38 return (rv == 0xff) ? -1 : rv;
void changeDemoMoveAngle(s16 i_angle)
Definition d_a_player.h:1125
virtual void setPlayerPosAndAngle(cXyz const *, short, int)
Definition d_a_player.h:806
Definition d_a_tag_push.h:7
static void * srchActor(void *, void *)
Definition d_a_tag_push.cpp:7
int create()
Definition d_a_tag_push.cpp:49
u32 getFlowNodeNo()
Definition d_a_tag_push.h:29
int isDelete()
Definition d_a_tag_push.cpp:113
int getPlayerListNo()
Definition d_a_tag_push.h:36
daNpcT_ActorMngr_c mActorMngr
Definition d_a_tag_push.h:57
int Delete()
Definition d_a_tag_push.cpp:61
virtual ~daTag_Push_c()
Definition d_a_tag_push.h:59
int Execute()
Definition d_a_tag_push.cpp:65
int chkPointInArea(cXyz)
Definition d_a_tag_push.cpp:123
u8 getBitSW()
Definition d_a_tag_push.h:25
u8 getBitSW2()
Definition d_a_tag_push.h:27
int Draw()
Definition d_a_tag_push.cpp:109
u32 getId()
Definition d_a_tag_push.h:17
void pushBackPlayer(int param_1)
Definition d_a_tag_push.h:41
Definition f_op_actor.h:230
actor_place home
Definition f_op_actor.h:249
actor_place current
Definition f_op_actor.h:251
BOOL daNpcT_getPlayerInfoFromPlayerList(int param_0, int i_roomNo, cXyz *o_spawnPos, csXyz *o_angle)
Definition d_a_npc.cpp:2755
static u16 const id[4]
Definition d_a_obj_smtile.cpp:242
daPy_py_c * daPy_getPlayerActorClass()
Definition d_a_player.h:1260
STATIC_ASSERT(sizeof(daTag_Push_c)==0x574)
void dComIfGp_evmng_setGoal(cXyz *i_pos)
Definition d_com_inf_game.h:3786
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
s16 x
Definition c_sxyz.h:7
s16 y
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:206
s8 roomNo
Definition f_op_actor.h:207