Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv3Water.h
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1#ifndef D_A_OBJ_LV3WATER_H
2#define D_A_OBJ_LV3WATER_H
3
5
14class daLv3Water_c : public fopAc_ac_c {
15public:
16 /* 80C58838 */ void setBaseMtx();
17 /* 80C5891C */ void CreateHeap();
18 /* 80C58ABC */ void create();
19 /* 80C58D68 */ void Execute(f32 (**)[3][4]);
20 /* 80C58E20 */ void effectSet();
21 /* 80C596F4 */ void mode_proc_wait();
22 /* 80C59754 */ void mode_init_levelCtrl();
23 /* 80C597FC */ void mode_proc_levelCtrl();
24 /* 80C598BC */ void Draw();
25 /* 80C59AA0 */ void Delete();
26 /* 80C59AE0 */ void eventStart();
27 /* 80C59D80 */ ~daLv3Water_c();
28
29private:
30 /* 0x568 */ u8 field_0x568[0x628 - 0x568];
31};
32
33STATIC_ASSERT(sizeof(daLv3Water_c) == 0x628);
34
36public:
37 /* 80C587CC */ daLv3Water_HIO_c();
38 /* 80C59C34 */ ~daLv3Water_HIO_c();
39};
40
41
42#endif /* D_A_OBJ_LV3WATER_H */
Definition d_a_obj_lv3Water.h:35
~daLv3Water_HIO_c()
Definition d_a_obj_lv3Water.cpp:567
daLv3Water_HIO_c()
Definition d_a_obj_lv3Water.cpp:299
Lakebed Temple Water.
Definition d_a_obj_lv3Water.h:14
void eventStart()
Definition d_a_obj_lv3Water.cpp:539
void Delete()
Definition d_a_obj_lv3Water.cpp:534
void mode_init_levelCtrl()
Definition d_a_obj_lv3Water.cpp:492
~daLv3Water_c()
Definition d_a_obj_lv3Water.cpp:618
void create()
Definition d_a_obj_lv3Water.cpp:450
void effectSet()
Definition d_a_obj_lv3Water.cpp:467
void mode_proc_wait()
Definition d_a_obj_lv3Water.cpp:472
void mode_proc_levelCtrl()
Definition d_a_obj_lv3Water.cpp:504
void Execute(f32(**)[3][4])
Definition d_a_obj_lv3Water.cpp:462
void Draw()
Definition d_a_obj_lv3Water.cpp:529
void setBaseMtx()
Definition d_a_obj_lv3Water.cpp:310
u8 field_0x568[0x628 - 0x568]
Definition d_a_obj_lv3Water.h:30
void CreateHeap()
Definition d_a_obj_lv3Water.cpp:384
STATIC_ASSERT(sizeof(daLv3Water_c)==0x628)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8