1#ifndef D_A_OBJ_LV3WATER_H
2#define D_A_OBJ_LV3WATER_H
Definition d_a_obj_lv3Water.h:35
~daLv3Water_HIO_c()
Definition d_a_obj_lv3Water.cpp:567
daLv3Water_HIO_c()
Definition d_a_obj_lv3Water.cpp:299
Lakebed Temple Water.
Definition d_a_obj_lv3Water.h:14
void eventStart()
Definition d_a_obj_lv3Water.cpp:539
void Delete()
Definition d_a_obj_lv3Water.cpp:534
void mode_init_levelCtrl()
Definition d_a_obj_lv3Water.cpp:492
~daLv3Water_c()
Definition d_a_obj_lv3Water.cpp:618
void create()
Definition d_a_obj_lv3Water.cpp:450
void effectSet()
Definition d_a_obj_lv3Water.cpp:467
void mode_proc_wait()
Definition d_a_obj_lv3Water.cpp:472
void mode_proc_levelCtrl()
Definition d_a_obj_lv3Water.cpp:504
void Execute(f32(**)[3][4])
Definition d_a_obj_lv3Water.cpp:462
void Draw()
Definition d_a_obj_lv3Water.cpp:529
void setBaseMtx()
Definition d_a_obj_lv3Water.cpp:310
u8 field_0x568[0x628 - 0x568]
Definition d_a_obj_lv3Water.h:30
void CreateHeap()
Definition d_a_obj_lv3Water.cpp:384
STATIC_ASSERT(sizeof(daLv3Water_c)==0x628)
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8