Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_bg.h
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1#ifndef D_A_E_BG_H
2#define D_A_E_BG_H
3
5
14class daE_BG_c : public fopEn_enemy_c {
15 /* 8068585C */ void ctrlJoint(J3DJoint*, J3DModel*);
16 /* 80685948 */ void JointCallBack(J3DJoint*, int);
17 /* 80685994 */ void draw();
18 /* 80685B70 */ void setBck(int, u8, f32, f32);
19 /* 80685C14 */ void setActionMode(int, int);
20 /* 80685C2C */ void damage_check();
21 /* 80685DBC */ void setSparkEffect();
22 /* 80685F04 */ void search_esa();
23 /* 80685F88 */ void executeBorn();
24 /* 80686210 */ void executeSwim();
25 /* 80686C90 */ void executeAttack();
26 /* 80687B38 */ void executeDamage();
27 /* 80687CD8 */ void setBombCarry(int);
28 /* 80687DEC */ void executeBomb();
29 /* 80687FC4 */ void executeBirth();
30 /* 8068838C */ void executeHook();
31 /* 806883D0 */ void executeEat();
32 /* 80689168 */ void action();
33 /* 80689544 */ void mtx_set();
34 /* 8068966C */ void cc_set();
35 /* 806897EC */ void execute();
36 /* 80689978 */ void _delete();
37 /* 80689A0C */ void CreateHeap();
38 /* 80689C38 */ void create();
39private:
40 /* 0x5ac */ u8 field_0x5ac[0xbbc - 0x5ac];
41};
42
43STATIC_ASSERT(sizeof(daE_BG_c) == 0xbbc);
44
46 /* 8068580C */ daE_BG_HIO_c();
47 /* 8068A19C */ ~daE_BG_HIO_c();
48};
49
50
51#endif /* D_A_E_BG_H */
Definition d_a_e_bg.h:45
~daE_BG_HIO_c()
Definition d_a_e_bg.cpp:835
daE_BG_HIO_c()
Definition d_a_e_bg.cpp:344
Bomb Fish.
Definition d_a_e_bg.h:14
void mtx_set()
Definition d_a_e_bg.cpp:726
void cc_set()
Definition d_a_e_bg.cpp:739
void executeBirth()
Definition d_a_e_bg.cpp:655
void JointCallBack(J3DJoint *, int)
Definition d_a_e_bg.cpp:354
void executeBomb()
Definition d_a_e_bg.cpp:635
void executeEat()
Definition d_a_e_bg.cpp:673
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_e_bg.cpp:349
u8 field_0x5ac[0xbbc - 0x5ac]
Definition d_a_e_bg.h:40
void setSparkEffect()
Definition d_a_e_bg.cpp:430
void setBck(int, u8, f32, f32)
Definition d_a_e_bg.cpp:415
void execute()
Definition d_a_e_bg.cpp:744
void executeBorn()
Definition d_a_e_bg.cpp:455
void executeSwim()
Definition d_a_e_bg.cpp:564
void executeHook()
Definition d_a_e_bg.cpp:660
void search_esa()
Definition d_a_e_bg.cpp:440
void CreateHeap()
Definition d_a_e_bg.cpp:776
void executeAttack()
Definition d_a_e_bg.cpp:577
void draw()
Definition d_a_e_bg.cpp:394
void setBombCarry(int)
Definition d_a_e_bg.cpp:630
void _delete()
Definition d_a_e_bg.cpp:759
void setActionMode(int, int)
Definition d_a_e_bg.cpp:420
void damage_check()
Definition d_a_e_bg.cpp:425
void executeDamage()
Definition d_a_e_bg.cpp:625
void action()
Definition d_a_e_bg.cpp:678
void create()
Definition d_a_e_bg.cpp:807
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daE_BG_c)==0xbbc)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8