Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Wooden Puppet.
Definition d_a_e_fs.h:18
u8 field_0x5cc[0x5D0 - 0x5CC]
Definition d_a_e_fs.h:30
u8 field_0x5b6
Definition d_a_e_fs.h:24
dBgS_ObjAcch mAcch
Definition d_a_e_fs.h:42
u32 mParticleKey[4]
Definition d_a_e_fs.h:49
Z2CreatureEnemy mCreatureSound
Definition d_a_e_fs.h:32
dCcD_Cyl mCcCyl
Definition d_a_e_fs.h:44
u8 field_0x5b5
Definition d_a_e_fs.h:23
fopEn_enemy_c mEnemy
Definition d_a_e_fs.h:20
s16 mIFrameTimer
Definition d_a_e_fs.h:39
u32 mAnm
Definition d_a_e_fs.h:33
request_of_phase_process_class mPhase
Definition d_a_e_fs.h:21
s16 mTargetAngleY
Definition d_a_e_fs.h:27
dCcD_Sph mAtSph
Definition d_a_e_fs.h:45
f32 mPlayerDistXZ
Definition d_a_e_fs.h:29
Action
Definition d_a_e_fs.h:52
@ ACT_MOVE
Definition d_a_e_fs.h:55
@ ACT_DAMAGE
Definition d_a_e_fs.h:57
@ ACT_DEMOWAIT
Definition d_a_e_fs.h:59
@ ACT_APPEAR
Definition d_a_e_fs.h:53
@ ACT_ATTACK
Definition d_a_e_fs.h:56
@ ACT_END
Definition d_a_e_fs.h:58
@ ACT_WAIT
Definition d_a_e_fs.h:54
s16 mFrameCounter
Definition d_a_e_fs.h:34
s16 mTimer[4]
Definition d_a_e_fs.h:38
s16 mAction
Definition d_a_e_fs.h:35
u8 field_0x5b4
Definition d_a_e_fs.h:22
s16 mPlayerAngleY
Definition d_a_e_fs.h:28
dBgS_AcchCir mAcchCir
Definition d_a_e_fs.h:41
cXyz mPlayerPos
Definition d_a_e_fs.h:26
mDoExt_McaMorfSO * mpMorf
Definition d_a_e_fs.h:31
bool mHIOInit
Definition d_a_e_fs.h:50
u32 mShadowKey
Definition d_a_e_fs.h:37
u32 mSmokeKey2
Definition d_a_e_fs.h:48
dCcU_AtInfo mAtInfo
Definition d_a_e_fs.h:46
s8 field_0x692
Definition d_a_e_fs.h:40
s16 mMode
Definition d_a_e_fs.h:36
u8 field_0x5b7
Definition d_a_e_fs.h:25
dCcD_Stts mCcStts
Definition d_a_e_fs.h:43
u32 mSmokeKey1
Definition d_a_e_fs.h:47
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_fs_class)==0xB9C)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8