Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDemo_system_c Member List

This is the complete list of members for dDemo_system_c, including all inherited members.

dDemo_system_c()dDemo_system_cinline
JSGCreateObject(char const *, JStage::TEObject, u32)JStage::TSystemvirtual
JSGDestroyObject(JStage::TObject *)JStage::TSystemvirtual
JSGFDisableFlag(u32 flag)JStage::TObjectinline
JSGFEnableFlag(u32 flag)JStage::TObjectinline
JSGFGetType() constJStage::TSystemvirtual
JSGFindNodeID(char const *) constJStage::TObjectvirtual
JSGFindObject(JStage::TObject **, char const *, JStage::TEObject) constdDemo_system_cvirtual
JSGGetData(u32, void *, u32) constJStage::TObjectvirtual
JSGGetFlag() constJStage::TObjectvirtual
JSGGetName() constJStage::TObjectvirtual
JSGGetNodeTransformation(u32, f32(*)[4]) constJStage::TObjectvirtual
JSGGetParent(JStage::TObject **, u32 *) constJStage::TObjectvirtual
JSGGetSystemData(u32)JStage::TSystemvirtual
JSGSetData(u32, void const *, u32)JStage::TObjectvirtual
JSGSetFlag(u32)JStage::TObjectvirtual
JSGSetParent(JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetRelation(bool, JStage::TObject *, u32)JStage::TObjectvirtual
JSGSetSystemData(u32, u32)JStage::TSystemvirtual
JSGUpdate()JStage::TObjectvirtual
mpObjectdDemo_system_cprivate
setObject(dDemo_object_c *i_object)dDemo_system_cinline
~dDemo_system_c()dDemo_system_cvirtual
~TObject()=0JStage::TObjectpure virtual
~TSystem()=0JStage::TSystempure virtual