Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_hb.h
Go to the documentation of this file.
1#ifndef D_A_E_HB_H
2#define D_A_E_HB_H
3
5#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
7#include "d/d_cc_uty.h"
8
18public:
19 /* 0x0000 */ fopEn_enemy_c enemy;
21 /* 0x05B4 */ u8 arg0;
22 /* 0x05B5 */ u8 arg3;
23 /* 0x05B6 */ u8 arg1;
24 /* 0x05B7 */ u8 arg2;
26 /* 0x05BC */ Z2CreatureEnemy sound;
27 /* 0x0660 */ int anm;
28 /* 0x0664 */ u32 shadowId;
29 /* 0x0668 */ s16 counter;
30 /* 0x066A */ s16 action;
31 /* 0x066C */ s16 mode;
32 /* 0x0670 */ f32 pl_search_range;
33 /* 0x0674 */ cXyz field_0x674;
34 /* 0x0680 */ s16 field_0x680;
35 /* 0x0682 */ u8 field_0x682[0x0684 - 0x0682];
36 /* 0x0684 */ s16 angle_to_player;
37 /* 0x0688 */ f32 dist_to_player;
38 /* 0x068C */ s16 field_0x68c;
39 /* 0x0690 */ f32 field_0x690;
40 /* 0x0694 */ f32 size;
41 /* 0x0698 */ s16 timers[3];
43 /* 0x06A0 */ cXyz field_0x6a0[12];
44 /* 0x0730 */ csXyz field_0x730[12];
45 /* 0x0778 */ J3DModel* thornModel[11];
46 /* 0x07A4 */ u8 field_0x7A4[0x7D8 - 0x7A4];
47 /* 0x07D8 */ f32 thorn_size[12];
49 /* 0x0844 */ f32 field_0x844;
50 /* 0x0848 */ f32 field_0x848;
51 /* 0x084C */ f32 field_0x84c;
52 /* 0x0850 */ s8 field_0x850;
53 /* 0x0851 */ s8 field_0x851;
54 /* 0x0852 */ s8 field_0x852;
55 /* 0x0854 */ f32 field_0x854;
56 /* 0x0858 */ u8 field_0x858[0x860 - 0x858];
57 /* 0x0860 */ dCcD_Stts ccStts;
58 /* 0x089C */ dCcD_Sph ccSph;
59 /* 0x09D4 */ dCcD_Sph atSph;
60 /* 0x0B0C */ s8 field_0xb0c;
61 /* 0x0B0D */ s8 field_0xb0d;
62 /* 0x0B10 */ dCcD_Sph kukiSph[4];
63 /* 0x0FF0 */ dCcU_AtInfo atInfo;
64 /* 0x1014 */ dBgS_AcchCir acchcir;
65 /* 0x1054 */ dBgS_ObjAcch acch;
66 /* 0x122C */ u32 leaf_actor_id;
67 /* 0x1230 */ s8 field_0x1230;
68 /* 0x1231 */ s8 field_0x1231;
69 /* 0x1234 */ u32 field_0x1234[3];
70 /* 0x1240 */ u32 field_0x1240;
71 /* 0x1244 */ u32 field_0x1244;
72 /* 0x1248 */ u32 field_0x1248;
73 /* 0x124C */ f32 field_0x124c;
74 /* 0x1250 */ u8 field_0x1250[0x1264 - 0x1250];
75 /* 0x1264 */ u8 HIOInit;
76};
77
78STATIC_ASSERT(sizeof(e_hb_class) == 0x1268);
79
80#endif /* D_A_E_HB_H */
Definition J3DModel.h:43
Definition Z2Creature.h:37
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Hebi Baba.
Definition d_a_e_hb.h:17
dCcD_Sph kukiSph[4]
Definition d_a_e_hb.h:62
cXyz field_0x6a0[12]
Definition d_a_e_hb.h:43
u8 field_0x1250[0x1264 - 0x1250]
Definition d_a_e_hb.h:74
f32 field_0x84c
Definition d_a_e_hb.h:51
u32 shadowId
Definition d_a_e_hb.h:28
s16 invulnerabilityTimer
Definition d_a_e_hb.h:42
s8 field_0x1231
Definition d_a_e_hb.h:68
s8 field_0x852
Definition d_a_e_hb.h:54
u8 arg3
Definition d_a_e_hb.h:22
f32 size
Definition d_a_e_hb.h:40
u8 field_0x858[0x860 - 0x858]
Definition d_a_e_hb.h:56
s16 mode
Definition d_a_e_hb.h:31
u32 field_0x1240
Definition d_a_e_hb.h:70
s8 field_0x851
Definition d_a_e_hb.h:53
request_of_phase_process_class phase
Definition d_a_e_hb.h:20
s16 field_0x68c
Definition d_a_e_hb.h:38
f32 field_0x124c
Definition d_a_e_hb.h:73
f32 thorn_size[12]
Definition d_a_e_hb.h:47
u8 arg0
Definition d_a_e_hb.h:21
fopEn_enemy_c enemy
Definition d_a_e_hb.h:19
f32 field_0x848
Definition d_a_e_hb.h:50
f32 dist_to_player
Definition d_a_e_hb.h:37
f32 field_0x844
Definition d_a_e_hb.h:49
u8 arg2
Definition d_a_e_hb.h:24
mDoExt_McaMorfSO * modelMorf
Definition d_a_e_hb.h:25
u32 field_0x1234[3]
Definition d_a_e_hb.h:69
s16 timers[3]
Definition d_a_e_hb.h:41
s8 field_0xb0d
Definition d_a_e_hb.h:61
u32 leaf_actor_id
Definition d_a_e_hb.h:66
mDoExt_3DlineMat1_c stalkLine
Definition d_a_e_hb.h:48
dBgS_ObjAcch acch
Definition d_a_e_hb.h:65
s16 angle_to_player
Definition d_a_e_hb.h:36
u8 field_0x682[0x0684 - 0x0682]
Definition d_a_e_hb.h:35
u32 field_0x1244
Definition d_a_e_hb.h:71
dCcD_Sph ccSph
Definition d_a_e_hb.h:58
u8 arg1
Definition d_a_e_hb.h:23
f32 field_0x690
Definition d_a_e_hb.h:39
dCcD_Stts ccStts
Definition d_a_e_hb.h:57
s16 action
Definition d_a_e_hb.h:30
f32 field_0x854
Definition d_a_e_hb.h:55
s8 field_0x1230
Definition d_a_e_hb.h:67
s8 field_0x850
Definition d_a_e_hb.h:52
int anm
Definition d_a_e_hb.h:27
csXyz field_0x730[12]
Definition d_a_e_hb.h:44
u8 HIOInit
Definition d_a_e_hb.h:75
cXyz field_0x674
Definition d_a_e_hb.h:33
s8 field_0xb0c
Definition d_a_e_hb.h:60
J3DModel * thornModel[11]
Definition d_a_e_hb.h:45
f32 pl_search_range
Definition d_a_e_hb.h:32
s16 field_0x680
Definition d_a_e_hb.h:34
dBgS_AcchCir acchcir
Definition d_a_e_hb.h:64
u32 field_0x1248
Definition d_a_e_hb.h:72
u8 field_0x7A4[0x7D8 - 0x7A4]
Definition d_a_e_hb.h:46
Z2CreatureEnemy sound
Definition d_a_e_hb.h:26
s16 counter
Definition d_a_e_hb.h:29
dCcU_AtInfo atInfo
Definition d_a_e_hb.h:63
dCcD_Sph atSph
Definition d_a_e_hb.h:59
Definition f_op_actor.h:285
Definition m_Do_ext.h:561
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_hb_class)==0x1268)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition d_cc_uty.h:20
Definition c_phase.h:17