Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ten.h
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1#ifndef D_A_OBJ_TEN_H
2#define D_A_OBJ_TEN_H
3
4#include "d/d_insect.h"
5
14class daObjTEN_c : public fopAc_ac_c {
15public:
16 /* 80D087F4 */ void InitCcSph();
17 /* 80D08860 */ void SetCcSph();
18 /* 80D08C10 */ void WaitAction();
19 /* 80D08D94 */ void WallCheck();
20 /* 80D09008 */ void SpeedSet();
21 /* 80D09114 */ void WallWalk();
22 /* 80D09548 */ void WalkAction();
23 /* 80D09748 */ void MoveAction();
24 /* 80D09F58 */ void Action();
25 /* 80D0A01C */ void ShopAction();
26 /* 80D0A0D8 */ void checkGroundPos();
27 /* 80D0A13C */ void Insect_Release();
28 /* 80D0A154 */ void ParticleSet();
29 /* 80D0A278 */ void BoomChk();
30 /* 80D0A644 */ void Execute();
31 /* 80D0A8C8 */ void ObjHit();
32 /* 80D0AA50 */ void Z_BufferChk();
33 /* 80D0ABCC */ void Delete();
34 /* 80D0AC34 */ void setBaseMtx();
35 /* 80D0AD9C */ void CreateChk();
36 /* 80D0AF48 */ void create();
37
38private:
39 /* 0x568 */ u8 field_0x568[0xa68 - 0x568];
40};
41
42STATIC_ASSERT(sizeof(daObjTEN_c) == 0xa68);
43
45public:
46 /* 80D087CC */ daObj_TenHIO_c();
47 /* 80D0B848 */ ~daObj_TenHIO_c();
48};
49
50
51#endif /* D_A_OBJ_TEN_H */
Insect - Ladybug.
Definition d_a_obj_ten.h:14
void WaitAction()
Definition d_a_obj_ten.cpp:367
void CreateChk()
Definition d_a_obj_ten.cpp:672
void create()
Definition d_a_obj_ten.cpp:712
void ParticleSet()
Definition d_a_obj_ten.cpp:573
void BoomChk()
Definition d_a_obj_ten.cpp:578
void checkGroundPos()
Definition d_a_obj_ten.cpp:549
void MoveAction()
Definition d_a_obj_ten.cpp:534
void Delete()
Definition d_a_obj_ten.cpp:632
void ObjHit()
Definition d_a_obj_ten.cpp:596
void setBaseMtx()
Definition d_a_obj_ten.cpp:637
void ShopAction()
Definition d_a_obj_ten.cpp:544
void Action()
Definition d_a_obj_ten.cpp:539
void WallCheck()
Definition d_a_obj_ten.cpp:400
void Execute()
Definition d_a_obj_ten.cpp:591
void WallWalk()
Definition d_a_obj_ten.cpp:474
void SpeedSet()
Definition d_a_obj_ten.cpp:440
void Insect_Release()
Definition d_a_obj_ten.cpp:554
void WalkAction()
Definition d_a_obj_ten.cpp:479
void SetCcSph()
Definition d_a_obj_ten.cpp:285
u8 field_0x568[0xa68 - 0x568]
Definition d_a_obj_ten.h:39
void Z_BufferChk()
Definition d_a_obj_ten.cpp:623
void InitCcSph()
Definition d_a_obj_ten.cpp:275
Definition d_a_obj_ten.h:44
daObj_TenHIO_c()
Definition d_a_obj_ten.cpp:248
~daObj_TenHIO_c()
Definition d_a_obj_ten.cpp:741
STATIC_ASSERT(sizeof(daObjTEN_c)==0xa68)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8