Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_e_mb.h
Go to the documentation of this file.
1#ifndef D_A_E_MB_H
2#define D_A_E_MB_H
3
5#include "d/d_cc_d.h"
6#include "d/d_cc_uty.h"
7
16class e_mb_class : public fopEn_enemy_c {
17public:
19 /* 0x5B4 */ s16 mMode;
20 /* 0x5B6 */ u8 field_0x5b6;
21 /* 0x5B8 */ cXyz field_0x5b8;
22 /* 0x5C4 */ u8 field_0x5C4[0x5C8 - 0x5C4];
24 /* 0x5CC */ int mAnm;
25 /* 0x5D0 */ mDoExt_btpAnm* mpBtp;
26 /* 0x5D4 */ s16 field_0x5d4;
27 /* 0x5D8 */ f32 mBtpFrame;
28 /* 0x5DC */ cXyz field_0x5dc;
29 /* 0x5E8 */ Z2CreatureEnemy mSound;
30 /* 0x68C */ s8 field_0x68c;
33 /* 0x698 */ s16 mCounter;
34 /* 0x69A */ s16 mAction;
35 /* 0x69C */ s16 mTimers[3];
36 /* 0x6A2 */ s16 field_0x6a2;
37 /* 0x6A4 */ cXyz field_0x6a4;
38 /* 0x6B0 */ s8 field_0x6b0;
40 /* 0x6F0 */ f32 field_0x6f0;
42 /* 0x730 */ dCcD_Sph mCcSph;
43 /* 0x868 */ dCcU_AtInfo mAtInfo;
44 /* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
45 /* 0x8C8 */ s8 field_0x8c8;
46 /* 0x8C9 */ u8 mInitHIO;
47};
48
49STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
50
52public:
54 virtual ~daE_MB_HIO_c() {}
55
57
58 /* 0x04 */ s8 no;
59 /* 0x08 */ f32 base_size;
60 /* 0x0C */ f32 swing_speed;
61 /* 0x10 */ f32 swing_descend;
63 /* 0x18 */ f32 reappear_time;
64};
65
66
67#endif /* D_A_E_MB_H */
Definition JORMContext.h:120
Definition JORReflexible.h:43
Definition Z2Creature.h:37
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition d_a_e_mb.h:51
f32 base_size
Definition d_a_e_mb.h:59
f32 swing_descend
Definition d_a_e_mb.h:61
f32 reappear_time
Definition d_a_e_mb.h:63
void genMessage(JORMContext *)
Definition d_a_e_mb.cpp:51
f32 swing_correction
Definition d_a_e_mb.h:62
virtual ~daE_MB_HIO_c()
Definition d_a_e_mb.h:54
daE_MB_HIO_c()
Definition d_a_e_mb.cpp:41
f32 swing_speed
Definition d_a_e_mb.h:60
s8 no
Definition d_a_e_mb.h:58
Ook - Diababa Fight (Monkey Boomerang)
Definition d_a_b_bq.cpp:96
mDoExt_3DlineMat1_c mRopeMat
Definition d_a_e_mb.h:39
dCcD_Stts mColliderStts
Definition d_a_e_mb.h:41
u8 field_0x5C4[0x5C8 - 0x5C4]
Definition d_a_b_bq.cpp:102
u8 field_0x88C[0x8C8 - 0x88C]
Definition d_a_b_bq.cpp:124
request_of_phase_process_class mPhase
Definition d_a_b_bq.cpp:98
u8 mInitHIO
Definition d_a_e_mb.h:46
mDoExt_McaMorfSO * mpModelMorf
Definition d_a_e_mb.h:23
s8 field_0x6b0
Definition d_a_e_mb.h:38
s8 field_0x8c8
Definition d_a_b_bq.cpp:125
dCcD_Sph mCcSph
Definition d_a_b_bq.cpp:122
s16 mTimers[3]
Definition d_a_e_mb.h:35
s16 field_0x5d4
Definition d_a_b_bq.cpp:106
cXyz field_0x5b8
Definition d_a_b_bq.cpp:101
dCcU_AtInfo mAtInfo
Definition d_a_b_bq.cpp:123
mDoExt_btpAnm * mpBtp
Definition d_a_e_mb.h:25
Z2CreatureEnemy mSound
Definition d_a_b_bq.cpp:109
mDoExt_McaMorf * mpBombModelMorf
Definition d_a_e_mb.h:31
cXyz field_0x5dc
Definition d_a_b_bq.cpp:108
mDoExt_McaMorf * mpBombModel2Morf
Definition d_a_e_mb.h:32
f32 field_0x6f0
Definition d_a_b_bq.cpp:120
int mAnm
Definition d_a_e_mb.h:24
s16 mMode
Definition d_a_b_bq.cpp:99
f32 mBtpFrame
Definition d_a_e_mb.h:27
s8 field_0x68c
Definition d_a_b_bq.cpp:110
s16 field_0x6a2
Definition d_a_b_bq.cpp:116
u8 field_0x5b6
Definition d_a_b_bq.cpp:100
s16 mCounter
Definition d_a_e_mb.h:33
cXyz field_0x6a4
Definition d_a_b_bq.cpp:117
s16 mAction
Definition d_a_b_bq.cpp:114
Definition f_op_actor.h:285
Definition m_Do_ext.h:561
Definition m_Do_ext.h:331
Definition m_Do_ext.h:369
Definition m_Do_ext.h:182
STATIC_ASSERT(sizeof(e_mb_class)==0x8cc)
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition d_cc_uty.h:20
Definition c_phase.h:17