Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_keyhole.h
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1#ifndef D_A_OBJ_KEYHOLE_H
2#define D_A_OBJ_KEYHOLE_H
3
5
15public:
16 void setOpen() { mOpenState = 1; }
17 bool checkOpenEnd() { return mOpenState == 3; }
18
19private:
20 /* 0x0568 */ u8 field_0x0568[0x2ca4 - 0x568];
21 /* 0x2ca4 */ u8 mOpenState;
22 /* 0x2ca5 */ u8 field_0x2ca5[0x2cb8 - 0x2ca5];
23};
24
26
28public:
29 /* 80C436A0 */ ~kh_chain_s();
30 /* 80C437A4 */ kh_chain_s();
31};
32
34public:
35 /* 80C4124C */ daObj_Keyhole_HIO_c();
36 /* 80C4394C */ ~daObj_Keyhole_HIO_c();
37};
38
39
40#endif /* D_A_OBJ_KEYHOLE_H */
Definition d_a_obj_keyhole.h:33
~daObj_Keyhole_HIO_c()
Definition d_a_obj_keyhole.cpp:955
daObj_Keyhole_HIO_c()
Definition d_a_obj_keyhole.cpp:312
Definition d_a_obj_keyhole.h:27
~kh_chain_s()
Definition d_a_obj_keyhole.cpp:922
kh_chain_s()
Definition d_a_obj_keyhole.cpp:927
Small Key Door Chains?
Definition d_a_obj_keyhole.h:14
bool checkOpenEnd()
Definition d_a_obj_keyhole.h:17
u8 field_0x0568[0x2ca4 - 0x568]
Definition d_a_obj_keyhole.h:20
u8 mOpenState
Definition d_a_obj_keyhole.h:21
void setOpen()
Definition d_a_obj_keyhole.h:16
u8 field_0x2ca5[0x2cb8 - 0x2ca5]
Definition d_a_obj_keyhole.h:22
STATIC_ASSERT(sizeof(obj_keyhole_class)==0x2CB8)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8