Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Bombskit (Crazy Runner)
Definition d_a_e_cr.h:17
u8 HIOInit
Definition d_a_e_cr.h:49
s16 timers[4]
Definition d_a_e_cr.h:34
u8 field_0x66A[0x678 - 0x66A]
Definition d_a_e_cr.h:29
u8 field_0x67A[0x67C - 0x67A]
Definition d_a_e_cr.h:31
u8 field_0x5b5
Definition d_a_e_cr.h:22
s8 field_0x690
Definition d_a_e_cr.h:37
dCcU_AtInfo atInfo
Definition d_a_e_cr.h:45
fopEn_enemy_c enemy
Definition d_a_e_cr.h:19
s16 field_0x68e
Definition d_a_e_cr.h:36
u8 field_0x5b4
Definition d_a_e_cr.h:21
u32 field_0xa48
Definition d_a_e_cr.h:46
s16 invulnerabilityTimer
Definition d_a_e_cr.h:35
dBgS_AcchCir acchcir
Definition d_a_e_cr.h:41
request_of_phase_process_class phase
Definition d_a_e_cr.h:20
u8 field_0xA50[0xA5C - 0xA50]
Definition d_a_e_cr.h:48
u32 field_0xa4c
Definition d_a_e_cr.h:47
Z2CreatureEnemy sound
Definition d_a_e_cr.h:24
s16 angle_target
Definition d_a_e_cr.h:30
dCcD_Stts ccStts
Definition d_a_e_cr.h:43
s16 action
Definition d_a_e_cr.h:27
mDoExt_McaMorfSO * modelMorf
Definition d_a_e_cr.h:23
s16 lifetime
Definition d_a_e_cr.h:26
s16 head_rot
Definition d_a_e_cr.h:39
f32 dist_to_pl
Definition d_a_e_cr.h:33
s16 mode
Definition d_a_e_cr.h:28
dBgS_ObjAcch acch
Definition d_a_e_cr.h:42
s16 angle_to_pl
Definition d_a_e_cr.h:32
s16 head_rot_target
Definition d_a_e_cr.h:40
s16 field_0x692
Definition d_a_e_cr.h:38
int anm
Definition d_a_e_cr.h:25
dCcD_Sph ccSph
Definition d_a_e_cr.h:44
Definition f_op_actor.h:285
Definition m_Do_ext.h:331
STATIC_ASSERT(sizeof(e_cr_class)==0xa60)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8