Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_fm.h
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1#ifndef D_A_E_FM_H
2#define D_A_E_FM_H
3
6
15class e_fm_class : public fopEn_enemy_c {
16public:
17 /* 804F9B64 */ e_fm_class();
18 /* 0x005AC */ u8 field_0x5ac[0x63c - 0x5ac];
20 /* 0x00760 */ u8 field_0x760[0x1828 - 0x760];
21 /* 0x01828 */ u8 field_0x1828;
22 /* 0x01829 */ u8 field_0x1829[0x1b084 - 0x1829];
23};
24
25STATIC_ASSERT(sizeof(e_fm_class) == 0x1b084);
26
28 /* 804EF0EC */ daE_FM_HIO_c();
29 /* 804FA3D8 */ ~daE_FM_HIO_c();
30};
31
32struct chain_s {
33 /* 804F9E14 */ ~chain_s();
34 /* 804F9F14 */ chain_s();
35};
36
37
38#endif /* D_A_E_FM_H */
Definition Z2Creature.h:208
Definition d_a_e_fm.h:27
daE_FM_HIO_c()
Definition d_a_e_fm.cpp:941
~daE_FM_HIO_c()
Definition d_a_e_fm.cpp:2346
Fyrus.
Definition d_a_e_fm.h:15
u8 field_0x1829[0x1b084 - 0x1829]
Definition d_a_e_fm.h:22
e_fm_class()
Definition d_a_e_fm.cpp:2253
u8 field_0x760[0x1828 - 0x760]
Definition d_a_e_fm.h:20
u8 field_0x1828
Definition d_a_e_fm.h:21
u8 field_0x5ac[0x63c - 0x5ac]
Definition d_a_e_fm.h:18
Z2CreatureFM field_0x63c
Definition d_a_e_fm.h:19
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_fm_class)==0x1b084)
Definition d_a_e_fm.h:32
chain_s()
Definition d_a_e_fm.cpp:2269
~chain_s()
Definition d_a_e_fm.cpp:2258
unsigned char u8
Definition types.h:8