Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_amiShutter.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_AMISHUTTER_H
2#define D_A_OBJ_AMISHUTTER_H
3
5
14class daAmiShutter_c : public fopAc_ac_c {
15 /* 80BA155C */ void setBaseMtx();
16 /* 80BA15E4 */ void CreateHeap();
17 /* 80BA1650 */ void create();
18 /* 80BA182C */ void Execute(f32 (**)[3][4]);
19 /* 80BA1888 */ void moveShutter();
20 /* 80BA1974 */ void playerAreaCheck();
21 /* 80BA1B4C */ void init_modeWait();
22 /* 80BA1B58 */ void modeWait();
23 /* 80BA1BCC */ void init_modeWaitEvent();
24 /* 80BA1BD8 */ void modeWaitEvent();
25 /* 80BA1C90 */ void eventStart();
26 /* 80BA1CB4 */ void init_modeClose();
27 /* 80BA1D48 */ void modeClose();
28 /* 80BA1DCC */ void init_modeCloseEvent();
29 /* 80BA1E60 */ void modeCloseEvent();
30 /* 80BA1EEC */ void init_modeCloseEnd();
31 /* 80BA1F7C */ void modeCloseEnd();
32 /* 80BA1F80 */ void init_modeOpen();
33 /* 80BA2004 */ void modeOpen();
34 /* 80BA2080 */ void Draw();
35 /* 80BA2124 */ void Delete();
36 /* 80BA22E8 */ ~daAmiShutter_c();
37private:
38 /* 0x568 */ u8 field_0x568[0x5dc - 0x568];
39};
40
41STATIC_ASSERT(sizeof(daAmiShutter_c) == 0x5dc);
42
44 /* 80BA14CC */ daAmiShutter_HIO_c();
45 /* 80BA21E0 */ ~daAmiShutter_HIO_c();
46};
47
48
49#endif /* D_A_OBJ_AMISHUTTER_H */
Definition d_a_obj_amiShutter.h:43
~daAmiShutter_HIO_c()
Definition d_a_obj_amiShutter.cpp:519
daAmiShutter_HIO_c()
Definition d_a_obj_amiShutter.cpp:272
Drain Gate.
Definition d_a_obj_amiShutter.h:14
void modeWaitEvent()
Definition d_a_obj_amiShutter.cpp:410
void CreateHeap()
Definition d_a_obj_amiShutter.cpp:295
void create()
Definition d_a_obj_amiShutter.cpp:309
void modeCloseEvent()
Definition d_a_obj_amiShutter.cpp:462
void init_modeWait()
Definition d_a_obj_amiShutter.cpp:394
u8 field_0x568[0x5dc - 0x568]
Definition d_a_obj_amiShutter.h:38
~daAmiShutter_c()
Definition d_a_obj_amiShutter.cpp:569
void init_modeClose()
Definition d_a_obj_amiShutter.cpp:430
void modeWait()
Definition d_a_obj_amiShutter.cpp:399
void eventStart()
Definition d_a_obj_amiShutter.cpp:415
void init_modeOpen()
Definition d_a_obj_amiShutter.cpp:478
void init_modeCloseEnd()
Definition d_a_obj_amiShutter.cpp:467
void Draw()
Definition d_a_obj_amiShutter.cpp:488
void Delete()
Definition d_a_obj_amiShutter.cpp:493
void init_modeCloseEvent()
Definition d_a_obj_amiShutter.cpp:448
void modeOpen()
Definition d_a_obj_amiShutter.cpp:483
void setBaseMtx()
Definition d_a_obj_amiShutter.cpp:283
void playerAreaCheck()
Definition d_a_obj_amiShutter.cpp:388
void init_modeWaitEvent()
Definition d_a_obj_amiShutter.cpp:404
void Execute(f32(**)[3][4])
Definition d_a_obj_amiShutter.cpp:315
void modeClose()
Definition d_a_obj_amiShutter.cpp:443
void modeCloseEnd()
Definition d_a_obj_amiShutter.cpp:472
void moveShutter()
Definition d_a_obj_amiShutter.cpp:330
STATIC_ASSERT(sizeof(daAmiShutter_c)==0x5dc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8