition d_a_boomerang.h:115
u32 field_0x978
Definition d_a_boomerang.h:156
u8 mLockCnt
Definition d_a_boomerang.h:137
void cancelLockActorBase(fopAc_ac_c *)
Definition d_a_boomerang.cpp:958
int execute()
Definition d_a_boomerang.cpp:1687
dBgS_Acch field_0x740
Definition d_a_boomerang.h:135
u8 field_0x953
Definition d_a_boomerang.h:140
s16 field_0x960
Definition d_a_boomerang.h:149
u32 field_0x6d4
Definition d_a_boomerang.h:130
void procWait()
Definition d_a_boomerang.cpp:1603
f32 field_0x988
Definition d_a_boomerang.h:160
void setAimActor(fopAc_ac_c *i_actor)
Definition d_a_boomerang.h:113
u32 checkStateFlg0(daBoomerang_FLG0 i_flag)
Definition d_a_boomerang.h:106
cXyz field_0x99c
Definition d_a_boomerang.h:163
void checkBgHit(cXyz *, cXyz *)
Definition d_a_boomerang.cpp:1113
u8 field_0x955
Definition d_a_boomerang.h:142
bool mForceDelete
Definition d_a_boomerang.h:143
s16 field_0x962
Definition d_a_boomerang.h:150
J3DModel * field_0x56c
Definition d_a_boomerang.h:121
u32 field_0x968
Definition d_a_boomerang.h:152
void onStateFlg0(daBoomerang_FLG0 flag)
Definition d_a_boomerang.h:107
J3DModel * field_0x568
Definition d_a_boomerang.h:120
void setAimActorBase(fopAc_ac_c *)
Definition d_a_boomerang.cpp:969
u32 mStateFlg0
Definition d_a_boomerang.h:151
void windModelCallBack()
Definition d_a_boomerang.cpp:798
Definition d_a_boomerang.h:8
u8 mReserve
Definition d_a_boomerang.h:51
cXyz field_0xc8[6]
Definition d_a_boomerang.h:57
int playAnime(int, int)
Definition d_a_boomerang.cpp:555
void onReserve()
Definition d_a_boomerang.h:23
f32 field_0x98[6]
Definition d_a_boomerang.h:55
J2DAnmTransform * field_0x5c
Definition d_a_boomerang.h:49
J2DAnmColor * field_0x58
Definition d_a_boomerang.h:48
J2DPane * field_0x44
Definition d_a_boomerang.h:43
u8 mAlpha[6]
Definition d_a_boomerang.h:52
J2DPane * field_0xc
Definition d_a_boomerang.h:29
J2DPane * field_0x14
Definition d_a_boomerang.h:31
J2DAnmTevRegKey * field_0x50
Definition d_a_boomerang.h:46
J2DPane * field_0x48
Definition d_a_boomerang.h:44
J2DScreen * field_0x3c
Definition d_a_boomerang.h:41
J2DAnmTevRegKey * field_0x54
Definition d_a_boomerang.h:47
J2DPane * field_0x28
Definition d_a_boomerang.h:36
f32 field_0x68[6]
Definition d_a_boomerang.h:53
J2DScreen * field_0x20
Definition d_a_boomerang.h:34
J2DPane * field_0x2c
Definition d_a_boomerang.h:37
J2DPane * field_0x10
Definition d_a_boomerang.h:30
J2DPane * field_0x24
Definition d_a_boomerang.h:35
void initialize()
Definition d_a_boomerang.cpp:414
J2DPane * field_0x40
Definition d_a_boomerang.h:42
J2DPane * field_0x4c
Definition d_a_boomerang.h:45
void offRedSight()
Definition d_a_boomerang.h:22
void initFrame(int)
Definition d_a_boomerang.cpp:604
J2DAnmTevRegKey * field_0x18
Definition d_a_boomerang.h:32
J2DAnmTevRegKey * field_0x1c
Definition d_a_boomerang.h:33
J2DAnmTevRegKey * field_0x34
Definition d_a_boomerang.h:39
void setSight(cXyz const *, int)
Definition d_a_boomerang.cpp:636
f32 field_0xb0[6]
Definition d_a_boomerang.h:56
u8 getReserve() const
Definition d_a_boomerang.h:20
virtual ~daBoomerang_sight_c()
f32 field_0x80[6]
Definition d_a_boomerang.h:54
void offReserve()
Definition d_a_boomerang.h:24
J2DAnmTevRegKey * field_0x38
Definition d_a_boomerang.h:40
J2DPane * field_0x30
Definition d_a_boomerang.h:38
u8 getAlpha(int i_index)
Definition d_a_boomerang.h:21
J2DScreen * field_0x4
Definition d_a_boomerang.h:27
bool mRedSight
Definition d_a_boomerang.h:50
void draw()
Definition d_a_boomerang.cpp:734
int createHeap()
Definition d_a_boomerang.cpp:243
J2DPane * field_0x8
Definition d_a_boomerang.h:28
void copyNumData(int)
Definition d_a_boomerang.cpp:615
STATIC_ASSERT(sizeof(daBoomerang_c)==0xDE4)
static volatile BOOL flag
Definition dspproc.cpp:20
void fopAcM_SetParam(void *p_actor, u32 param)
Definition f_op_actor_mng.h:232
Definition d_a_hozelda.cpp:45
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:115
Definition d_a_ep.cpp:110
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:56
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8