23 void setBck(
int, u8, f32, f32);
Definition Z2Creature.h:37
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Bomb Fish.
Definition d_a_e_bg.h:18
int execute()
Definition d_a_e_bg.cpp:1227
void mtx_set()
Definition d_a_e_bg.cpp:1168
void cc_set()
Definition d_a_e_bg.cpp:1190
dCcU_AtInfo mAtInfo
Definition d_a_e_bg.h:86
void executeBirth()
Definition d_a_e_bg.cpp:840
u8 field_0x67c[0x684 - 0x67C]
Definition d_a_e_bg.h:58
int _delete()
Definition d_a_e_bg.cpp:1285
dBgS_ObjAcch mObjAcch
Definition d_a_e_bg.h:82
s16 field_0x6a0
Definition d_a_e_bg.h:71
s16 field_0x6a4[3]
Definition d_a_e_bg.h:73
u8 field_0x68f
Definition d_a_e_bg.h:64
u32 mParticle2
Definition d_a_e_bg.h:88
u32 mParticle3
Definition d_a_e_bg.h:89
int CreateHeap()
Definition d_a_e_bg.cpp:1305
void executeBomb()
Definition d_a_e_bg.cpp:779
void executeEat()
Definition d_a_e_bg.cpp:944
dCcD_Sph mSphere
Definition d_a_e_bg.h:84
s16 field_0x69a
Definition d_a_e_bg.h:68
void setSparkEffect()
Definition d_a_e_bg.cpp:223
request_of_phase_process_class mPhaseReq
Definition d_a_e_bg.h:49
u8 field_0x68d
Definition d_a_e_bg.h:62
s16 field_0x6aa
Definition d_a_e_bg.h:74
Z2CreatureEnemy mCreatureSound
Definition d_a_e_bg.h:52
u8 field_0x6af
Definition d_a_e_bg.h:77
s16 field_0x6ac
Definition d_a_e_bg.h:75
u8 field_0x6b2[0x6B4 - 0x6B2]
Definition d_a_e_bg.h:80
void setBck(int, u8, f32, f32)
Definition d_a_e_bg.cpp:166
void setBgId(unsigned int i_bgId)
Definition d_a_e_bg.h:45
bool mIsBomb
Definition d_a_e_bg.h:79
void executeBorn()
Definition d_a_e_bg.cpp:260
dBgS_AcchCir mAcchCir
Definition d_a_e_bg.h:81
void executeSwim()
Definition d_a_e_bg.cpp:329
u32 mShadowKey
Definition d_a_e_bg.h:57
s32 mActionMode
Definition d_a_e_bg.h:55
bool setBombCarry(int)
Definition d_a_e_bg.cpp:747
int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_bg.cpp:87
void executeHook()
Definition d_a_e_bg.cpp:936
static int JointCallBack(J3DJoint *, int)
Definition d_a_e_bg.cpp:112
s16 field_0x6a2
Definition d_a_e_bg.h:72
u8 field_0x6b0
Definition d_a_e_bg.h:78
f32 field_0x688
Definition d_a_e_bg.h:60
void executeAttack()
Definition d_a_e_bg.cpp:445
f32 field_0x684
Definition d_a_e_bg.h:59
mDoExt_McaMorfSO * mpMorfSO
Definition d_a_e_bg.h:50
s32 mMoveMode
Definition d_a_e_bg.h:56
u8 field_0x6ae
Definition d_a_e_bg.h:76
dCcD_Stts mStts
Definition d_a_e_bg.h:83
u32 mParticle[5]
Definition d_a_e_bg.h:87
u8 field_0x68e
Definition d_a_e_bg.h:63
s16 field_0x69e
Definition d_a_e_bg.h:70
s16 field_0x69c
Definition d_a_e_bg.h:69
u8 field_0x68c
Definition d_a_e_bg.h:61
s32 field_0x694
Definition d_a_e_bg.h:66
cXyz field_0x660
Definition d_a_e_bg.h:53
void setActionMode(int, int)
Definition d_a_e_bg.cpp:171
dCcD_Sph mAtSphere
Definition d_a_e_bg.h:85
int create()
Definition d_a_e_bg.cpp:1343
s32 field_0x690
Definition d_a_e_bg.h:65
void damage_check()
Definition d_a_e_bg.cpp:178
u8 mHIOInit
Definition d_a_e_bg.h:90
fopAc_ac_c * search_esa()
Definition d_a_e_bg.cpp:246
mDoExt_brkAnm * mpBrkAnm
Definition d_a_e_bg.h:51
s16 field_0x698
Definition d_a_e_bg.h:67
u32 mBgId
Definition d_a_e_bg.h:54
void executeDamage()
Definition d_a_e_bg.cpp:698
void action()
Definition d_a_e_bg.cpp:1084
bool isBomb()
Definition d_a_e_bg.h:46
int draw()
Definition d_a_e_bg.cpp:124
Definition f_op_actor.h:271
Definition f_op_actor.h:327
Definition m_Do_ext.h:408
STATIC_ASSERT(sizeof(daE_BG_c)==0xbbc)