Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_s_acch.h
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1#ifndef D_BG_D_BG_S_ACCH_H
2#define D_BG_D_BG_S_ACCH_H
3
8#include "d/d_bg_s_gnd_chk.h"
9#include "d/d_bg_s_roof_chk.h"
10#include "d/d_bg_s_wtr_chk.h"
12
13class fopAc_ac_c;
14
16private:
17 /* 0x10 */ u32 m_flags;
18 /* 0x14 */ cM3dGCir m_cir;
19 /* 0x28 */ f32 m_wall_rr;
20 /* 0x2C */ f32 field_0x2c;
21 /* 0x30 */ f32 m_wall_h;
22 /* 0x34 */ f32 m_wall_r;
23 /* 0x38 */ f32 m_wall_h_direct;
24 /* 0x3C */ s16 m_wall_angle_y;
25
26public:
27 enum {
28 /* 0x2 */ WALL_HIT = 2,
29 /* 0x4 */ WALL_H_DIRECT = 4,
30 };
31
33 void ClrWallHit();
34 void SetWallR(f32);
35 void CalcWallRR();
36 void SetWall(f32, f32);
37 void SetWallHDirect(f32);
38
39 #ifdef __dt__12dBgS_AcchCirFv_DEFINED
40 virtual ~dBgS_AcchCir();
41 #else
42 virtual ~dBgS_AcchCir() {}
43 #endif
44
45 f32 GetWallH() { return m_wall_h; }
46 f32 GetWallR() { return m_wall_r; }
47 void SetWallH(f32 h) { m_wall_h = h; }
48 void ClrWallHDirect() { m_flags &= ~WALL_H_DIRECT; }
49 bool ChkWallHit() { return (m_flags & WALL_HIT) != 0; }
51 bool ChkWallHDirect() { return (m_flags & WALL_H_DIRECT) != 0; }
53 f32 GetWallRR() { return m_wall_rr; }
55 void SetWallAngleY(s16 i_angle) { m_wall_angle_y = i_angle; }
56 cM3dGCir* GetCirP() { return &m_cir; }
57
58 void SetCir(cXyz& pos) { m_cir.Set(pos.x, pos.z, pos.y + GetWallH(), m_wall_r); }
59}; // Size: 0x40
60
61class dBgS;
62class dBgS_Acch : public cBgS_Chk, public dBgS_Chk {
63public:
64 enum {
65 /* 0x000002 */ GRND_NONE = (1 << 1),
66 /* 0x000004 */ WALL_NONE = (1 << 2),
67 /* 0x000008 */ ROOF_NONE = (1 << 3),
68 /* 0x000010 */ WALL_HIT = (1 << 4),
69 /* 0x000020 */ GROUND_HIT = (1 << 5),
70 /* 0x000040 */ GROUND_FIND = (1 << 6),
71 /* 0x000080 */ GROUND_LANDING = (1 << 7),
72 /* 0x000100 */ GROUND_AWAY = (1 << 8),
73 /* 0x000200 */ ROOF_HIT = (1 << 9),
74 /* 0x000400 */ WATER_NONE = (1 << 10),
75 /* 0x000800 */ WATER_HIT = (1 << 11),
76 /* 0x001000 */ WATER_IN = (1 << 12),
77 /* 0x002000 */ LINE_CHECK = (1 << 13),
78 /* 0x004000 */ LINE_CHECK_NONE = (1 << 14),
79 /* 0x008000 */ CLR_SPEED_Y = (1 << 15),
80 /* 0x010000 */ LINE_CHECK_HIT = (1 << 16),
81 /* 0x100000 */ MOVE_BG_ONLY = (1 << 20),
82 /* 0x200000 */ GND_THIN_CELLING_OFF = (1 << 21),
83 /* 0x400000 */ WALL_SORT = (1 << 22),
84 /* 0x800000 */ LINE_DOWN = (1 << 23),
85 };
86
87 dBgS_Acch();
88 void Init();
89 void Set(fopAc_ac_c*, int, dBgS_AcchCir*);
90 void Set(cXyz*, cXyz*, fopAc_ac_c*, int, dBgS_AcchCir*, cXyz*, csXyz*, csXyz*);
91 void GroundCheckInit(dBgS&);
92 void GroundCheck(dBgS&);
93 void GroundRoofProc(dBgS&);
94 void LineCheck(dBgS&);
95 void CrrPos(dBgS&);
97 void SetWallCir();
98 void CalcWallBmdCyl();
99 void SetGroundUpY(f32);
102 f32 GetSpeedY();
104 void SetNowActorInfo(int, void*, fpc_ProcID);
105 void SetWallPolyIndex(int, int);
106 void CalcMovePosWork();
107 void CalcWallRR();
108 void SetMoveBGOnly();
109 void ClrMoveBGOnly();
113 void OnWallSort();
114 bool ChkWallSort();
115 bool ChkLineDown();
116
117 virtual ~dBgS_Acch();
118
120
121 cXyz* GetPos() { return pm_pos; }
122 cXyz* GetOldPos() { return pm_old_pos; }
123 f32 GetGroundH() const { return m_ground_h; }
124 f32 GetRoofHeight() const { return m_roof_height; }
125 int GetTblSize() { return m_tbl_size; }
127 bool ChkGroundFind() { return (m_flags & GROUND_FIND) != 0; }
128 bool ChkGroundHit() const { return (m_flags & GROUND_HIT) != 0; }
129 bool ChkGroundLanding() const { return (m_flags & GROUND_LANDING) != 0; }
130 void ClrGroundLanding() { m_flags &= ~GROUND_LANDING; }
131 void ClrGroundAway() { m_flags &= ~GROUND_AWAY; }
132 void ClrWallHit() { m_flags &= ~WALL_HIT; }
136 u32 ChkWallHit() const { return m_flags & WALL_HIT; }
137 void OffLineCheckHit() { m_flags &= ~LINE_CHECK_HIT; }
138 void OffLineCheck() { m_flags &= ~LINE_CHECK; }
139 u32 ChkLineCheckNone() const { return (m_flags & LINE_CHECK_NONE) != 0; }
140 u32 ChkLineCheck() const { return (m_flags & LINE_CHECK) != 0; }
141 void ClrRoofHit() { m_flags &= ~ROOF_HIT; }
142 void ClrWaterHit() { m_flags &= ~WATER_HIT; }
144 void ClrWaterIn() { m_flags &= ~WATER_IN; }
146 const u32 MaskWaterIn() const { return m_flags & WATER_IN; }
147 const bool ChkWaterIn() const { return MaskWaterIn() != 0; }
148 void ClrGroundFind() { m_flags &= ~GROUND_FIND; }
149 u32 MaskRoofHit() const { return m_flags & ROOF_HIT; }
150 bool ChkRoofHit() const { return MaskRoofHit() != 0; }
152 void OnClrSpeedY() { m_flags &= ~CLR_SPEED_Y; }
153 bool ChkClrSpeedY() const { return !(m_flags & CLR_SPEED_Y); }
158 const u32 MaskWaterHit() const { return m_flags & WATER_HIT; }
159 const bool ChkWaterHit() const { return MaskWaterHit() != 0; }
160 void ClrWaterNone() { m_flags &= ~WATER_NONE; }
161 void SetWaterCheckOffset(f32 offset) { m_wtr_chk_offset = offset; }
163 void ClrRoofNone() { m_flags &= ~ROOF_NONE; }
164 void SetRoofCrrHeight(f32 height) { m_roof_crr_height = height; }
167 void ClrGrndNone() { m_flags &= ~GRND_NONE; }
168 bool ChkMoveBGOnly() const { return (m_flags & MOVE_BG_ONLY) != 0; }
170 void ClrWallNone() { m_flags &= ~WALL_NONE; }
172 void OffLineCheckNone() { m_flags &= ~LINE_CHECK_NONE; }
175 bool ChkGroundAway() const { return (m_flags & GROUND_AWAY) != 0; }
176 void ClrGroundHit() { m_flags &= ~GROUND_HIT; }
177 void SetGroundCheckOffset(f32 offset) { m_gnd_chk_offset = offset; }
178
181
183 JUT_ASSERT(730, index <= m_tbl_size);
184 return pm_acch_cir[index].GetCirP();
185 }
186
187 f32 GetWallH(int i_no) { return pm_acch_cir[i_no].GetWallH(); }
188 f32 GetWallR(int i_no) { return pm_acch_cir[i_no].GetWallR(); }
189 bool ChkWallHDirect(int i_no) { return pm_acch_cir[i_no].ChkWallHDirect(); }
190 f32 GetWallHDirect(int i_no) { return pm_acch_cir[i_no].GetWallHDirect(); }
191 f32 GetWallRR(int i_no) { return pm_acch_cir[i_no].GetWallRR(); }
192 void SetWallCirHit(int i_no) { pm_acch_cir[i_no].SetWallHit(); }
193 void SetWallAngleY(int i_no, s16 i_angle) { pm_acch_cir[i_no].SetWallAngleY(i_angle); }
194
195 f32 GetCx() const { return pm_pos->x; }
196 f32 GetCz() const { return pm_pos->z; }
197
198public:
199 /* 0x02C */ u32 m_flags;
200 /* 0x030 */ cXyz* pm_pos;
201 /* 0x034 */ cXyz* pm_old_pos;
202#if DEBUG
203 /* 0x038 */ cXyz unk_0x38;
204#endif
205 /* 0x038 */ cXyz* pm_speed;
206 /* 0x03C */ csXyz* pm_angle;
207 /* 0x040 */ csXyz* pm_shape_angle;
208 /* 0x044 */ cM3dGLin m_lin;
209 /* 0x060 */ cM3dGCyl m_wall_cyl;
210 /* 0x078 */ int m_bg_index;
211 /* 0x07C */ void* field_0x7c;
212 /* 0x080 */ u32 field_0x80;
213 /* 0x084 */ fopAc_ac_c* m_my_ac;
214 /* 0x088 */ int m_tbl_size;
216 /* 0x090 */ f32 field_0x90;
217 /* 0x094 */ f32 field_0x94;
218 /* 0x098 */ f32 m_ground_h;
220 /* 0x0A0 */ cM3dGPla field_0xa0;
221 /* 0x0B4 */ bool field_0xb4;
222 /* 0x0B8 */ f32 field_0xb8;
223 /* 0x0BC */ f32 field_0xbc;
224 /* 0x0C0 */ u8 field_0xc0;
225 /* 0x0C4 */ f32 m_roof_height;
227 /* 0x0CC */ f32 field_0xcc;
230#if DEBUG
231 /* 0x0E4 */ cXyz unk_0xe4;
232#endif
233 /* 0x0D8 */ f32 field_0xd8;
234 /* 0x0DC */ dBgS_GndChk m_gnd;
235 /* 0x130 */ dBgS_RoofChk m_roof;
236 /* 0x180 */ dBgS_WtrChk m_wtr;
237 /* 0x1D4 */ u8 m_wtr_mode;
238}; // Size: 0x1D8
239
240class dBgS_LinkAcch : public dBgS_Acch {
241public:
243
244 virtual ~dBgS_LinkAcch() {}
245};
246
247class dBgS_ObjAcch : public dBgS_Acch {
248public:
250 SetObj();
251 }
252
253 virtual ~dBgS_ObjAcch() {}
254}; // Size: 0x1D8
255
256STATIC_ASSERT(sizeof(dBgS_ObjAcch) == 0x1D8);
257
259public:
261 SetStatue();
262 }
263
264 virtual ~dBgS_StatueAcch() {}
265};
266
267class dBgS_BombAcch : public dBgS_Acch {
268public:
270 SetBomb();
271 }
272
273 virtual ~dBgS_BombAcch() {}
274};
275
276class dBgS_HorseAcch : public dBgS_Acch {
277public:
279 SetHorse();
280 }
281
282 virtual ~dBgS_HorseAcch() {}
283};
284
285#endif /* D_BG_D_BG_S_ACCH_H */
static u8 index[20][3]
Definition GXDraw.c:434
u32 mode
Definition GXTev.c:56
Definition c_bg_s_chk.h:11
Definition c_bg_s_poly_info.h:7
Definition c_m3d_g_cir.h:26
void Set(f32, f32, f32, f32)
Definition c_m3d_g_cir.cpp:12
Definition c_m3d_g_cyl.h:16
Definition c_m3d_g_lin.h:8
void SetStartEnd(const cXyz &, const cXyz &)
Definition c_m3d_g_lin.cpp:13
Definition c_m3d_g_pla.h:8
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
dBgS_AcchCir()
Definition d_bg_s_acch.cpp:14
void ClrWallHit()
Definition d_bg_s_acch.cpp:24
f32 GetWallH()
Definition d_bg_s_acch.h:45
void SetCir(cXyz &pos)
Definition d_bg_s_acch.h:58
void SetWallHit()
Definition d_bg_s_acch.h:54
f32 GetWallR()
Definition d_bg_s_acch.h:46
cM3dGCir m_cir
Definition d_bg_s_acch.h:18
void SetWallAngleY(s16 i_angle)
Definition d_bg_s_acch.h:55
f32 m_wall_rr
Definition d_bg_s_acch.h:19
bool ChkWallHDirect()
Definition d_bg_s_acch.h:51
f32 m_wall_h_direct
Definition d_bg_s_acch.h:23
@ WALL_H_DIRECT
Definition d_bg_s_acch.h:29
@ WALL_HIT
Definition d_bg_s_acch.h:28
void ClrWallHDirect()
Definition d_bg_s_acch.h:48
f32 m_wall_r
Definition d_bg_s_acch.h:22
u32 m_flags
Definition d_bg_s_acch.h:17
s16 GetWallAngleY()
Definition d_bg_s_acch.h:50
void SetWallHDirect(f32)
Definition d_bg_s_acch.cpp:42
f32 GetWallHDirect()
Definition d_bg_s_acch.h:52
void SetWallR(f32)
Definition d_bg_s_acch.cpp:29
void CalcWallRR()
Definition d_bg_s_acch.cpp:33
void SetWallH(f32 h)
Definition d_bg_s_acch.h:47
f32 field_0x2c
Definition d_bg_s_acch.h:20
cM3dGCir * GetCirP()
Definition d_bg_s_acch.h:56
void SetWall(f32, f32)
Definition d_bg_s_acch.cpp:37
f32 GetWallRR()
Definition d_bg_s_acch.h:53
s16 m_wall_angle_y
Definition d_bg_s_acch.h:24
f32 m_wall_h
Definition d_bg_s_acch.h:21
bool ChkWallHit()
Definition d_bg_s_acch.h:49
virtual ~dBgS_AcchCir()
Definition d_bg_s_acch.h:62
void SetGroundAway()
Definition d_bg_s_acch.h:157
void SetWallHit()
Definition d_bg_s_acch.h:169
f32 GetWallHDirect(int i_no)
Definition d_bg_s_acch.h:190
f32 GetSpeedY()
Definition d_bg_s_acch.cpp:552
u32 field_0x80
Definition d_bg_s_acch.h:212
bool ChkWallHDirect(int i_no)
Definition d_bg_s_acch.h:189
void SetGndThinCellingOff()
Definition d_bg_s_acch.cpp:609
int m_bg_index
Definition d_bg_s_acch.h:210
void OnLineCheckNone()
Definition d_bg_s_acch.h:171
int GetTblSize()
Definition d_bg_s_acch.h:125
void CalcWallBmdCyl()
Definition d_bg_s_acch.cpp:481
u32 ChkLineCheckNone() const
Definition d_bg_s_acch.h:139
const bool ChkWaterIn() const
Definition d_bg_s_acch.h:147
void OffClrSpeedY()
Definition d_bg_s_acch.h:151
cXyz * pm_speed
Definition d_bg_s_acch.h:205
f32 GetCx() const
Definition d_bg_s_acch.h:195
void SetWallPolyIndex(int, int)
Definition d_bg_s_acch.cpp:582
f32 GetWallAllR()
Definition d_bg_s_acch.cpp:463
int m_tbl_size
Definition d_bg_s_acch.h:214
void CrrPos(dBgS &)
Definition d_bg_s_acch.cpp:305
void ClrWaterNone()
Definition d_bg_s_acch.h:160
void SetWaterCheckOffset(f32 offset)
Definition d_bg_s_acch.h:161
cM3dGPla field_0xa0
Definition d_bg_s_acch.h:220
void SetGroundHit()
Definition d_bg_s_acch.h:155
void SetLin()
Definition d_bg_s_acch.h:126
u8 field_0xc0
Definition d_bg_s_acch.h:224
void SetWallNone()
Definition d_bg_s_acch.h:173
void ClrRoofNone()
Definition d_bg_s_acch.h:163
void ClrGroundHit()
Definition d_bg_s_acch.h:176
void SetWaterNone()
Definition d_bg_s_acch.h:135
f32 GetCz() const
Definition d_bg_s_acch.h:196
void OffLineCheck()
Definition d_bg_s_acch.h:138
void SetRoofHit()
Definition d_bg_s_acch.h:134
void ClrGndThinCellingOff()
Definition d_bg_s_acch.cpp:613
void SetWallCir()
Definition d_bg_s_acch.cpp:475
f32 GetGroundH() const
Definition d_bg_s_acch.h:123
u8 m_wtr_mode
Definition d_bg_s_acch.h:237
f32 m_roof_crr_height
Definition d_bg_s_acch.h:226
void DrawWall(dBgS &)
@ ROOF_HIT
Definition d_bg_s_acch.h:73
@ LINE_CHECK_HIT
Definition d_bg_s_acch.h:80
@ CLR_SPEED_Y
Definition d_bg_s_acch.h:79
@ WALL_HIT
Definition d_bg_s_acch.h:68
@ WALL_SORT
Definition d_bg_s_acch.h:83
@ WATER_IN
Definition d_bg_s_acch.h:76
@ WATER_HIT
Definition d_bg_s_acch.h:75
@ GROUND_HIT
Definition d_bg_s_acch.h:69
@ GROUND_AWAY
Definition d_bg_s_acch.h:72
@ WATER_NONE
Definition d_bg_s_acch.h:74
@ GND_THIN_CELLING_OFF
Definition d_bg_s_acch.h:82
@ LINE_CHECK
Definition d_bg_s_acch.h:77
@ LINE_DOWN
Definition d_bg_s_acch.h:84
@ WALL_NONE
Definition d_bg_s_acch.h:66
@ ROOF_NONE
Definition d_bg_s_acch.h:67
@ MOVE_BG_ONLY
Definition d_bg_s_acch.h:81
@ LINE_CHECK_NONE
Definition d_bg_s_acch.h:78
@ GROUND_LANDING
Definition d_bg_s_acch.h:71
@ GROUND_FIND
Definition d_bg_s_acch.h:70
@ GRND_NONE
Definition d_bg_s_acch.h:65
void OnLineCheck()
Definition d_bg_s_acch.h:162
void * field_0x7c
Definition d_bg_s_acch.h:211
bool ChkGroundLanding() const
Definition d_bg_s_acch.h:129
void GroundCheckInit(dBgS &)
Definition d_bg_s_acch.cpp:123
void ClrMoveBGOnly()
Definition d_bg_s_acch.cpp:604
const u32 MaskWaterHit() const
Definition d_bg_s_acch.h:158
f32 m_wtr_chk_offset
Definition d_bg_s_acch.h:228
void LineCheck(dBgS &)
Definition d_bg_s_acch.cpp:203
dBgS_GndChk m_gnd
Definition d_bg_s_acch.h:234
cXyz * GetPos()
Definition d_bg_s_acch.h:121
bool ChkGroundFind()
Definition d_bg_s_acch.h:127
f32 field_0xbc
Definition d_bg_s_acch.h:223
f32 field_0x90
Definition d_bg_s_acch.h:216
void ClrGroundLanding()
Definition d_bg_s_acch.h:130
f32 GetWallRR(int i_no)
Definition d_bg_s_acch.h:191
void ClrGroundAway()
Definition d_bg_s_acch.h:131
cM3dGLin m_lin
Definition d_bg_s_acch.h:208
void ClrWaterIn()
Definition d_bg_s_acch.h:144
void ClrRoofHit()
Definition d_bg_s_acch.h:141
dBgS_AcchCir * pm_acch_cir
Definition d_bg_s_acch.h:215
u32 m_flags
Definition d_bg_s_acch.h:199
dBgS_Acch()
Definition d_bg_s_acch.cpp:49
cXyz unk_0xe4
Definition d_bg_s_acch.h:231
const u32 MaskWaterIn() const
Definition d_bg_s_acch.h:146
void OnLineCheckHit()
Definition d_bg_s_acch.h:174
void SetGroundLanding()
Definition d_bg_s_acch.h:156
u32 ChkWallHit() const
Definition d_bg_s_acch.h:136
bool ChkLineDown()
Definition d_bg_s_acch.cpp:629
bool ChkRoofHit() const
Definition d_bg_s_acch.h:150
void SetWaterIn()
Definition d_bg_s_acch.h:145
bool ChkMoveBGOnly() const
Definition d_bg_s_acch.h:168
virtual ~dBgS_Acch()
Definition d_bg_s_acch.cpp:47
u32 ChkLineCheck() const
Definition d_bg_s_acch.h:140
f32 GetWallAllLowH()
Definition d_bg_s_acch.cpp:518
csXyz * pm_shape_angle
Definition d_bg_s_acch.h:207
bool ChkGndThinCellingOff()
Definition d_bg_s_acch.cpp:617
void OffLineCheckHit()
Definition d_bg_s_acch.h:137
f32 GetWallAddY(Vec &)
Definition d_bg_s_acch.cpp:560
u32 MaskRoofHit() const
Definition d_bg_s_acch.h:149
f32 GetWallR(int i_no)
Definition d_bg_s_acch.h:188
cXyz * pm_pos
Definition d_bg_s_acch.h:200
void OffLineCheckNone()
Definition d_bg_s_acch.h:172
f32 field_0xd8
Definition d_bg_s_acch.h:233
void SetGrndNone()
Definition d_bg_s_acch.h:166
fopAc_ac_c * m_my_ac
Definition d_bg_s_acch.h:213
f32 m_ground_h
Definition d_bg_s_acch.h:218
f32 m_roof_height
Definition d_bg_s_acch.h:225
void CalcWallRR()
Definition d_bg_s_acch.cpp:593
void SetWallCirHit(int i_no)
Definition d_bg_s_acch.h:192
void SetGroundUpY(f32)
Definition d_bg_s_acch.cpp:513
bool ChkGroundHit() const
Definition d_bg_s_acch.h:128
cM3dGCir * GetWallCirP(int index)
Definition d_bg_s_acch.h:182
bool ChkWallSort()
Definition d_bg_s_acch.cpp:625
void SetWaterHit()
Definition d_bg_s_acch.h:143
f32 GetWallH(int i_no)
Definition d_bg_s_acch.h:187
f32 GetWallAllLowH_R()
Definition d_bg_s_acch.cpp:534
void GroundCheck(dBgS &)
Definition d_bg_s_acch.cpp:136
void SetWtrChkMode(int mode)
Definition d_bg_s_acch.h:165
cM3dGCyl m_wall_cyl
Definition d_bg_s_acch.h:209
void SetWallAngleY(int i_no, s16 i_angle)
Definition d_bg_s_acch.h:193
void ClrGroundFind()
Definition d_bg_s_acch.h:148
void GroundRoofProc(dBgS &)
Definition d_bg_s_acch.cpp:187
void SetRoofNone()
Definition d_bg_s_acch.h:133
fopAc_ac_c * getMyAc()
Definition d_bg_s_acch.h:180
void ClrGrndNone()
Definition d_bg_s_acch.h:167
bool ChkClrSpeedY() const
Definition d_bg_s_acch.h:153
f32 field_0xb8
Definition d_bg_s_acch.h:222
void ClrWallHit()
Definition d_bg_s_acch.h:132
cXyz * pm_old_pos
Definition d_bg_s_acch.h:201
void SetGroundCheckOffset(f32 offset)
Definition d_bg_s_acch.h:177
csXyz * pm_angle
Definition d_bg_s_acch.h:206
void ClrWaterHit()
Definition d_bg_s_acch.h:142
dBgS_RoofChk m_roof
Definition d_bg_s_acch.h:235
bool ChkGroundAway() const
Definition d_bg_s_acch.h:175
f32 GetRoofHeight() const
Definition d_bg_s_acch.h:124
void SetNowActorInfo(int, void *, fpc_ProcID)
Definition d_bg_s_acch.cpp:576
bool field_0xb4
Definition d_bg_s_acch.h:221
cBgS_PolyInfo * pm_out_poly_info
Definition d_bg_s_acch.h:229
const bool ChkWaterHit() const
Definition d_bg_s_acch.h:159
void Init()
Definition d_bg_s_acch.cpp:84
void SetMoveBGOnly()
Definition d_bg_s_acch.cpp:599
cXyz unk_0x38
Definition d_bg_s_acch.h:203
void SetRoofCrrHeight(f32 height)
Definition d_bg_s_acch.h:164
void SetGroundFind()
Definition d_bg_s_acch.h:154
void CalcMovePosWork()
Definition d_bg_s_acch.cpp:587
dBgS_WtrChk m_wtr
Definition d_bg_s_acch.h:236
void Set(fopAc_ac_c *, int, dBgS_AcchCir *)
Definition d_bg_s_acch.cpp:110
f32 m_gnd_chk_offset
Definition d_bg_s_acch.h:219
void OnClrSpeedY()
Definition d_bg_s_acch.h:152
void OnWallSort()
Definition d_bg_s_acch.cpp:621
cM3dGCyl * GetWallBmdCylP()
Definition d_bg_s_acch.h:179
f32 field_0xcc
Definition d_bg_s_acch.h:227
f32 field_0x94
Definition d_bg_s_acch.h:217
void ClrWallNone()
Definition d_bg_s_acch.h:170
cXyz * GetOldPos()
Definition d_bg_s_acch.h:122
Definition d_bg_s_acch.h:267
virtual ~dBgS_BombAcch()
Definition d_bg_s_acch.h:273
dBgS_BombAcch()
Definition d_bg_s_acch.h:269
Definition d_bg_s_chk.h:7
Definition d_bg_s_gnd_chk.h:7
Definition d_bg_s_acch.h:276
virtual ~dBgS_HorseAcch()
Definition d_bg_s_acch.h:282
dBgS_HorseAcch()
Definition d_bg_s_acch.h:278
Definition d_bg_s_acch.h:240
virtual ~dBgS_LinkAcch()
Definition d_bg_s_acch.h:244
dBgS_LinkAcch()
Definition d_bg_s_acch.h:242
Definition d_bg_s_acch.h:247
dBgS_ObjAcch()
Definition d_bg_s_acch.h:249
virtual ~dBgS_ObjAcch()
Definition d_bg_s_acch.h:253
void SetHorse()
Definition d_bg_s_poly_pass_chk.cpp:76
void SetBomb()
Definition d_bg_s_poly_pass_chk.cpp:56
void SetStatue()
Definition d_bg_s_poly_pass_chk.cpp:90
void SetLink()
Definition d_bg_s_poly_pass_chk.cpp:44
void SetObj()
Definition d_bg_s_poly_pass_chk.cpp:28
Definition d_bg_s_roof_chk.h:8
Definition d_bg_s_acch.h:258
virtual ~dBgS_StatueAcch()
Definition d_bg_s_acch.h:264
dBgS_StatueAcch()
Definition d_bg_s_acch.h:260
Definition d_bg_s_wtr_chk.h:6
Definition d_bg_s.h:105
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(dBgS_ObjAcch)==0x1D8)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition mtx.h:13
f32 z
Definition mtx.h:14
f32 x
Definition mtx.h:14
f32 y
Definition mtx.h:14
Definition c_xyz.h:7