Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_yelia.h
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1#ifndef D_A_NPC_YELIA_H
2#define D_A_NPC_YELIA_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Yelia_c : public fopAc_ac_c {
15public:
16 /* 80B4D30C */ ~daNpc_Yelia_c();
17 /* 80B4D458 */ void create();
18 /* 80B4D754 */ void CreateHeap();
19 /* 80B4DC20 */ void Delete();
20 /* 80B4DC54 */ void Execute();
21 /* 80B4DC74 */ void Draw();
22 /* 80B4DD08 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80B4DD28 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80B4DD80 */ void getType();
25 /* 80B4DDF8 */ void isDelete();
26 /* 80B4DF10 */ void reset();
27 /* 80B4E068 */ void afterJntAnm(int);
28 /* 80B4E0F4 */ void setParam();
29 /* 80B4E2C0 */ void checkChangeEvt();
30 /* 80B4E5BC */ void setAfterTalkMotion();
31 /* 80B4E6A0 */ void srchActors();
32 /* 80B4E7C8 */ void evtTalk();
33 /* 80B4E868 */ void evtCutProc();
34 /* 80B4E930 */ void action();
35 /* 80B4EA28 */ void beforeMove();
36 /* 80B4EAEC */ void setAttnPos();
37 /* 80B4EE4C */ void setCollision();
38 /* 80B4EFA4 */ bool drawDbgInfo();
39 /* 80B4EFAC */ void selectAction();
40 /* 80B4F054 */ void chkAction(int (daNpc_Yelia_c::*)(void*));
41 /* 80B4F080 */ void setAction(int (daNpc_Yelia_c::*)(void*));
42 /* 80B4F128 */ void cutConversationAboutLoopHole(int);
43 /* 80B4F3E0 */ void cutTWResistance(int);
44 /* 80B4F534 */ void cutTakeWoodStatue(int);
45 /* 80B4FDD8 */ void cutClothTry(int);
46 /* 80B4FE78 */ void cutThankYou(int);
47 /* 80B50084 */ void wait(void*);
48 /* 80B5080C */ void horseWait(void*);
49 /* 80B50A0C */ void reminiscence(void*);
50 /* 80B50B60 */ void talk(void*);
54 daNpcT_evtData_c const*, char**);
55 /* 80B521E4 */ s32 getEyeballMaterialNo();
56 /* 80B521EC */ s32 getHeadJointNo();
57 /* 80B521F4 */ s32 getNeckJointNo();
58 /* 80B521FC */ bool getBackboneJointNo();
59 /* 80B52204 */ void checkChangeJoint(int);
60 /* 80B52214 */ void checkRemoveJoint(int);
61 /* 80B52224 */ bool chkXYItems();
62
63 static void* mCutNameList[6];
64 static u8 mCutList[72];
65private:
66 /* 0x568 */ u8 field_0x568[0xff0 - 0x568];
67};
68
69STATIC_ASSERT(sizeof(daNpc_Yelia_c) == 0xff0);
70
72public:
73 /* 80B5222C */ ~daNpc_Yelia_Param_c();
74
75 static u8 const m[140];
76};
77
78#endif /* D_A_NPC_YELIA_H */
Definition d_a_npc_yelia.h:71
static u8 const m[140]
Definition d_a_npc_yelia.h:994
~daNpc_Yelia_Param_c()
Definition d_a_npc_yelia.cpp:1850
Ilia.
Definition d_a_npc_yelia.h:14
void wait(void *)
Definition d_a_npc_yelia.cpp:1475
void Draw()
Definition d_a_npc_yelia.cpp:1167
void checkRemoveJoint(int)
Definition d_a_npc_yelia.cpp:1840
void Delete()
Definition d_a_npc_yelia.cpp:1152
~daNpc_Yelia_c()
Definition d_a_npc_yelia.cpp:988
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_yelia.cpp:1173
u8 field_0x568[0xff0 - 0x568]
Definition d_a_npc_yelia.h:66
static void * mCutNameList[6]
Definition d_a_npc_yelia.h:604
void cutTakeWoodStatue(int)
Definition d_a_npc_yelia.cpp:1447
void create()
Definition d_a_npc_yelia.cpp:1054
void action()
Definition d_a_npc_yelia.cpp:1248
void evtCutProc()
Definition d_a_npc_yelia.cpp:1243
void getType()
Definition d_a_npc_yelia.cpp:1184
void setAttnPos()
Definition d_a_npc_yelia.cpp:1311
void cutThankYou(int)
Definition d_a_npc_yelia.cpp:1470
s32 getEyeballMaterialNo()
Definition d_a_npc_yelia.cpp:1811
void cutTWResistance(int)
Definition d_a_npc_yelia.cpp:1392
void setCollision()
Definition d_a_npc_yelia.cpp:1316
bool chkXYItems()
Definition d_a_npc_yelia.cpp:1845
void checkChangeJoint(int)
Definition d_a_npc_yelia.cpp:1834
s32 getNeckJointNo()
Definition d_a_npc_yelia.cpp:1823
void chkAction(int(daNpc_Yelia_c::*)(void *))
Definition d_a_npc_yelia.cpp:1332
void horseWait(void *)
Definition d_a_npc_yelia.cpp:1480
void setParam()
Definition d_a_npc_yelia.cpp:1212
void reminiscence(void *)
Definition d_a_npc_yelia.cpp:1492
void beforeMove()
Definition d_a_npc_yelia.cpp:1253
static u8 mCutList[72]
Definition d_a_npc_yelia.h:664
void checkChangeEvt()
Definition d_a_npc_yelia.cpp:1223
void cutClothTry(int)
Definition d_a_npc_yelia.cpp:1452
void setAfterTalkMotion()
Definition d_a_npc_yelia.cpp:1228
bool getBackboneJointNo()
Definition d_a_npc_yelia.cpp:1828
void cutConversationAboutLoopHole(int)
Definition d_a_npc_yelia.cpp:1352
void srchActors()
Definition d_a_npc_yelia.cpp:1233
void afterJntAnm(int)
Definition d_a_npc_yelia.cpp:1199
void CreateHeap()
Definition d_a_npc_yelia.cpp:1087
void setAction(int(daNpc_Yelia_c::*)(void *))
Definition d_a_npc_yelia.cpp:1338
void talk(void *)
Definition d_a_npc_yelia.cpp:1497
void evtTalk()
Definition d_a_npc_yelia.cpp:1238
void selectAction()
Definition d_a_npc_yelia.cpp:1326
bool drawDbgInfo()
Definition d_a_npc_yelia.cpp:1321
void isDelete()
Definition d_a_npc_yelia.cpp:1189
void Execute()
Definition d_a_npc_yelia.cpp:1157
void reset()
Definition d_a_npc_yelia.cpp:1194
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_yelia.cpp:1179
s32 getHeadJointNo()
Definition d_a_npc_yelia.cpp:1817
STATIC_ASSERT(sizeof(daNpc_Yelia_c)==0xff0)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8