Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_particle.h>
Public Member Functions | |
virtual | ~dPa_levelEcallBack () |
virtual void | setup (JPABaseEmitter *, const cXyz *, const csXyz *, s8)=0 |
virtual void | cleanup () |
Public Member Functions inherited from JPAEmitterCallBack | |
virtual | ~JPAEmitterCallBack ()=0 |
virtual void | execute (JPABaseEmitter *) |
virtual void | executeAfter (JPABaseEmitter *) |
virtual void | draw (JPABaseEmitter *) |
virtual void | drawAfter (JPABaseEmitter *) |
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inlinevirtual |
Reimplemented in dPa_followEcallBack.