Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_nz.h
Go to the documentation of this file.
1#ifndef D_A_E_NZ_H
2#define D_A_E_NZ_H
3
4#include "d/d_bg_s_acch.h"
5#include "d/d_cc_d.h"
6#include "d/d_cc_uty.h"
8
18public:
19 /* 0x000 */ fopEn_enemy_c enemy;
21 /* 0x5B4 */ s16 mSubAction;
22 /* 0x5B6 */ u8 field_0x5b6;
23 /* 0x5B6 */ u8 field_0x5b7;
24 /* 0x5B8 */ int field_0x5b8;
25 /* 0x5BC */ cXyz field_0x5bc;
26 /* 0x5D4 */ cXyz field_0x5c8;
27 /* 0x5D4 */ s16 field_0x5d4;
28 /* 0x5D8 */ f32 field_0x5d8;
29 /* 0x5DC */ f32 field_0x5dc;
31 /* 0x5E4 */ int field_0x5e4;
33 /* 0x5F0 */ f32 mMaterialAlpha;
35 /* 0x698 */ s16 field_0x698;
36 /* 0x69A */ s16 mAction;
37 /* 0x6A0 */ f32 mPlayerDistance;
38 /* 0x6A0 */ s16 mPlayerAngleY;
39 /* 0x6A2 */ s16 field_0x6a2[4];
40 /* 0x6AA */ s16 field_0x6aa;
41 /* 0x6AC */ s8 field_0x6ac;
43 /* 0x6F0 */ dBgS_ObjAcch mAcch;
44 /* 0x8C8 */ s8 field_0x8c8;
45 /* 0x8CC */ dCcD_Stts mStts;
46 /* 0x908 */ dCcD_Sph mSph;
47 /* 0xA40 */ dCcU_AtInfo mAtInfo;
48 /* 0xA64 */ u32 mParticle;
49 /* 0xA68 */ u32 mParticleIds[4];
50 /* 0xA78 */ s8 field_0xa78;
51 /* 0xA7C */ int field_0xa7c;
52 /* 0xA80 */ int field_0xa80;
53 /* 0xA84 */ bool mIsHIOOwner;
54};
55
56STATIC_ASSERT(sizeof(e_nz_class) == 0xa88);
57
58#endif /* D_A_E_NZ_H */
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Ghoul Rat.
Definition d_a_e_nz.h:17
s8 field_0xa78
Definition d_a_e_nz.h:50
mDoExt_invisibleModel mInvModel
Definition d_a_e_nz.h:32
dCcD_Sph mSph
Definition d_a_e_nz.h:46
s16 field_0x5d4
Definition d_a_e_nz.h:27
s16 field_0x6aa
Definition d_a_e_nz.h:40
int field_0x5b8
Definition d_a_e_nz.h:24
f32 field_0x5dc
Definition d_a_e_nz.h:29
int field_0xa7c
Definition d_a_e_nz.h:51
s16 mSubAction
Definition d_a_e_nz.h:21
dCcU_AtInfo mAtInfo
Definition d_a_e_nz.h:47
f32 mPlayerDistance
Definition d_a_e_nz.h:37
f32 field_0x5d8
Definition d_a_e_nz.h:28
f32 mMaterialAlpha
Definition d_a_e_nz.h:33
Z2CreatureEnemy mSound
Definition d_a_e_nz.h:34
u32 mParticleIds[4]
Definition d_a_e_nz.h:49
request_of_phase_process_class mPhase
Definition d_a_e_nz.h:20
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_nz.h:30
int field_0x5e4
Definition d_a_e_nz.h:31
cXyz field_0x5c8
Definition d_a_e_nz.h:26
s8 field_0x8c8
Definition d_a_e_nz.h:44
dBgS_AcchCir mAcchCir
Definition d_a_e_nz.h:42
u8 field_0x5b6
Definition d_a_e_nz.h:22
fopEn_enemy_c enemy
Definition d_a_e_nz.h:19
dCcD_Stts mStts
Definition d_a_e_nz.h:45
s16 mPlayerAngleY
Definition d_a_e_nz.h:38
dBgS_ObjAcch mAcch
Definition d_a_e_nz.h:43
s16 mAction
Definition d_a_e_nz.h:36
int field_0xa80
Definition d_a_e_nz.h:52
s16 field_0x6a2[4]
Definition d_a_e_nz.h:39
s8 field_0x6ac
Definition d_a_e_nz.h:41
bool mIsHIOOwner
Definition d_a_e_nz.h:53
s16 field_0x698
Definition d_a_e_nz.h:35
u32 mParticle
Definition d_a_e_nz.h:48
cXyz field_0x5bc
Definition d_a_e_nz.h:25
u8 field_0x5b7
Definition d_a_e_nz.h:23
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
Definition m_Do_ext.h:265
STATIC_ASSERT(sizeof(e_nz_class)==0xa88)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition d_cc_uty.h:20
Definition c_phase.h:17