Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Stalfos.
Definition d_a_e_sf.h:17
f32 field_0x6c0
Definition d_a_e_sf.h:59
f32 mPlayerDistanceXZ
Definition d_a_e_sf.h:37
csXyz field_0x6e4
Definition d_a_e_sf.h:65
s16 mActionPhase
Definition d_a_e_sf.h:21
dCcD_Sph mCcSphs[3]
Definition d_a_e_sf.h:79
request_of_phase_process_class mPhase
Definition d_a_e_sf.h:20
u8 field_0xffc
Definition d_a_e_sf.h:95
s16 mHeadAngleY
Definition d_a_e_sf.h:52
fopEn_enemy_c actor
Definition d_a_e_sf.h:19
cXyz field_0x6d4
Definition d_a_e_sf.h:63
u8 field_0x704[0x708 - 0x704]
Definition d_a_e_sf.h:70
J3DModel * mSwordModel
Definition d_a_e_sf.h:32
dBgS_ObjAcch mBgc
Definition d_a_e_sf.h:77
f32 mDemoCamFovy
Definition d_a_e_sf.h:93
u8 field_0x6a8
Definition d_a_e_sf.h:45
cXyz mDemoCamCenter
Definition d_a_e_sf.h:92
s16 mInvulnerabilityTimer
Definition d_a_e_sf.h:43
f32 field_0x6c4
Definition d_a_e_sf.h:60
cXyz mDemoCamEye
Definition d_a_e_sf.h:91
u8 field_0xfcc[0xfd8 - 0xfcc]
Definition d_a_e_sf.h:88
u8 arg1
Definition d_a_e_sf.h:23
s16 mTargetHeadAngleX
Definition d_a_e_sf.h:54
u32 field_0xfbc[2]
Definition d_a_e_sf.h:86
s16 mHeadAngleZ
Definition d_a_e_sf.h:55
bool mIsFirstSpawn
Definition d_a_e_sf.h:83
u8 field_0x714[0x718 - 0x714]
Definition d_a_e_sf.h:73
int mAnm
Definition d_a_e_sf.h:31
s8 mHitCheckFlag
Definition d_a_e_sf.h:46
s8 field_0x6aa
Definition d_a_e_sf.h:47
s16 mPlayerAngleX
Definition d_a_e_sf.h:39
cXyz field_5c4
Definition d_a_e_sf.h:28
s8 field_0x6ae
Definition d_a_e_sf.h:51
int mSwBit
Definition d_a_e_sf.h:26
s16 mColor
Definition d_a_e_sf.h:44
s16 mTargetHeadBobAngleY
Definition d_a_e_sf.h:57
s16 mHitDirectionY
Definition d_a_e_sf.h:61
s8 field_0x6ad
Definition d_a_e_sf.h:50
csXyz field_0x70e
Definition d_a_e_sf.h:72
s8 field_0x6ab
Definition d_a_e_sf.h:48
u32 field_0xfc4[2]
Definition d_a_e_sf.h:87
s16 mFrameCounter
Definition d_a_e_sf.h:35
u8 field_0xfad[0xfb8 - 0xfad]
Definition d_a_e_sf.h:84
u8 arg3
Definition d_a_e_sf.h:25
s8 field_0x5c0
Definition d_a_e_sf.h:27
dCcD_Sph mTateSph
Definition d_a_e_sf.h:81
s16 field_0x6bc
Definition d_a_e_sf.h:58
s16 mAngleYOffset
Definition d_a_e_sf.h:29
u8 field_0xff8[0xffc - 0xff8]
Definition d_a_e_sf.h:94
dCcD_Sph mAtSph
Definition d_a_e_sf.h:80
dBgS_AcchCir mAcchCir
Definition d_a_e_sf.h:76
s16 mDemoMode
Definition d_a_e_sf.h:89
s16 mUnkTimer1
Definition d_a_e_sf.h:74
s8 field_0x6f6
Definition d_a_e_sf.h:68
csXyz field_0x6ea
Definition d_a_e_sf.h:66
s16 mHeadBobAngleY
Definition d_a_e_sf.h:56
dCcD_Stts mStts
Definition d_a_e_sf.h:78
u32 mShadowKey
Definition d_a_e_sf.h:41
s16 mHeadAngleX
Definition d_a_e_sf.h:53
u8 field_0x6e0[0x6e4 - 0x6e0]
Definition d_a_e_sf.h:64
u8 field_0x6ca[0x6d4 - 0x6ca]
Definition d_a_e_sf.h:62
s8 mCoSetBitFlag
Definition d_a_e_sf.h:49
s16 field_0xfda
Definition d_a_e_sf.h:90
u8 mWaitType
Definition d_a_e_sf.h:22
J3DModel * mShieldModel
Definition d_a_e_sf.h:33
s16 mAction
Definition d_a_e_sf.h:36
dCcU_AtInfo mAtInfo
Definition d_a_e_sf.h:82
csXyz field_0x6f0
Definition d_a_e_sf.h:67
Z2CreatureEnemy mSound
Definition d_a_e_sf.h:34
u8 mType
Definition d_a_e_sf.h:24
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_sf.h:30
s8 field_0xfb8
Definition d_a_e_sf.h:85
cXyz field_0x6f8
Definition d_a_e_sf.h:69
csXyz field_0x708
Definition d_a_e_sf.h:71
s16 mPlayerAngleY
Definition d_a_e_sf.h:38
s16 mUnkTimer2
Definition d_a_e_sf.h:75
s16 mTimers[4]
Definition d_a_e_sf.h:42
f32 mRecognizeDist
Definition d_a_e_sf.h:40
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_sf_class)==0x1000)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8