Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_octhashi.h
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1#ifndef D_A_OBJ_OCTHASHI_H
2#define D_A_OBJ_OCTHASHI_H
3
5
15public:
16 /* 80CA4BB8 */ void initCcCylinder();
17 /* 80CA4DFC */ void SetCoSph();
18 /* 80CA4EA4 */ void SetCoCyl();
19 /* 80CA4F24 */ void HakaiSet2(int);
20 /* 80CA52F0 */ void HakaiMotion2();
21 /* 80CA54E4 */ void CylAction();
22 /* 80CA55C4 */ void SphAction();
23 /* 80CA5844 */ void SphAction2();
24 /* 80CA58F4 */ void Action();
25 /* 80CA59BC */ void setBaseMtx();
26 /* 80CA5AE0 */ void CreateHeap();
27 /* 80CA5B98 */ void create();
28 /* 80CA62A4 */ void Create();
29 /* 80CA62F8 */ void Execute(f32 (**)[3][4]);
30 /* 80CA636C */ void Draw();
31 /* 80CA6444 */ void Delete();
32
33private:
34 /* 0x568 */ u8 field_0x568[0x14b0 - 0x568];
35};
36
37STATIC_ASSERT(sizeof(daObjOCTHASHI_c) == 0x14b0);
38
39
40#endif /* D_A_OBJ_OCTHASHI_H */
Morpheel Pillar.
Definition d_a_obj_octhashi.h:14
void SetCoCyl()
Definition d_a_obj_octhashi.cpp:247
void Action()
Definition d_a_obj_octhashi.cpp:443
void Create()
Definition d_a_obj_octhashi.cpp:669
void SphAction2()
Definition d_a_obj_octhashi.cpp:438
void CylAction()
Definition d_a_obj_octhashi.cpp:330
void SphAction()
Definition d_a_obj_octhashi.cpp:433
void setBaseMtx()
Definition d_a_obj_octhashi.cpp:453
void HakaiSet2(int)
Definition d_a_obj_octhashi.cpp:295
void initCcCylinder()
Definition d_a_obj_octhashi.cpp:217
void HakaiMotion2()
Definition d_a_obj_octhashi.cpp:313
void Delete()
Definition d_a_obj_octhashi.cpp:684
void Draw()
Definition d_a_obj_octhashi.cpp:679
u8 field_0x568[0x14b0 - 0x568]
Definition d_a_obj_octhashi.h:34
void CreateHeap()
Definition d_a_obj_octhashi.cpp:482
void SetCoSph()
Definition d_a_obj_octhashi.cpp:237
void create()
Definition d_a_obj_octhashi.cpp:592
void Execute(f32(**)[3][4])
Definition d_a_obj_octhashi.cpp:674
STATIC_ASSERT(sizeof(daObjOCTHASHI_c)==0x14b0)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8