Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_cr.h
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1#ifndef D_A_E_CR_H
2#define D_A_E_CR_H
4
13class e_cr_class : public fopEn_enemy_c {
14private:
15 /* 0x5ac */ u8 field_0x5ac[0xa60 - 0x5ac];
16};
17
18STATIC_ASSERT(sizeof(e_cr_class) == 0xa60);
19
21 /* 8069800C */ daE_CR_HIO_c();
22 /* 806997F4 */ ~daE_CR_HIO_c();
23};
24
25
26#endif /* D_A_E_CR_H */
Definition d_a_e_cr.h:20
~daE_CR_HIO_c()
Definition d_a_e_cr.cpp:661
daE_CR_HIO_c()
Definition d_a_e_cr.cpp:363
Bombskit.
Definition d_a_e_cr.h:13
u8 field_0x5ac[0xa60 - 0x5ac]
Definition d_a_e_cr.h:15
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(e_cr_class)==0xa60)
unsigned char u8
Definition types.h:8