Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_amiShutter.h
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1#ifndef D_A_OBJ_AMISHUTTER_H
2#define D_A_OBJ_AMISHUTTER_H
3
5#include "d/d_event_lib.h"
7
8
19public:
20 typedef void (daAmiShutter_c::*modeProc)();
21
30
33
34 void setBaseMtx();
35 int CreateHeap();
37 int Execute(Mtx**);
38 void moveShutter();
40 void init_modeWait();
41 void modeWait();
42 void init_modeWaitEvent();
43 void modeWaitEvent();
44 bool eventStart();
45 void init_modeClose();
46 void modeClose();
48 void modeCloseEvent();
49 void init_modeCloseEnd();
50 void modeCloseEnd();
51 void init_modeOpen();
52 void modeOpen();
53 int Draw();
54 int Delete();
55
56
57 u8 getType() { return fopAcM_GetParamBit(this, 16, 4); }
58
59 u8 getSwBit() { return fopAcM_GetParamBit(this, 8, 8); }
60
61 int getEvent() { return fopAcM_GetParamBit(this, 0, 8); }
62
63 bool isShutterOpen() { return mOpen; }
64
65private:
67 /* 0x5c0 */ J3DModel* mpModel;
68 /* 0x5c4 */ u8 mMode;
69 /* 0x5c5 */ u8 mType;
70 /* 0x5c6 */ u8 mSwBit;
71 /* 0x5c7 */ u8 mSwitch;
72 /* 0x5c8 */ f32 mPosZ;
73 /* 0x5cc */ cXyz mPos;
74 /* 0x5d8 */ u8 mWaitTime;
75 /* 0x5d9 */ bool mOpen;
76};
77
78STATIC_ASSERT(sizeof(daAmiShutter_c) == 0x5dc);
79
80#endif /* D_A_OBJ_AMISHUTTER_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_event_lib.h:24
Drain Gate.
Definition d_a_obj_amiShutter.h:18
void modeWaitEvent()
Definition d_a_obj_amiShutter.cpp:168
f32 mPosZ
Definition d_a_obj_amiShutter.h:72
int Delete()
Definition d_a_obj_amiShutter.cpp:264
int Draw()
Definition d_a_obj_amiShutter.cpp:255
void modeCloseEvent()
Definition d_a_obj_amiShutter.cpp:213
bool isShutterOpen()
Definition d_a_obj_amiShutter.h:63
u8 mWaitTime
Definition d_a_obj_amiShutter.h:74
void init_modeWait()
Definition d_a_obj_amiShutter.cpp:152
int Execute(Mtx **)
Definition d_a_obj_amiShutter.cpp:112
void(daAmiShutter_c::*) modeProc()
Definition d_a_obj_amiShutter.h:20
~daAmiShutter_c()
Definition d_a_obj_amiShutter.h:32
bool mOpen
Definition d_a_obj_amiShutter.h:75
BOOL playerAreaCheck()
Definition d_a_obj_amiShutter.cpp:135
void init_modeClose()
Definition d_a_obj_amiShutter.cpp:188
u8 mSwitch
Definition d_a_obj_amiShutter.h:71
daAmiShutter_c()
Definition d_a_obj_amiShutter.h:31
void modeWait()
Definition d_a_obj_amiShutter.cpp:156
int getEvent()
Definition d_a_obj_amiShutter.h:61
void init_modeOpen()
Definition d_a_obj_amiShutter.cpp:240
u8 mType
Definition d_a_obj_amiShutter.h:69
void init_modeCloseEnd()
Definition d_a_obj_amiShutter.cpp:227
u8 mSwBit
Definition d_a_obj_amiShutter.h:70
cXyz mPos
Definition d_a_obj_amiShutter.h:73
void init_modeCloseEvent()
Definition d_a_obj_amiShutter.cpp:205
void modeOpen()
Definition d_a_obj_amiShutter.cpp:246
u8 mMode
Definition d_a_obj_amiShutter.h:68
bool eventStart()
Definition d_a_obj_amiShutter.cpp:182
void setBaseMtx()
Definition d_a_obj_amiShutter.cpp:49
u8 getSwBit()
Definition d_a_obj_amiShutter.h:59
void init_modeWaitEvent()
Definition d_a_obj_amiShutter.cpp:164
u8 getType()
Definition d_a_obj_amiShutter.h:57
request_of_phase_process_class mPhaseReq
Definition d_a_obj_amiShutter.h:66
J3DModel * mpModel
Definition d_a_obj_amiShutter.h:67
void modeClose()
Definition d_a_obj_amiShutter.cpp:195
cPhs__Step create()
Definition d_a_obj_amiShutter.cpp:70
Mode
Definition d_a_obj_amiShutter.h:22
@ MODE_CLOSE
Definition d_a_obj_amiShutter.h:25
@ MODE_OPEN
Definition d_a_obj_amiShutter.h:28
@ MODE_CLOSE_EVENT
Definition d_a_obj_amiShutter.h:26
@ MODE_WAIT
Definition d_a_obj_amiShutter.h:23
@ MODE_CLOSE_END
Definition d_a_obj_amiShutter.h:27
@ MODE_WAIT_EVENT
Definition d_a_obj_amiShutter.h:24
void modeCloseEnd()
Definition d_a_obj_amiShutter.cpp:236
void moveShutter()
Definition d_a_obj_amiShutter.cpp:121
int CreateHeap()
Definition d_a_obj_amiShutter.cpp:57
STATIC_ASSERT(sizeof(daAmiShutter_c)==0x5dc)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17