Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_s_acch.h
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1#ifndef D_BG_D_BG_S_ACCH_H
2#define D_BG_D_BG_S_ACCH_H
3
8#include "d/d_bg_s_gnd_chk.h"
9#include "d/d_bg_s_roof_chk.h"
10#include "d/d_bg_s_wtr_chk.h"
12
13class fopAc_ac_c;
14
15class dBgS_AcchCir : public cBgS_PolyInfo {
16private:
17 /* 0x10 */ u32 m_flags;
18 /* 0x14 */ cM3dGCir m_cir;
19 /* 0x28 */ f32 m_wall_rr;
20 /* 0x2C */ f32 field_0x2c;
21 /* 0x30 */ f32 m_wall_h;
22 /* 0x34 */ f32 m_wall_r;
23 /* 0x38 */ f32 m_wall_h_direct;
24 /* 0x3C */ s16 m_wall_angle_y;
25
26public:
27 enum {
28 /* 0x2 */ WALL_HIT = 2,
29 /* 0x4 */ WALL_H_DIRECT = 4,
30 };
31
32 /* 80075EAC */ dBgS_AcchCir();
33 /* 80075F14 */ void ClrWallHit();
34 /* 80075F40 */ void SetWallR(f32);
35 /* 80075F48 */ void CalcWallRR();
36 /* 80075F58 */ void SetWall(f32, f32);
37 /* 80075F80 */ void SetWallHDirect(f32);
38
39 #ifdef __dt__12dBgS_AcchCirFv_DEFINED
40 /* 80077414 */ virtual ~dBgS_AcchCir();
41 #else
42 /* 80077414 */ virtual ~dBgS_AcchCir() {}
43 #endif
44
45 f32 GetWallH() { return m_wall_h; }
46 f32 GetWallR() { return m_wall_r; }
47 void SetWallH(f32 h) { m_wall_h = h; }
49 bool ChkWallHit() { return m_flags & WALL_HIT; }
53 f32 GetWallRR() { return m_wall_rr; }
56 cM3dGCir* GetCirP() { return &m_cir; }
57
58 void SetCir(cXyz& pos) { m_cir.Set(pos.x, pos.z, pos.y + GetWallH(), m_wall_r); }
59}; // Size: 0x40
60
61class dBgS;
62class dBgS_Acch : public cBgS_Chk, public dBgS_Chk {
63public:
64 enum {
65 /* 0x000002 */ GRND_NONE = (1 << 1),
66 /* 0x000004 */ WALL_NONE = (1 << 2),
67 /* 0x000008 */ ROOF_NONE = (1 << 3),
68 /* 0x000010 */ WALL_HIT = (1 << 4),
69 /* 0x000020 */ GROUND_HIT = (1 << 5),
70 /* 0x000040 */ GROUND_FIND = (1 << 6),
71 /* 0x000080 */ GROUND_LANDING = (1 << 7),
72 /* 0x000100 */ GROUND_AWAY = (1 << 8),
73 /* 0x000200 */ ROOF_HIT = (1 << 9),
74 /* 0x000400 */ WATER_NONE = (1 << 10),
75 /* 0x000800 */ WATER_HIT = (1 << 11),
76 /* 0x001000 */ WATER_IN = (1 << 12),
77 /* 0x002000 */ LINE_CHECK = (1 << 13),
78 /* 0x004000 */ LINE_CHECK_NONE = (1 << 14),
79 /* 0x008000 */ CLR_SPEED_Y = (1 << 15),
80 /* 0x010000 */ LINE_CHECK_HIT = (1 << 16),
81 /* 0x100000 */ MOVE_BG_ONLY = (1 << 20),
82 /* 0x200000 */ GND_THIN_CELLING_OFF = (1 << 21),
83 /* 0x400000 */ WALL_SORT = (1 << 22),
84 /* 0x800000 */ LINE_DOWN = (1 << 23),
85 };
86
87 /* 800760A0 */ dBgS_Acch();
88 /* 800761CC */ void Init();
89 /* 80076288 */ void Set(fopAc_ac_c*, int, dBgS_AcchCir*);
90 /* 80076248 */ void Set(cXyz*, cXyz*, fopAc_ac_c*, int, dBgS_AcchCir*, cXyz*, csXyz*, csXyz*);
91 /* 800762D8 */ void GroundCheckInit(dBgS&);
92 /* 80076350 */ void GroundCheck(dBgS&);
93 /* 8007654C */ void GroundRoofProc(dBgS&);
94 /* 80076624 */ void LineCheck(dBgS&);
95 /* 80076AAC */ void CrrPos(dBgS&);
96 /* 80076F84 */ f32 GetWallAllR();
97 /* 80076FC0 */ void SetWallCir();
98 /* 8007703C */ void CalcWallBmdCyl();
99 /* 80077114 */ void SetGroundUpY(f32);
100 /* 80077128 */ f32 GetWallAllLowH();
101 /* 80077178 */ f32 GetWallAllLowH_R();
102 /* 800771E4 */ f32 GetSpeedY();
103 /* 80077200 */ f32 GetWallAddY(Vec&);
104 /* 80077278 */ void SetNowActorInfo(int, void*, fpc_ProcID);
105 /* 80077288 */ void SetWallPolyIndex(int, int);
106 /* 800772E8 */ void CalcMovePosWork();
107 /* 8007732C */ void CalcWallRR();
108 /* 80077388 */ void SetMoveBGOnly();
109 /* 800773A4 */ void ClrMoveBGOnly();
110 /* 800773C0 */ void SetGndThinCellingOff();
111 /* 800773D0 */ void ClrGndThinCellingOff();
112 /* 800773E0 */ bool ChkGndThinCellingOff();
113 /* 800773EC */ void OnWallSort();
114 /* 800773FC */ bool ChkWallSort();
115 /* 80077408 */ bool ChkLineDown();
116 /* 800D00D0 */ bool ChkRoofHit() const;
117 /* 800D00DC */ void ClrGroundHit();
118 /* 80141404 */ bool ChkGroundHit() const;
119
120 /* 80075F94 */ virtual ~dBgS_Acch();
121
122 cXyz* GetPos() { return pm_pos; }
123 cXyz* GetOldPos() { return pm_old_pos; }
124 f32 GetGroundH() const { return m_ground_h; }
125 f32 GetRoofHeight() const { return m_roof_height; }
126 int GetTblSize() { return m_tbl_size; }
128 bool ChkGroundFind() { return m_flags & GROUND_FIND; }
129 bool ChkGroundHit() { return m_flags & GROUND_HIT; }
137 bool ChkWallHit() { return m_flags & WALL_HIT; }
141 bool ChkLineCheck() { return m_flags & LINE_CHECK; }
147 const u32 MaskWaterIn() { return m_flags & WATER_IN; }
148 const bool ChkWaterIn() { return MaskWaterIn();}
151 bool ChkRoofHit() { return MaskRoofHit(); }
153 bool ChkClrSpeedY() { return !(m_flags & CLR_SPEED_Y); }
158 const u32 MaskWaterHit() { return m_flags & WATER_HIT; }
159 const bool ChkWaterHit() { return MaskWaterHit(); }
161 void SetWaterCheckOffset(f32 offset) { m_wtr_chk_offset = offset; }
164 void SetRoofCrrHeight(f32 height) { m_roof_crr_height = height; }
165 void SetWtrChkMode(int mode) { m_wtr_mode = mode; }
168 bool ChkMoveBGOnly() const { return m_flags & MOVE_BG_ONLY; }
177
178 cM3dGCir* GetWallCirP(int index) {
179 JUT_ASSERT(index <= m_tbl_size);
180 return pm_acch_cir[index].GetCirP();
181 }
182
190
191 f32 GetCx() const { return pm_pos->x; }
192 f32 GetCz() const { return pm_pos->z; }
193
194 // inline dupe
196 u32 i_ChkGroundHit() const { return m_flags & GROUND_HIT; }
197
198public:
199 /* 0x02C */ u32 m_flags;
200 /* 0x030 */ cXyz* pm_pos;
201 /* 0x034 */ cXyz* pm_old_pos;
202 /* 0x038 */ cXyz* pm_speed;
203 /* 0x03C */ csXyz* pm_angle;
204 /* 0x040 */ csXyz* pm_shape_angle;
205 /* 0x044 */ cM3dGLin m_lin;
206 /* 0x060 */ cM3dGCyl m_wall_cyl;
207 /* 0x078 */ int m_bg_index;
208 /* 0x07C */ void* field_0x7c;
209 /* 0x080 */ u32 field_0x80;
210 /* 0x084 */ fopAc_ac_c* m_my_ac;
211 /* 0x088 */ int m_tbl_size;
213 /* 0x090 */ f32 field_0x90;
214 /* 0x094 */ f32 field_0x94;
215 /* 0x098 */ f32 m_ground_h;
216 /* 0x09C */ f32 field_0x9c;
217 /* 0x0A0 */ cM3dGPla field_0xa0;
218 /* 0x0B4 */ u8 field_0xb4;
219 /* 0x0B8 */ f32 field_0xb8;
220 /* 0x0BC */ f32 field_0xbc;
221 /* 0x0C0 */ u8 field_0xc0;
222 /* 0x0C4 */ f32 m_roof_height;
224 /* 0x0CC */ f32 field_0xcc;
227 /* 0x0D8 */ f32 field_0xd8;
228 /* 0x0DC */ dBgS_GndChk m_gnd;
229 /* 0x130 */ dBgS_RoofChk m_roof;
230 /* 0x180 */ dBgS_WtrChk m_wtr;
231 /* 0x1D4 */ u8 m_wtr_mode;
232}; // Size: 0x1D8
233
234class dBgS_LinkAcch : public dBgS_Acch {
235public:
237
238 /* 80140F30 */ virtual ~dBgS_LinkAcch() {}
239};
240
241class dBgS_ObjAcch : public dBgS_Acch {
242public:
244 SetObj();
245 }
246
247 /* 80BB336C */ virtual ~dBgS_ObjAcch() {}
248};
249
251public:
253 SetStatue();
254 }
255
256 /* 806646F8 */ virtual ~dBgS_StatueAcch();
257};
258
259class dBgS_BombAcch : public dBgS_Acch {
260public:
262 SetBomb();
263 }
264
265 virtual ~dBgS_BombAcch() {}
266};
267
268#endif /* D_BG_D_BG_S_ACCH_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition c_bg_s_chk.h:16
Definition d_bg_s_acch.h:259
virtual ~dBgS_BombAcch()
Definition d_bg_s_acch.h:265
dBgS_BombAcch()
Definition d_bg_s_acch.h:261
Definition d_bg_s_chk.h:7
Definition d_bg_s_acch.h:234
virtual ~dBgS_LinkAcch()
Definition d_bg_s_acch.h:238
dBgS_LinkAcch()
Definition d_bg_s_acch.h:236
Definition d_bg_s_roof_chk.h:8
Definition d_bg_s_acch.h:250
virtual ~dBgS_StatueAcch()
dBgS_StatueAcch()
Definition d_bg_s_acch.h:252
Definition d_bg_s_wtr_chk.h:6
static u8 pos[12]
Definition d_a_obj_kago.cpp:839
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition d_a_hozelda.cpp:18
f32 z
Definition vec.h:11
f32 x
Definition vec.h:11
Definition d_a_ep.cpp:134
Definition d_a_npc_fguard.cpp:133
void Set(f32, f32, f32, f32)
Definition c_m3d_g_cir.cpp:15
Definition d_a_npc_fguard.cpp:126
Definition d_a_tag_allmato.cpp:99
void SetStartEnd(cXyz const &, cXyz const &)
Definition c_m3d_g_lin.cpp:12
Definition d_a_npc_fguard.cpp:122
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:66
Definition d_a_npc_fguard.cpp:98
void ClrWallHit()
Definition d_bg_s_acch.cpp:24
f32 GetWallH()
Definition d_bg_s_acch.h:45
void SetCir(cXyz &pos)
Definition d_bg_s_acch.h:58
void SetWallHit()
Definition d_bg_s_acch.h:54
f32 GetWallR()
Definition d_bg_s_acch.h:46
cM3dGCir m_cir
Definition d_bg_s_acch.h:18
@ WALL_H_DIRECT
Definition d_bg_s_acch.h:29
@ WALL_HIT
Definition d_bg_s_acch.h:28
void SetWallAngleY(s16 i_angle)
Definition d_bg_s_acch.h:55
f32 m_wall_rr
Definition d_bg_s_acch.h:19
bool ChkWallHDirect()
Definition d_bg_s_acch.h:51
f32 m_wall_h_direct
Definition d_bg_s_acch.h:23
void ClrWallHDirect()
Definition d_bg_s_acch.h:48
f32 m_wall_r
Definition d_bg_s_acch.h:22
u32 m_flags
Definition d_bg_s_acch.h:17
s16 GetWallAngleY()
Definition d_bg_s_acch.h:50
void SetWallHDirect(f32)
Definition d_bg_s_acch.cpp:46
f32 GetWallHDirect()
Definition d_bg_s_acch.h:52
void SetWallR(f32)
void CalcWallRR()
Definition d_bg_s_acch.cpp:35
void SetWallH(f32 h)
Definition d_bg_s_acch.h:47
f32 field_0x2c
Definition d_bg_s_acch.h:20
cM3dGCir * GetCirP()
Definition d_bg_s_acch.h:56
void SetWall(f32, f32)
f32 GetWallRR()
Definition d_bg_s_acch.h:53
s16 m_wall_angle_y
Definition d_bg_s_acch.h:24
f32 m_wall_h
Definition d_bg_s_acch.h:21
bool ChkWallHit()
Definition d_bg_s_acch.h:49
virtual ~dBgS_AcchCir()
Definition d_a_npc_fguard.cpp:115
bool ChkWallHit()
Definition d_bg_s_acch.h:137
void SetGroundAway()
Definition d_bg_s_acch.h:157
void SetWallHit()
Definition d_bg_s_acch.h:169
f32 GetWallHDirect(int i_no)
Definition d_bg_s_acch.h:186
f32 GetSpeedY()
Definition d_bg_s_acch.cpp:565
u32 field_0x80
Definition d_bg_s_acch.h:209
bool ChkWallHDirect(int i_no)
Definition d_bg_s_acch.h:185
void SetGndThinCellingOff()
Definition d_bg_s_acch.cpp:632
int m_bg_index
Definition d_bg_s_acch.h:207
void OnLineCheckNone()
Definition d_bg_s_acch.h:171
int GetTblSize()
Definition d_bg_s_acch.h:126
void CalcWallBmdCyl()
Definition d_bg_s_acch.cpp:490
void OffClrSpeedY()
Definition d_bg_s_acch.h:152
cXyz * pm_speed
Definition d_bg_s_acch.h:202
f32 GetCx() const
Definition d_bg_s_acch.h:191
u32 MaskRoofHit()
Definition d_bg_s_acch.h:150
void SetWallPolyIndex(int, int)
Definition d_bg_s_acch.cpp:599
f32 GetWallAllR()
Definition d_bg_s_acch.cpp:470
int m_tbl_size
Definition d_bg_s_acch.h:211
void CrrPos(dBgS &)
void ClrWaterNone()
Definition d_bg_s_acch.h:160
void SetWaterCheckOffset(f32 offset)
Definition d_bg_s_acch.h:161
cM3dGPla field_0xa0
Definition d_bg_s_acch.h:217
void SetGroundHit()
Definition d_bg_s_acch.h:155
void SetLin()
Definition d_bg_s_acch.h:127
u8 field_0xc0
Definition d_bg_s_acch.h:221
const u32 MaskWaterHit()
Definition d_bg_s_acch.h:158
void SetWallNone()
Definition d_bg_s_acch.h:173
void ClrRoofNone()
Definition d_bg_s_acch.h:163
void ClrGroundHit()
void SetWaterNone()
Definition d_bg_s_acch.h:136
f32 GetCz() const
Definition d_bg_s_acch.h:192
void OffLineCheck()
Definition d_bg_s_acch.h:139
void SetRoofHit()
Definition d_bg_s_acch.h:135
void ClrGndThinCellingOff()
Definition d_bg_s_acch.cpp:638
void SetWallCir()
Definition d_bg_s_acch.cpp:483
f32 GetGroundH() const
Definition d_bg_s_acch.h:124
u8 m_wtr_mode
Definition d_bg_s_acch.h:231
f32 m_roof_crr_height
Definition d_bg_s_acch.h:223
void OnLineCheck()
Definition d_bg_s_acch.h:162
void * field_0x7c
Definition d_bg_s_acch.h:208
void GroundCheckInit(dBgS &)
Definition d_bg_s_acch.cpp:135
void ClrMoveBGOnly()
Definition d_bg_s_acch.cpp:625
virtual ~dBgS_Acch()
f32 m_wtr_chk_offset
Definition d_bg_s_acch.h:225
void LineCheck(dBgS &)
Definition d_bg_s_acch.cpp:217
dBgS_GndChk m_gnd
Definition d_bg_s_acch.h:228
cXyz * GetPos()
Definition d_bg_s_acch.h:122
const u32 MaskWaterIn()
Definition d_bg_s_acch.h:147
bool ChkGroundFind()
Definition d_bg_s_acch.h:128
f32 field_0xbc
Definition d_bg_s_acch.h:220
f32 field_0x90
Definition d_bg_s_acch.h:213
void ClrGroundLanding()
Definition d_bg_s_acch.h:131
f32 GetWallRR(int i_no)
Definition d_bg_s_acch.h:187
void ClrGroundAway()
Definition d_bg_s_acch.h:132
cM3dGLin m_lin
Definition d_bg_s_acch.h:205
void ClrWaterIn()
Definition d_bg_s_acch.h:145
void ClrRoofHit()
Definition d_bg_s_acch.h:142
dBgS_AcchCir * pm_acch_cir
Definition d_bg_s_acch.h:212
bool ChkRoofHit()
Definition d_bg_s_acch.h:151
u32 m_flags
Definition d_bg_s_acch.h:199
void OnLineCheckHit()
Definition d_bg_s_acch.h:174
void SetGroundLanding()
Definition d_bg_s_acch.h:156
bool ChkGroundLanding()
Definition d_bg_s_acch.h:130
u8 field_0xb4
Definition d_bg_s_acch.h:218
bool ChkLineDown()
Definition d_bg_s_acch.cpp:659
bool ChkClrSpeedY()
Definition d_bg_s_acch.h:153
bool ChkRoofHit() const
void SetWaterIn()
Definition d_bg_s_acch.h:146
bool ChkMoveBGOnly() const
Definition d_bg_s_acch.h:168
f32 GetWallAllLowH()
Definition d_bg_s_acch.cpp:529
csXyz * pm_shape_angle
Definition d_bg_s_acch.h:204
bool ChkGndThinCellingOff()
Definition d_bg_s_acch.cpp:644
void OffLineCheckHit()
Definition d_bg_s_acch.h:138
bool ChkGroundHit()
Definition d_bg_s_acch.h:129
f32 GetWallAddY(Vec &)
Definition d_bg_s_acch.cpp:574
f32 GetWallR(int i_no)
Definition d_bg_s_acch.h:184
cXyz * pm_pos
Definition d_bg_s_acch.h:200
const bool ChkWaterIn()
Definition d_bg_s_acch.h:148
void OffLineCheckNone()
Definition d_bg_s_acch.h:172
void Set(cXyz *, cXyz *, fopAc_ac_c *, int, dBgS_AcchCir *, cXyz *, csXyz *, csXyz *)
Definition d_bg_s_acch.cpp:101
f32 field_0xd8
Definition d_bg_s_acch.h:227
void SetGrndNone()
Definition d_bg_s_acch.h:166
fopAc_ac_c * m_my_ac
Definition d_bg_s_acch.h:210
f32 m_ground_h
Definition d_bg_s_acch.h:215
f32 m_roof_height
Definition d_bg_s_acch.h:222
void CalcWallRR()
Definition d_bg_s_acch.cpp:612
void SetWallCirHit(int i_no)
Definition d_bg_s_acch.h:188
void SetGroundUpY(f32)
Definition d_bg_s_acch.cpp:523
bool ChkGroundHit() const
cM3dGCir * GetWallCirP(int index)
Definition d_bg_s_acch.h:178
bool ChkWallSort()
Definition d_bg_s_acch.cpp:654
void SetWaterHit()
Definition d_bg_s_acch.h:144
f32 GetWallH(int i_no)
Definition d_bg_s_acch.h:183
f32 GetWallAllLowH_R()
Definition d_bg_s_acch.cpp:546
void GroundCheck(dBgS &)
Definition d_bg_s_acch.cpp:147
void SetWtrChkMode(int mode)
Definition d_bg_s_acch.h:165
bool ChkLineCheckNone()
Definition d_bg_s_acch.h:140
void i_ClrGroundHit()
Definition d_bg_s_acch.h:195
cM3dGCyl m_wall_cyl
Definition d_bg_s_acch.h:206
void SetWallAngleY(int i_no, s16 i_angle)
Definition d_bg_s_acch.h:189
void ClrGroundFind()
Definition d_bg_s_acch.h:149
void GroundRoofProc(dBgS &)
Definition d_bg_s_acch.cpp:200
void SetRoofNone()
Definition d_bg_s_acch.h:134
fopAc_ac_c * getMyAc()
Definition d_bg_s_acch.h:176
void ClrGrndNone()
Definition d_bg_s_acch.h:167
f32 field_0xb8
Definition d_bg_s_acch.h:219
void ClrWallHit()
Definition d_bg_s_acch.h:133
cXyz * pm_old_pos
Definition d_bg_s_acch.h:201
csXyz * pm_angle
Definition d_bg_s_acch.h:203
void ClrWaterHit()
Definition d_bg_s_acch.h:143
dBgS_RoofChk m_roof
Definition d_bg_s_acch.h:229
f32 GetRoofHeight() const
Definition d_bg_s_acch.h:125
void SetNowActorInfo(int, void *, fpc_ProcID)
Definition d_bg_s_acch.cpp:592
cBgS_PolyInfo * pm_out_poly_info
Definition d_bg_s_acch.h:226
void Init()
Definition d_bg_s_acch.cpp:91
void SetMoveBGOnly()
Definition d_bg_s_acch.cpp:619
void SetRoofCrrHeight(f32 height)
Definition d_bg_s_acch.h:164
void SetGroundFind()
Definition d_bg_s_acch.h:154
void CalcMovePosWork()
Definition d_bg_s_acch.cpp:605
const bool ChkWaterHit()
Definition d_bg_s_acch.h:159
dBgS_WtrChk m_wtr
Definition d_bg_s_acch.h:230
u32 i_ChkGroundHit() const
Definition d_bg_s_acch.h:196
bool ChkLineCheck()
Definition d_bg_s_acch.h:141
void OnWallSort()
Definition d_bg_s_acch.cpp:649
cM3dGCyl * GetWallBmdCylP()
Definition d_bg_s_acch.h:175
f32 field_0xcc
Definition d_bg_s_acch.h:224
f32 field_0x9c
Definition d_bg_s_acch.h:216
f32 field_0x94
Definition d_bg_s_acch.h:214
void ClrWallNone()
Definition d_bg_s_acch.h:170
@ ROOF_HIT
Definition d_bg_s_acch.h:73
@ LINE_CHECK_HIT
Definition d_bg_s_acch.h:80
@ CLR_SPEED_Y
Definition d_bg_s_acch.h:79
@ WALL_HIT
Definition d_bg_s_acch.h:68
@ WALL_SORT
Definition d_bg_s_acch.h:83
@ WATER_IN
Definition d_bg_s_acch.h:76
@ WATER_HIT
Definition d_bg_s_acch.h:75
@ GROUND_HIT
Definition d_bg_s_acch.h:69
@ GROUND_AWAY
Definition d_bg_s_acch.h:72
@ WATER_NONE
Definition d_bg_s_acch.h:74
@ GND_THIN_CELLING_OFF
Definition d_bg_s_acch.h:82
@ LINE_CHECK
Definition d_bg_s_acch.h:77
@ LINE_DOWN
Definition d_bg_s_acch.h:84
@ WALL_NONE
Definition d_bg_s_acch.h:66
@ ROOF_NONE
Definition d_bg_s_acch.h:67
@ MOVE_BG_ONLY
Definition d_bg_s_acch.h:81
@ LINE_CHECK_NONE
Definition d_bg_s_acch.h:78
@ GROUND_LANDING
Definition d_bg_s_acch.h:71
@ GROUND_FIND
Definition d_bg_s_acch.h:70
@ GRND_NONE
Definition d_bg_s_acch.h:65
cXyz * GetOldPos()
Definition d_bg_s_acch.h:123
Definition d_a_ep.cpp:120
Definition d_a_npc_fguard.cpp:94
dBgS_ObjAcch()
Definition d_bg_s_acch.h:243
virtual ~dBgS_ObjAcch()
Definition d_bg_s_acch.h:247
void SetBomb()
Definition d_bg_s_poly_pass_chk.cpp:56
void SetStatue()
Definition d_bg_s_poly_pass_chk.cpp:90
void SetLink()
Definition d_bg_s_poly_pass_chk.cpp:44
void SetObj()
Definition d_bg_s_poly_pass_chk.cpp:28
Definition d_a_npc_fguard.cpp:109
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8