Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_Y_taihou.h
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1#ifndef D_A_OBJ_Y_TAIHOU_H
2#define D_A_OBJ_Y_TAIHOU_H
3
6
15class daObjYtaihou_c : public fopAc_ac_c {
16public:
17 /* 80B9FDE8 */ void create1st();
18 /* 80B9FEB0 */ void setIronBall(daObjCarry_c*);
19 /* 80B9FF08 */ void getEvent(u8);
20 /* 80B9FF1C */ void loadAngle();
21 /* 80B9FFAC */ void saveAngle();
22 /* 80BA0060 */ void setNextAngle();
23 /* 80BA0084 */ void setMtx();
24 /* 80BA0208 */ void rotateCheck();
25 /* 80BA045C */ void shotCheck();
26 /* 80BA0964 */ void eventStart();
27 /* 80BA0974 */ void CreateHeap();
28 /* 80BA09E4 */ void Create();
29 /* 80BA0A94 */ void Execute(f32 (**)[3][4]);
30 /* 80BA0B4C */ void Draw();
31 /* 80BA0C1C */ void Delete();
32 /* 80BA0FA4 */ ~daObjYtaihou_c();
33
34private:
35 /* 0x568 */ u8 field_0x568[0x778 - 0x568];
36};
37
38STATIC_ASSERT(sizeof(daObjYtaihou_c) == 0x778);
39
40
41#endif /* D_A_OBJ_Y_TAIHOU_H */
Carryable Object.
Definition d_a_obj_carry.h:17
Snowpeak Ruins Cannon.
Definition d_a_obj_Y_taihou.h:15
void setIronBall(daObjCarry_c *)
Definition d_a_obj_Y_taihou.cpp:209
void Execute(f32(**)[3][4])
Definition d_a_obj_Y_taihou.cpp:524
void eventStart()
Definition d_a_obj_Y_taihou.cpp:501
~daObjYtaihou_c()
Definition d_a_obj_Y_taihou.cpp:700
void setMtx()
Definition d_a_obj_Y_taihou.cpp:403
void rotateCheck()
Definition d_a_obj_Y_taihou.cpp:416
void loadAngle()
Definition d_a_obj_Y_taihou.cpp:219
void getEvent(u8)
Definition d_a_obj_Y_taihou.cpp:214
void shotCheck()
Definition d_a_obj_Y_taihou.cpp:496
void Delete()
Definition d_a_obj_Y_taihou.cpp:534
void saveAngle()
Definition d_a_obj_Y_taihou.cpp:224
void Create()
Definition d_a_obj_Y_taihou.cpp:511
void CreateHeap()
Definition d_a_obj_Y_taihou.cpp:506
u8 field_0x568[0x778 - 0x568]
Definition d_a_obj_Y_taihou.h:35
void create1st()
Definition d_a_obj_Y_taihou.cpp:203
void setNextAngle()
Definition d_a_obj_Y_taihou.cpp:250
void Draw()
Definition d_a_obj_Y_taihou.cpp:529
STATIC_ASSERT(sizeof(daObjYtaihou_c)==0x778)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8