19 return id == 0xFF ? -1 :
id;
35 return (rv == 0xff) ? -1 : rv;
void changeDemoMoveAngle(s16 i_angle)
Definition d_a_player.h:1113
virtual void setPlayerPosAndAngle(cXyz const *, s16, int)
Definition d_a_player.h:792
Definition d_a_tag_push.h:7
static void * srchActor(void *, void *)
Definition d_a_tag_push.cpp:7
int create()
Definition d_a_tag_push.cpp:51
u32 getFlowNodeNo()
Definition d_a_tag_push.h:26
int isDelete()
Definition d_a_tag_push.cpp:121
int getPlayerListNo()
Definition d_a_tag_push.h:33
daNpcT_ActorMngr_c mActorMngr
Definition d_a_tag_push.h:54
int Delete()
Definition d_a_tag_push.cpp:69
virtual ~daTag_Push_c()
Definition d_a_tag_push.h:56
int Execute()
Definition d_a_tag_push.cpp:73
int chkPointInArea(cXyz)
Definition d_a_tag_push.cpp:131
u8 getBitSW()
Definition d_a_tag_push.h:22
u8 getBitSW2()
Definition d_a_tag_push.h:24
int Draw()
Definition d_a_tag_push.cpp:117
int getId()
Definition d_a_tag_push.h:17
void pushBackPlayer(int param_1)
Definition d_a_tag_push.h:38
Definition f_op_actor.h:243
actor_place home
Definition f_op_actor.h:262
actor_place current
Definition f_op_actor.h:264
BOOL daNpcT_getPlayerInfoFromPlayerList(int param_0, int i_roomNo, cXyz *o_spawnPos, csXyz *o_angle)
Definition d_a_npc.cpp:2735
static u16 const id[4]
Definition d_a_obj_smtile.cpp:269
daPy_py_c * daPy_getPlayerActorClass()
Definition d_a_player.h:1258
STATIC_ASSERT(sizeof(daTag_Push_c)==0x574)
void dComIfGp_evmng_setGoal(cXyz *i_pos)
Definition d_com_inf_game.h:2727
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
s16 x
Definition c_sxyz.h:7
s16 y
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:219
s8 roomNo
Definition f_op_actor.h:220