Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_gs.h
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1#ifndef D_A_E_GS_H
2#define D_A_E_GS_H
3
5#include "d/d_cc_uty.h"
6
16public:
17 /* 0x000 */ fopEn_enemy_c enemy;
19 /* 0x5B4 */ s16 mode;
20 /* 0x5B6 */ u8 arg0;
21 /* 0x5B7 */ u8 arg1;
22 /* 0x5B8 */ u8 field_0x5B8[0x5C8 - 0x5B8];
24 /* 0x5CC */ int anm;
26 /* 0x5D8 */ f32 opacity;
28 /* 0x680 */ s16 lifetime;
29 /* 0x682 */ s16 action;
30 /* 0x684 */ f32 player_dist;
31 /* 0x688 */ s16 angle_to_player;
32 /* 0x68A */ s16 timers[4];
33 /* 0x692 */ s16 field_0x692;
34 /* 0x694 */ dCcU_AtInfo atInfo;
35 /* 0x6B8 */ u8 hio_init;
36};
37
38STATIC_ASSERT(sizeof(e_gs_class) == 0x6bc);
39
41public:
43 virtual ~daE_GS_HIO_c() {}
44
46
47 /* 0x04 */ s8 id;
48 /* 0x08 */ f32 base_size;
49 /* 0x0C */ s16 appear_time_lag;
52 /* 0x18 */ f32 react_distance;
53};
54
55
56#endif /* D_A_E_GS_H */
Definition JORMContext.h:120
Definition JORReflexible.h:43
Definition Z2Creature.h:37
Definition d_a_e_gs.h:40
s8 id
Definition d_a_e_gs.h:47
f32 appear_alpha_speed
Definition d_a_e_gs.h:50
void genMessage(JORMContext *)
daE_GS_HIO_c()
Definition d_a_e_gs.cpp:13
f32 disappear_alpha_speed
Definition d_a_e_gs.h:51
virtual ~daE_GS_HIO_c()
Definition d_a_e_gs.h:43
f32 react_distance
Definition d_a_e_gs.h:52
s16 appear_time_lag
Definition d_a_e_gs.h:49
f32 base_size
Definition d_a_e_gs.h:48
Ghost Soldier.
Definition d_a_e_gs.h:15
s16 mode
Definition d_a_e_gs.h:19
request_of_phase_process_class phase
Definition d_a_e_gs.h:18
Z2CreatureEnemy sound
Definition d_a_e_gs.h:27
s16 action
Definition d_a_e_gs.h:29
f32 opacity
Definition d_a_e_gs.h:26
u8 field_0x5B8[0x5C8 - 0x5B8]
Definition d_a_e_gs.h:22
mDoExt_invisibleModel invisible_model
Definition d_a_e_gs.h:25
u8 arg0
Definition d_a_e_gs.h:20
s16 lifetime
Definition d_a_e_gs.h:28
fopEn_enemy_c enemy
Definition d_a_e_gs.h:17
int anm
Definition d_a_e_gs.h:24
s16 field_0x692
Definition d_a_e_gs.h:33
u8 hio_init
Definition d_a_e_gs.h:35
f32 player_dist
Definition d_a_e_gs.h:30
u8 arg1
Definition d_a_e_gs.h:21
dCcU_AtInfo atInfo
Definition d_a_e_gs.h:34
s16 angle_to_player
Definition d_a_e_gs.h:31
mDoExt_McaMorfSO * model_morf
Definition d_a_e_gs.h:23
s16 timers[4]
Definition d_a_e_gs.h:32
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
Definition m_Do_ext.h:265
STATIC_ASSERT(sizeof(e_gs_class)==0x6bc)
signed char s8
Definition types.h:7
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_cc_uty.h:20
Definition c_phase.h:17