Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ten.h
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1#ifndef D_A_OBJ_TEN_H
2#define D_A_OBJ_TEN_H
3
5#include "d/d_bg_s_acch.h"
6#include "d/d_bg_s_gnd_chk.h"
7#include "d/d_cc_d.h"
8#include "d/d_insect.h"
9
18class daObjTEN_c : public dInsect_c {
19public:
25
26 void InitCcSph();
27 void SetCcSph();
28 void WaitAction();
30 void SpeedSet();
31 void WallWalk();
32 void WalkAction();
33 void MoveAction();
34 void Action();
35 void ShopAction();
36 void checkGroundPos();
37 virtual void Insect_Release();
38 void ParticleSet();
39 void BoomChk();
40 int Execute();
41 void ObjHit();
42 void Z_BufferChk();
43 int Delete();
44 void setBaseMtx();
45 bool CreateChk();
46 int create();
47
48 /* 0x590 */ dBgS_GndChk mGndChk;
49 /* 0x5E4 */ f32 field_0x5e4;
50 /* 0x5E8 */ u8 mAction;
51 /* 0x5E9 */ u8 field_0x5e9;
52 /* 0x5EA */ s16 field_0x5ea[3];
53 /* 0x5F0 */ f32 field_0x5f0;
54 /* 0x5F4 */ f32 field_0x5f4;
55 /* 0x5F8 */ s16 field_0x5f8;
56 /* 0x5EC */ u8 field_0x5fa[0x602 - 0x5fa];
57 /* 0x602 */ csXyz field_0x602;
58 /* 0x608 */ s16 field_0x608;
59 /* 0x60A */ s16 field_0x60a;
60 /* 0x60C */ u8 field_0x60c;
61 /* 0x60D */ u8 field_0x60d;
62 /* 0x610 */ mDoExt_brkAnm* mBrk;
63 /* 0x614 */ mDoExt_btkAnm* mBtk;
64 /* 0x618 */ f32 field_0x618;
65 /* 0x61C */ u32 field_0x61c;
66 /* 0x620 */ f32 mParticleScale;
67 /* 0x624 */ u8 field_0x624;
68 /* 0x628 */ dCcD_Stts mStts;
69 /* 0x664 */ dCcD_Sph mSph;
71 /* 0x7A8 */ u8 field_0x7a8;
72 /* 0x7AC */ dBgS_ObjAcch mAcch;
74 /* 0x9C4 */ Z2Creature mCreature;
75 /* 0xA54 */ int field_0xa54;
76 /* 0xA58 */ mDoExt_McaMorfSO* mMorf;
78 /* 0xA64 */ u8 field_0xa64;
79};
80
81STATIC_ASSERT(sizeof(daObjTEN_c) == 0xa68);
82
92
93
94#endif /* D_A_OBJ_TEN_H */
Definition Z2Creature.h:7
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_gnd_chk.h:7
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition d_insect.h:6
Insect - Ladybug.
Definition d_a_obj_ten.h:18
mDoExt_brkAnm * mBrk
Definition d_a_obj_ten.h:62
void WaitAction()
Definition d_a_obj_ten.cpp:109
u8 field_0x5e9
Definition d_a_obj_ten.h:51
dCcD_Stts mStts
Definition d_a_obj_ten.h:68
BOOL WallCheck()
Definition d_a_obj_ten.cpp:142
f32 field_0x5e4
Definition d_a_obj_ten.h:49
s16 field_0x5f8
Definition d_a_obj_ten.h:55
request_of_phase_process_class mPhase
Definition d_a_obj_ten.h:77
void ParticleSet()
Definition d_a_obj_ten.cpp:447
f32 field_0x5f0
Definition d_a_obj_ten.h:53
mDoExt_btkAnm * mBtk
Definition d_a_obj_ten.h:63
u8 field_0x624
Definition d_a_obj_ten.h:67
void BoomChk()
Definition d_a_obj_ten.cpp:462
void checkGroundPos()
Definition d_a_obj_ten.cpp:433
Action
Definition d_a_obj_ten.h:20
@ ACTION_WALK
Definition d_a_obj_ten.h:23
@ ACTION_MOVE
Definition d_a_obj_ten.h:22
@ ACTION_WAIT
Definition d_a_obj_ten.h:21
void MoveAction()
Definition d_a_obj_ten.cpp:258
u8 field_0x7a8
Definition d_a_obj_ten.h:71
u8 mAction
Definition d_a_obj_ten.h:50
mDoExt_McaMorfSO * mMorf
Definition d_a_obj_ten.h:76
f32 mParticleScale
Definition d_a_obj_ten.h:66
f32 field_0x5f4
Definition d_a_obj_ten.h:54
u8 field_0xa64
Definition d_a_obj_ten.h:78
void ObjHit()
Definition d_a_obj_ten.cpp:562
csXyz field_0x602
Definition d_a_obj_ten.h:57
void setBaseMtx()
Definition d_a_obj_ten.cpp:629
Z2Creature mCreature
Definition d_a_obj_ten.h:74
int Execute()
Definition d_a_obj_ten.cpp:511
void ShopAction()
Definition d_a_obj_ten.cpp:417
u8 field_0x60c
Definition d_a_obj_ten.h:60
void Action()
int Delete()
Definition d_a_obj_ten.cpp:620
u32 field_0x61c
Definition d_a_obj_ten.h:65
f32 field_0x618
Definition d_a_obj_ten.h:64
dBgS_GndChk mGndChk
Definition d_a_obj_ten.h:48
daPy_boomerangMove_c mBoomerang
Definition d_a_obj_ten.h:70
dCcD_Sph mSph
Definition d_a_obj_ten.h:69
dBgS_AcchCir mAcchCir
Definition d_a_obj_ten.h:73
u8 field_0x60d
Definition d_a_obj_ten.h:61
void WallWalk()
Definition d_a_obj_ten.cpp:177
u8 field_0x5fa[0x602 - 0x5fa]
Definition d_a_obj_ten.h:56
int field_0xa54
Definition d_a_obj_ten.h:75
void SpeedSet()
Definition d_a_obj_ten.cpp:161
s16 field_0x5ea[3]
Definition d_a_obj_ten.h:52
virtual void Insect_Release()
Definition d_a_obj_ten.cpp:439
void WalkAction()
Definition d_a_obj_ten.cpp:217
void SetCcSph()
Definition d_a_obj_ten.cpp:50
int create()
Definition d_a_obj_ten.cpp:697
s16 field_0x60a
Definition d_a_obj_ten.h:59
s16 field_0x608
Definition d_a_obj_ten.h:58
void Z_BufferChk()
Definition d_a_obj_ten.cpp:590
void InitCcSph()
Definition d_a_obj_ten.cpp:42
bool CreateChk()
Definition d_a_obj_ten.cpp:665
dBgS_ObjAcch mAcch
Definition d_a_obj_ten.h:72
Definition d_a_obj_ten.h:83
s8 field_0x4
Definition d_a_obj_ten.h:88
f32 field_0x8
Definition d_a_obj_ten.h:89
f32 field_0xc
Definition d_a_obj_ten.h:90
virtual ~daObj_TenHIO_c()
Definition d_a_obj_ten.h:86
daObj_TenHIO_c()
Definition d_a_obj_ten.cpp:19
Definition d_a_player.h:33
Definition m_Do_ext.h:331
Definition m_Do_ext.h:94
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(daObjTEN_c)==0xa68)
int BOOL
Definition types.h:33
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_phase.h:17