Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureCitizen Member List

This is the complete list of members for Z2CreatureCitizen, including all inherited members.

deleteObject()Z2CreatureCitizenvirtual
field_0xa1Z2CreatureCitizenprivate
field_0xa3Z2CreatureCitizenprivate
framework(u32 mapinfo, s8 reverb)Z2Creaturevirtual
getCurrentPos() constZ2Creatureinline
init(Vec *animePosPtr, Vec *simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum)Z2CreatureCitizen
Z2Creature::init(Vec *animePosPtr, Vec *simplePosPtr, Vec *simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum)Z2Creature
initAnime(void *animation, bool, f32 startFrame, f32)Z2Creature
mCitizenIDZ2CreatureCitizenprivate
mLinkSearchZ2CreatureCitizenprivate
mpPosZ2Creature
mSoundObjAnimeZ2Creature
mSoundObjSimple1Z2Creature
mSoundObjSimple2Z2Creature
playVoice(int)Z2CreatureCitizen
setMdlType(s8, bool, bool)Z2CreatureCitizen
setSoundStarter(Z2SoundStarter *soundStarter)Z2Creaturevirtual
startCollisionSE(u32 hitID, u32 mapinfo)Z2Creaturevirtual
startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2Creaturevirtual
startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2Creaturevirtual
startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2Creaturevirtual
startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2Creaturevirtual
startCreatureVoice(JAISoundID soundID, s8 reverb)Z2CreatureCitizenvirtual
startCreatureVoiceLevel(JAISoundID soundID, s8 reverb)Z2Creaturevirtual
stopAnime()Z2Creature
updateAnime(f32, f32)Z2Creature
Z2Creature()Z2Creature
Z2CreatureCitizen()Z2CreatureCitizen
~Z2Creature()Z2Creature
~Z2CreatureCitizen()Z2CreatureCitizen